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1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifdef ENABLE_DEBUGGER_SUPPORT
29 
30 #include <stdlib.h>
31 
32 #include "v8.h"
33 
34 #include "api.h"
35 #include "cctest.h"
36 #include "compilation-cache.h"
37 #include "debug.h"
38 #include "deoptimizer.h"
39 #include "platform.h"
40 #include "stub-cache.h"
41 #include "utils.h"
42 
43 
44 using ::v8::internal::EmbeddedVector;
45 using ::v8::internal::Object;
46 using ::v8::internal::OS;
47 using ::v8::internal::Handle;
48 using ::v8::internal::Heap;
49 using ::v8::internal::JSGlobalProxy;
50 using ::v8::internal::Code;
51 using ::v8::internal::Debug;
52 using ::v8::internal::Debugger;
53 using ::v8::internal::CommandMessage;
54 using ::v8::internal::CommandMessageQueue;
55 using ::v8::internal::StepAction;
56 using ::v8::internal::StepIn;  // From StepAction enum
57 using ::v8::internal::StepNext;  // From StepAction enum
58 using ::v8::internal::StepOut;  // From StepAction enum
59 using ::v8::internal::Vector;
60 using ::v8::internal::StrLength;
61 
62 // Size of temp buffer for formatting small strings.
63 #define SMALL_STRING_BUFFER_SIZE 80
64 
65 // --- A d d i t i o n a l   C h e c k   H e l p e r s
66 
67 
68 // Helper function used by the CHECK_EQ function when given Address
69 // arguments.  Should not be called directly.
CheckEqualsHelper(const char * file,int line,const char * expected_source,::v8::internal::Address expected,const char * value_source,::v8::internal::Address value)70 static inline void CheckEqualsHelper(const char* file, int line,
71                                      const char* expected_source,
72                                      ::v8::internal::Address expected,
73                                      const char* value_source,
74                                      ::v8::internal::Address value) {
75   if (expected != value) {
76     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
77                          "Expected: %i\n#   Found: %i",
78              expected_source, value_source, expected, value);
79   }
80 }
81 
82 
83 // Helper function used by the CHECK_NE function when given Address
84 // arguments.  Should not be called directly.
CheckNonEqualsHelper(const char * file,int line,const char * unexpected_source,::v8::internal::Address unexpected,const char * value_source,::v8::internal::Address value)85 static inline void CheckNonEqualsHelper(const char* file, int line,
86                                         const char* unexpected_source,
87                                         ::v8::internal::Address unexpected,
88                                         const char* value_source,
89                                         ::v8::internal::Address value) {
90   if (unexpected == value) {
91     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %i",
92              unexpected_source, value_source, value);
93   }
94 }
95 
96 
97 // Helper function used by the CHECK function when given code
98 // arguments.  Should not be called directly.
