Searched refs:AccumulateTransform (Results 1 – 5 of 5) sorted by relevance
/external/webkit/Source/WebCore/rendering/ |
D | TransformState.cpp | 49 m_accumulatingTransform = accumulate == AccumulateTransform; in move() 66 } else if (accumulate == AccumulateTransform) { in applyTransform() 75 m_accumulatingTransform = accumulate == AccumulateTransform; in applyTransform() 138 m_accumulatingTransform = accumulate == AccumulateTransform; in translate() 147 m_accumulatingTransform = accumulate == AccumulateTransform; in applyTransform()
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D | TransformState.h | 44 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; enumerator 100 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; enumerator
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D | RenderInline.cpp | 1150 …transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState… in mapLocalToContainer() 1152 …et.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : Transform… in mapLocalToContainer() 1158 …t.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : Transform… in mapLocalToContainer() 1182 …transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState… in mapAbsoluteToLocalPoint() 1184 …t.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : Transform… in mapAbsoluteToLocalPoint()
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D | RenderBox.cpp | 1229 …transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState… in mapLocalToContainer() 1231 …et.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : Transform… in mapLocalToContainer() 1237 …t.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : Transform… in mapLocalToContainer() 1270 …transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState… in mapAbsoluteToLocalPoint() 1272 …t.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : Transform… in mapAbsoluteToLocalPoint()
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D | RenderLayer.cpp | 2955 … transformState->applyTransform(containerTransform, HitTestingTransformState::AccumulateTransform); in createLocalTransformState() 2957 transformState->translate(offsetX, offsetY, HitTestingTransformState::AccumulateTransform); in createLocalTransformState() 3334 …rmState->translate(offset.width(), offset.height(), HitTestingTransformState::AccumulateTransform); in hitTestChildLayerColumns()
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