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Searched refs:DAMAGE_YES (Results 1 – 6 of 6) sorted by relevance

/external/quake/quake/src/QW/progs/
Dbuttons.qc27 self.takedamage = DAMAGE_YES; // can be shot again
124 self.takedamage = DAMAGE_YES;
Ddoors.qc70 self.takedamage = DAMAGE_YES;
531 self.takedamage = DAMAGE_YES;
671 self.takedamage = DAMAGE_YES;
777 self.takedamage = DAMAGE_YES;
Dtriggers.qc21 self.takedamage = DAMAGE_YES;
141 self.takedamage = DAMAGE_YES;
Ddefs.qc282 float DAMAGE_YES = 1;
/external/quake/quake/src/WinQuake/
Dserver.h144 #define DAMAGE_YES 1 macro
/external/quake/quake/src/QW/server/
Dserver.h278 #define DAMAGE_YES 1 macro