CheckEqualsHelper(const char * file,int line,const char * expected_source,const Code * expected,const char * value_source,const Code * value)99 static inline void CheckEqualsHelper(const char* file, int line,
100                                      const char* expected_source,
101                                      const Code* expected,
102                                      const char* value_source,
103                                      const Code* value) {
104   if (expected != value) {
105     V8_Fatal(file, line, "CHECK_EQ(%s, %s) failed\n#   "
106                          "Expected: %p\n#   Found: %p",
107              expected_source, value_source, expected, value);
108   }
109 }
110 
111 
CheckNonEqualsHelper(const char * file,int line,const char * expected_source,const Code * expected,const char * value_source,const Code * value)112 static inline void CheckNonEqualsHelper(const char* file, int line,
113                                         const char* expected_source,
114                                         const Code* expected,
115                                         const char* value_source,
116                                         const Code* value) {
117   if (expected == value) {
118     V8_Fatal(file, line, "CHECK_NE(%s, %s) failed\n#   Value: %p",
119              expected_source, value_source, value);
120   }
121 }
122 
123 
124 // --- H e l p e r   C l a s s e s
125 
126 
127 // Helper class for creating a V8 enviromnent for running tests
128 class DebugLocalContext {
129  public:
DebugLocalContext(v8::ExtensionConfiguration * extensions=0,v8::Handle<v8::ObjectTemplate> global_template=v8::Handle<v8::ObjectTemplate> (),v8::Handle<v8::Value> global_object=v8::Handle<v8::Value> ())130   inline DebugLocalContext(
131       v8::ExtensionConfiguration* extensions = 0,
132       v8::Handle<v8::ObjectTemplate> global_template =
133           v8::Handle<v8::ObjectTemplate>(),
134       v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>())
135       : context_(v8::Context::New(extensions, global_template, global_object)) {
136     context_->Enter();
137   }
~DebugLocalContext()138   inline ~DebugLocalContext() {
139     context_->Exit();
140     context_.Dispose();
141   }
operator ->()142   inline v8::Context* operator->() { return *context_; }
operator *()143   inline v8::Context* operator*() { return *context_; }
IsReady()144   inline bool IsReady() { return !context_.IsEmpty(); }
ExposeDebug()145   void ExposeDebug() {
146     v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
147     // Expose the debug context global object in the global object for testing.
148     debug->Load();
149     debug->debug_context()->set_security_token(
150         v8::Utils::OpenHandle(*context_)->security_token());
151 
152     Handle<JSGlobalProxy> global(Handle<JSGlobalProxy>::cast(
153         v8::Utils::OpenHandle(*context_->Global())));
154     Handle<v8::internal::String> debug_string =
155         FACTORY->LookupAsciiSymbol("debug");
156     SetProperty(global, debug_string,
157         Handle<Object>(debug->debug_context()->global_proxy()), DONT_ENUM,
158         ::v8::internal::kNonStrictMode);
159   }
160  private:
161   v8::Persistent<v8::Context> context_;
162 };
163 
164 
165 // --- H e l p e r   F u n c t i o n s
166 
167 
168 // Compile and run the supplied source and return the fequested function.
CompileFunction(DebugLocalContext * env,const char * source,const char * function_name)169 static v8::Local<v8::Function> CompileFunction(DebugLocalContext* env,
170                                                const char* source,
171                                                const char* function_name) {
172   v8::Script::Compile(v8::String::New(source))->Run();
173   return v8::Local<v8::Function>::Cast(
174       (*env)->Global()->Get(v8::String::New(function_name)));
175 }
176 
177 
178 // Compile and run the supplied source and return the requested function.
CompileFunction(const char * source,const char * function_name)179 static v8::Local<v8::Function> CompileFunction(const char* source,
180                                                const char* function_name) {
181   v8::Script::Compile(v8::String::New(source))->Run();
182   return v8::Local<v8::Function>::Cast(
183     v8::Context::GetCurrent()->Global()->Get(v8::String::New(function_name)));
184 }
185 
186 
187 // Is there any debug info for the function?
HasDebugInfo(v8::Handle<v8::Function> fun)188 static bool HasDebugInfo(v8::Handle<v8::Function> fun) {
189   Handle<v8::internal::JSFunction> f = v8::Utils::OpenHandle(*fun);
190   Handle<v8::internal::SharedFunctionInfo> shared(f->shared());
191   return Debug::HasDebugInfo(shared);
192 }
193 
194 
195 // Set a break point in a function and return the associated break point
196 // number.
SetBreakPoint(Handle<v8::internal::JSFunction> fun,int position)197 static int SetBreakPoint(Handle<v8::internal::JSFunction> fun, int position) {
198   static int break_point = 0;
199   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
200   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
201   debug->SetBreakPoint(
202       shared,
203       Handle<Object>(v8::internal::Smi::FromInt(++break_point)),
204       &position);
205   return break_point;
206 }
207 
208 
209 // Set a break point in a function and return the associated break point
210 // number.
