Searched refs:DAMAGE_YES (Results 1 – 6 of 6) sorted by relevance
27 self.takedamage = DAMAGE_YES; // can be shot again124 self.takedamage = DAMAGE_YES;
70 self.takedamage = DAMAGE_YES;531 self.takedamage = DAMAGE_YES;671 self.takedamage = DAMAGE_YES;777 self.takedamage = DAMAGE_YES;
21 self.takedamage = DAMAGE_YES;141 self.takedamage = DAMAGE_YES;
282 float DAMAGE_YES = 1;
144 #define DAMAGE_YES 1 macro
278 #define DAMAGE_YES 1 macro