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Searched refs:AxisTurn (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Din_win.cpp68 AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn enumerator
911 dwAxisMap[JOY_AXIS_X] = AxisTurn; in Joy_AdvancedUpdate_f()
1110 if (dwAxisMap[i] == AxisTurn) in IN_JoyMove()
1174 case AxisTurn: in IN_JoyMove()
/external/quake/quake/src/QW/client/
Din_win.c67 AxisNada = 0, AxisForward, AxisLook, AxisSide, AxisTurn enumerator
904 dwAxisMap[JOY_AXIS_X] = AxisTurn; in Joy_AdvancedUpdate_f()
1103 if (dwAxisMap[i] == AxisTurn) in IN_JoyMove()
1167 case AxisTurn: in IN_JoyMove()