SetBreakPoint(v8::Handle<v8::Function> fun,int position)211 static int SetBreakPoint(v8::Handle<v8::Function> fun, int position) {
212   return SetBreakPoint(v8::Utils::OpenHandle(*fun), position);
213 }
214 
215 
216 // Set a break point in a function using the Debug object and return the
217 // associated break point number.
SetBreakPointFromJS(const char * function_name,int line,int position)218 static int SetBreakPointFromJS(const char* function_name,
219                                int line, int position) {
220   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
221   OS::SNPrintF(buffer,
222                "debug.Debug.setBreakPoint(%s,%d,%d)",
223                function_name, line, position);
224   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
225   v8::Handle<v8::String> str = v8::String::New(buffer.start());
226   return v8::Script::Compile(str)->Run()->Int32Value();
227 }
228 
229 
230 // Set a break point in a script identified by id using the global Debug object.
SetScriptBreakPointByIdFromJS(int script_id,int line,int column)231 static int SetScriptBreakPointByIdFromJS(int script_id, int line, int column) {
232   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
233   if (column >= 0) {
234     // Column specified set script break point on precise location.
235     OS::SNPrintF(buffer,
236                  "debug.Debug.setScriptBreakPointById(%d,%d,%d)",
237                  script_id, line, column);
238   } else {
239     // Column not specified set script break point on line.
240     OS::SNPrintF(buffer,
241                  "debug.Debug.setScriptBreakPointById(%d,%d)",
242                  script_id, line);
243   }
244   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
245   {
246     v8::TryCatch try_catch;
247     v8::Handle<v8::String> str = v8::String::New(buffer.start());
248     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
249     CHECK(!try_catch.HasCaught());
250     return value->Int32Value();
251   }
252 }
253 
254 
255 // Set a break point in a script identified by name using the global Debug
256 // object.
SetScriptBreakPointByNameFromJS(const char * script_name,int line,int column)257 static int SetScriptBreakPointByNameFromJS(const char* script_name,
258                                            int line, int column) {
259   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
260   if (column >= 0) {
261     // Column specified set script break point on precise location.
262     OS::SNPrintF(buffer,
263                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)",
264                  script_name, line, column);
265   } else {
266     // Column not specified set script break point on line.
267     OS::SNPrintF(buffer,
268                  "debug.Debug.setScriptBreakPointByName(\"%s\",%d)",
269                  script_name, line);
270   }
271   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
272   {
273     v8::TryCatch try_catch;
274     v8::Handle<v8::String> str = v8::String::New(buffer.start());
275     v8::Handle<v8::Value> value = v8::Script::Compile(str)->Run();
276     CHECK(!try_catch.HasCaught());
277     return value->Int32Value();
278   }
279 }
280 
281 
282 // Clear a break point.
ClearBreakPoint(int break_point)283 static void ClearBreakPoint(int break_point) {
284   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
285   debug->ClearBreakPoint(
286       Handle<Object>(v8::internal::Smi::FromInt(break_point)));
287 }
288 
289 
290 // Clear a break point using the global Debug object.
ClearBreakPointFromJS(int break_point_number)291 static void ClearBreakPointFromJS(int break_point_number) {
292   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
293   OS::SNPrintF(buffer,
294                "debug.Debug.clearBreakPoint(%d)",
295                break_point_number);
296   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
297   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
298 }
299 
300 
EnableScriptBreakPointFromJS(int break_point_number)301 static void EnableScriptBreakPointFromJS(int break_point_number) {
302   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
303   OS::SNPrintF(buffer,
304                "debug.Debug.enableScriptBreakPoint(%d)",
305                break_point_number);
306   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
307   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
308 }
309 
310 
DisableScriptBreakPointFromJS(int break_point_number)311 static void DisableScriptBreakPointFromJS(int break_point_number) {
312   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
313   OS::SNPrintF(buffer,
314                "debug.Debug.disableScriptBreakPoint(%d)",
315                break_point_number);
316   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
317   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
318 }
319 
320 
ChangeScriptBreakPointConditionFromJS(int break_point_number,const char * condition)321 static void ChangeScriptBreakPointConditionFromJS(int break_point_number,
322                                                   const char* condition) {
323   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
324   OS::SNPrintF(buffer,
325                "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")",
326                break_point_number, condition);
327   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
328   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
329 }
330 
331 
ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,int ignoreCount)332 static void ChangeScriptBreakPointIgnoreCountFromJS(int break_point_number,
333                                                     int ignoreCount) {
334   EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
335   OS::SNPrintF(buffer,
336                "debug.Debug.changeScriptBreakPointIgnoreCount(%d, %d)",
337                break_point_number, ignoreCount);
338   buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0';
339   v8::Script::Compile(v8::String::New(buffer.start()))->Run();
340 }
341 
342 
343 // Change break on exception.
ChangeBreakOnException(bool caught,bool uncaught)344 static void ChangeBreakOnException(bool caught, bool uncaught) {
345   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
346   debug->ChangeBreakOnException(v8::internal::BreakException, caught);
347   debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught);
348 }
349 
350 
351 // Change break on exception using the global Debug object.
ChangeBreakOnExceptionFromJS(bool caught,bool uncaught)352 static void ChangeBreakOnExceptionFromJS(bool caught, bool uncaught) {
353   if (caught) {
354     v8::Script::Compile(
355         v8::String::New("debug.Debug.setBreakOnException()"))->Run();
356   } else {
357     v8::Script::Compile(
358         v8::String::New("debug.Debug.clearBreakOnException()"))->Run();
359   }
360   if (uncaught) {
361     v8::Script::Compile(
362         v8::String::New("debug.Debug.setBreakOnUncaughtException()"))->Run();
363   } else {
364     v8::Script::Compile(
365         v8::String::New("debug.Debug.clearBreakOnUncaughtException()"))->Run();
366   }
367 }
368 
369 
370 // Prepare to step to next break location.
PrepareStep(StepAction step_action)371 static void PrepareStep(StepAction step_action) {
372   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
373   debug->PrepareStep(step_action, 1);
374 }
375 
376 
377 // This function is in namespace v8::internal to be friend with class
378 // v8::internal::Debug.
379 namespace v8 {
380 namespace internal {
381 
382 // Collect the currently debugged functions.
GetDebuggedFunctions()383 Handle<FixedArray> GetDebuggedFunctions() {
384   Debug* debug = Isolate::Current()->debug();
385 
386   v8::internal::DebugInfoListNode* node = debug->debug_info_list_;
387 
388   // Find the number of debugged functions.
389   int count = 0;
390   while (node) {
391     count++;
392     node = node->next();
393   }
394 
395   // Allocate array for the debugged functions
396   Handle<FixedArray> debugged_functions =
397       FACTORY->NewFixedArray(count);
398 
399   // Run through the debug info objects and collect all functions.
400   count = 0;
401   while (node) {
402     debugged_functions->set(count++, *node->debug_info());
403     node = node->next();
404   }
405 
406   return debugged_functions;
407 }
408 
409 
ComputeCallDebugBreak(int argc)410 static Handle<Code> ComputeCallDebugBreak(int argc) {
411   CALL_HEAP_FUNCTION(
412       v8::internal::Isolate::Current(),
413       v8::internal::Isolate::Current()->stub_cache()->ComputeCallDebugBreak(
414           argc, Code::CALL_IC),
415       Code);
416 }
417 
418 
419 // Check that the debugger has been fully unloaded.
CheckDebuggerUnloaded(bool check_functions)420 void CheckDebuggerUnloaded(bool check_functions) {
421   // Check that the debugger context is cleared and that there is no debug
422   // information stored for the debugger.
423   CHECK(Isolate::Current()->debug()->debug_context().is_null());
424   CHECK_EQ(NULL, Isolate::Current()->debug()->debug_info_list_);
425 
426   // Collect garbage to ensure weak handles are cleared.
427   HEAP->CollectAllGarbage(false);
428   HEAP->CollectAllGarbage(false);
429 
430   // Iterate the head and check that there are no debugger related objects left.
431   HeapIterator iterator;
432   for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
433     CHECK(!obj->IsDebugInfo());
434     CHECK(!obj->IsBreakPointInfo());
435 
436     // If deep check of functions is requested check that no debug break code
437     // is left in all functions.
438     if (check_functions) {
439       if (obj->IsJSFunction()) {
440         JSFunction* fun = JSFunction::cast(obj);
441         for (RelocIterator it(fun->shared()->code()); !it.done(); it.next()) {
442           RelocInfo::Mode rmode = it.rinfo()->rmode();
443           if (RelocInfo::IsCodeTarget(rmode)) {
444             CHECK(!Debug::IsDebugBreak(it.rinfo()->target_address()));
445           } else if (RelocInfo::IsJSReturn(rmode)) {
446             CHECK(!Debug::IsDebugBreakAtReturn(it.rinfo()));
447           }
448         }
449       }
450     }
451   }
452 }
453 
454 
ForceUnloadDebugger()455 void ForceUnloadDebugger() {
456   Isolate::Current()->debugger()->never_unload_debugger_ = false;
457   Isolate::Current()->debugger()->UnloadDebugger();
458 }
459 
460 
461 } }  // namespace v8::internal
462 
463 
464 // Check that the debugger has been fully unloaded.
CheckDebuggerUnloaded(bool check_functions=false)465 static void CheckDebuggerUnloaded(bool check_functions = false) {
466   // Let debugger to unload itself synchronously
467   v8::Debug::ProcessDebugMessages();
468 
469   v8::internal::CheckDebuggerUnloaded(check_functions);
470 }
471 
472 
473 // Inherit from BreakLocationIterator to get access to protected parts for
474 // testing.
475 class TestBreakLocationIterator: public v8::internal::BreakLocationIterator {
476  public:
TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)477   explicit TestBreakLocationIterator(Handle<v8::internal::DebugInfo> debug_info)
478     : BreakLocationIterator(debug_info, v8::internal::SOURCE_BREAK_LOCATIONS) {}
it()479   v8::internal::RelocIterator* it() { return reloc_iterator_; }
it_original()480   v8::internal::RelocIterator* it_original() {
481     return reloc_iterator_original_;
482   }
483 };
484 
485 
486 // Compile a function, set a break point and check that the call at the break
487 // location in the code is the expected debug_break function.
CheckDebugBreakFunction(DebugLocalContext * env,const char * source,const char * name,int position,v8::internal::RelocInfo::Mode mode,Code * debug_break)488 void CheckDebugBreakFunction(DebugLocalContext* env,
489                              const char* source, const char* name,
490                              int position, v8::internal::RelocInfo::Mode mode,
491                              Code* debug_break) {
492   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
493 
494   // Create function and set the break point.
495   Handle<v8::internal::JSFunction> fun = v8::Utils::OpenHandle(
496       *CompileFunction(env, source, name));
497   int bp = SetBreakPoint(fun, position);
498 
499   // Check that the debug break function is as expected.
500   Handle<v8::internal::SharedFunctionInfo> shared(fun->shared());
501   CHECK(Debug::HasDebugInfo(shared));
502   TestBreakLocationIterator it1(Debug::GetDebugInfo(shared));
503   it1.FindBreakLocationFromPosition(position);
504   CHECK_EQ(mode, it1.it()->rinfo()->rmode());
505   if (mode != v8::internal::RelocInfo::JS_RETURN) {
506     CHECK_EQ(debug_break,
507         Code::GetCodeFromTargetAddress(it1.it()->rinfo()->target_address()));
508   } else {
509     CHECK(Debug::IsDebugBreakAtReturn(it1.it()->rinfo()));
510   }
511 
512   // Clear the break point and check that the debug break function is no longer
513   // there
514   ClearBreakPoint(bp);
515   CHECK(!debug->HasDebugInfo(shared));
516   CHECK(debug->EnsureDebugInfo(shared));
517   TestBreakLocationIterator it2(Debug::GetDebugInfo(shared));
518   it2.FindBreakLocationFromPosition(position);
519   CHECK_EQ(mode, it2.it()->rinfo()->rmode());
520   if (mode == v8::internal::RelocInfo::JS_RETURN) {
521     CHECK(!Debug::IsDebugBreakAtReturn(it2.it()->rinfo()));
522   }
523 }
524 
525 
526 // --- D e b u g   E v e n t   H a n d l e r s
527 // ---
528 // --- The different tests uses a number of debug event handlers.
529 // ---
530 
531 
532 // Source for the JavaScript function which picks out the function
533 // name of a frame.
534 const char* frame_function_name_source =
535     "function frame_function_name(exec_state, frame_number) {"
536     "  return exec_state.frame(frame_number).func().name();"
537     "}";
538 v8::Local<v8::Function> frame_function_name;
539 
540 
541 // Source for the JavaScript function which pick out the name of the
542 // first argument of a frame.
543 const char* frame_argument_name_source =
544     "function frame_argument_name(exec_state, frame_number) {"
545     "  return exec_state.frame(frame_number).argumentName(0);"
546     "}";
547 v8::Local<v8::Function> frame_argument_name;
548 
549 
550 // Source for the JavaScript function which pick out the value of the
551 // first argument of a frame.
552 const char* frame_argument_value_source =
553     "function frame_argument_value(exec_state, frame_number) {"
554     "  return exec_state.frame(frame_number).argumentValue(0).value_;"
555     "}";
556 v8::Local<v8::Function> frame_argument_value;
557 
558 
559 // Source for the JavaScript function which pick out the name of the
560 // first argument of a frame.
561 const char* frame_local_name_source =
562     "function frame_local_name(exec_state, frame_number) {"
563     "  return exec_state.frame(frame_number).localName(0);"
564     "}";
565 v8::Local<v8::Function> frame_local_name;
566 
567 
568 // Source for the JavaScript function which pick out the value of the
569 // first argument of a frame.
570 const char* frame_local_value_source =
571     "function frame_local_value(exec_state, frame_number) {"
572     "  return exec_state.frame(frame_number).localValue(0).value_;"
573     "}";
574 v8::Local<v8::Function> frame_local_value;
575 
576 
577 // Source for the JavaScript function which picks out the source line for the
578 // top frame.
579 const char* frame_source_line_source =
580     "function frame_source_line(exec_state) {"
581     "  return exec_state.frame(0).sourceLine();"
582     "}";
583 v8::Local<v8::Function> frame_source_line;
584 
585 
586 // Source for the JavaScript function which picks out the source column for the
587 // top frame.
588 const char* frame_source_column_source =
589     "function frame_source_column(exec_state) {"
590     "  return exec_state.frame(0).sourceColumn();"
591     "}";
592 v8::Local<v8::Function> frame_source_column;
593 
594 
595 // Source for the JavaScript function which picks out the script name for the
596 // top frame.
597 const char* frame_script_name_source =
598     "function frame_script_name(exec_state) {"
599     "  return exec_state.frame(0).func().script().name();"
600     "}";
601 v8::Local<v8::Function> frame_script_name;
602 
603 
604 // Source for the JavaScript function which picks out the script data for the
605 // top frame.
606 const char* frame_script_data_source =
607     "function frame_script_data(exec_state) {"
608     "  return exec_state.frame(0).func().script().data();"
609     "}";
610 v8::Local<v8::Function> frame_script_data;
611 
612 
613 // Source for the JavaScript function which picks out the script data from
614 // AfterCompile event
615 const char* compiled_script_data_source =
616     "function compiled_script_data(event_data) {"
617     "  return event_data.script().data();"
618     "}";
619 v8::Local<v8::Function> compiled_script_data;
620 
621 
622 // Source for the JavaScript function which returns the number of frames.
623 static const char* frame_count_source =
624     "function frame_count(exec_state) {"
625     "  return exec_state.frameCount();"
626     "}";
627 v8::Handle<v8::Function> frame_count;
628 
629 
630 // Global variable to store the last function hit - used by some tests.
631 char last_function_hit[80];
632 
633 // Global variable to store the name and data for last script hit - used by some
634 // tests.
635 char last_script_name_hit[80];
636 char last_script_data_hit[80];
637 
638 // Global variables to store the last source position - used by some tests.
639 int last_source_line = -1;
640 int last_source_column = -1;
641 
642 // Debug event handler which counts the break points which have been hit.
643 int break_point_hit_count = 0;
DebugEventBreakPointHitCount(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)644 static void DebugEventBreakPointHitCount(v8::DebugEvent event,
645                                          v8::Handle<v8::Object> exec_state,
646                                          v8::Handle<v8::Object> event_data,
647                                          v8::Handle<v8::Value> data) {
648   Debug* debug = v8::internal::Isolate::Current()->debug();
649   // When hitting a debug event listener there must be a break set.
650   CHECK_NE(debug->break_id(), 0);
651 
652   // Count the number of breaks.
653   if (event == v8::Break) {
654     break_point_hit_count++;
655     if (!frame_function_name.IsEmpty()) {
656       // Get the name of the function.
657       const int argc = 2;
658       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
659       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
660                                                                argc, argv);
661       if (result->IsUndefined()) {
662         last_function_hit[0] = '\0';
663       } else {
664         CHECK(result->IsString());
665         v8::Handle<v8::String> function_name(result->ToString());
666         function_name->WriteAscii(last_function_hit);
667       }
668     }
669 
670     if (!frame_source_line.IsEmpty()) {
671       // Get the source line.
672       const int argc = 1;
673       v8::Handle<v8::Value> argv[argc] = { exec_state };
674       v8::Handle<v8::Value> result = frame_source_line->Call(exec_state,
675                                                              argc, argv);
676       CHECK(result->IsNumber());
677       last_source_line = result->Int32Value();
678     }
679 
680     if (!frame_source_column.IsEmpty()) {
681       // Get the source column.
682       const int argc = 1;
683       v8::Handle<v8::Value> argv[argc] = { exec_state };
684       v8::Handle<v8::Value> result = frame_source_column->Call(exec_state,
685                                                                argc, argv);
686       CHECK(result->IsNumber());
687       last_source_column = result->Int32Value();
688     }
689 
690     if (!frame_script_name.IsEmpty()) {
691       // Get the script name of the function script.
692       const int argc = 1;
693       v8::Handle<v8::Value> argv[argc] = { exec_state };
694       v8::Handle<v8::Value> result = frame_script_name->Call(exec_state,
695                                                              argc, argv);
696       if (result->IsUndefined()) {
697         last_script_name_hit[0] = '\0';
698       } else {
699         CHECK(result->IsString());
700         v8::Handle<v8::String> script_name(result->ToString());
701         script_name->WriteAscii(last_script_name_hit);
702       }
703     }
704 
705     if (!frame_script_data.IsEmpty()) {
706       // Get the script data of the function script.
707       const int argc = 1;
708       v8::Handle<v8::Value> argv[argc] = { exec_state };
709       v8::Handle<v8::Value> result = frame_script_data->Call(exec_state,
710                                                              argc, argv);
711       if (result->IsUndefined()) {
712         last_script_data_hit[0] = '\0';
713       } else {
714         result = result->ToString();
715         CHECK(result->IsString());
716         v8::Handle<v8::String> script_data(result->ToString());
717         script_data->WriteAscii(last_script_data_hit);
718       }
719     }
720   } else if (event == v8::AfterCompile && !compiled_script_data.IsEmpty()) {
721     const int argc = 1;
722     v8::Handle<v8::Value> argv[argc] = { event_data };
723     v8::Handle<v8::Value> result = compiled_script_data->Call(exec_state,
724                                                               argc, argv);
725     if (result->IsUndefined()) {
726       last_script_data_hit[0] = '\0';
727     } else {
728       result = result->ToString();
729       CHECK(result->IsString());
730       v8::Handle<v8::String> script_data(result->ToString());
731       script_data->WriteAscii(last_script_data_hit);
732     }
733   }
734 }
735 
736 
737 // Debug event handler which counts a number of events and collects the stack
738 // height if there is a function compiled for that.
739 int exception_hit_count = 0;
740 int uncaught_exception_hit_count = 0;
741 int last_js_stack_height = -1;
742 
DebugEventCounterClear()743 static void DebugEventCounterClear() {
744   break_point_hit_count = 0;
745   exception_hit_count = 0;
746   uncaught_exception_hit_count = 0;
747 }
748 
DebugEventCounter(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)749 static void DebugEventCounter(v8::DebugEvent event,
750                               v8::Handle<v8::Object> exec_state,
751                               v8::Handle<v8::Object> event_data,
752                               v8::Handle<v8::Value> data) {
753   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
754 
755   // When hitting a debug event listener there must be a break set.
756   CHECK_NE(debug->break_id(), 0);
757 
758   // Count the number of breaks.
759   if (event == v8::Break) {
760     break_point_hit_count++;
761   } else if (event == v8::Exception) {
762     exception_hit_count++;
763 
764     // Check whether the exception was uncaught.
765     v8::Local<v8::String> fun_name = v8::String::New("uncaught");
766     v8::Local<v8::Function> fun =
767         v8::Function::Cast(*event_data->Get(fun_name));
768     v8::Local<v8::Value> result = *fun->Call(event_data, 0, NULL);
769     if (result->IsTrue()) {
770       uncaught_exception_hit_count++;
771     }
772   }
773 
774   // Collect the JavsScript stack height if the function frame_count is
775   // compiled.
776   if (!frame_count.IsEmpty()) {
777     static const int kArgc = 1;
778     v8::Handle<v8::Value> argv[kArgc] = { exec_state };
779     // Using exec_state as receiver is just to have a receiver.
780     v8::Handle<v8::Value> result =  frame_count->Call(exec_state, kArgc, argv);
781     last_js_stack_height = result->Int32Value();
782   }
783 }
784 
785 
786 // Debug event handler which evaluates a number of expressions when a break
787 // point is hit. Each evaluated expression is compared with an expected value.
788 // For this debug event handler to work the following two global varaibles
789 // must be initialized.
790 //   checks: An array of expressions and expected results
791 //   evaluate_check_function: A JavaScript function (see below)
792 
793 // Structure for holding checks to do.
794 struct EvaluateCheck {
795   const char* expr;  // An expression to evaluate when a break point is hit.
796   v8::Handle<v8::Value> expected;  // The expected result.
797 };
798 // Array of checks to do.
799 struct EvaluateCheck* checks = NULL;
800 // Source for The JavaScript function which can do the evaluation when a break
801 // point is hit.
802 const char* evaluate_check_source =
803     "function evaluate_check(exec_state, expr, expected) {"
804     "  return exec_state.frame(0).evaluate(expr).value() === expected;"
805     "}";
806 v8::Local<v8::Function> evaluate_check_function;
807 
808 // The actual debug event described by the longer comment above.
DebugEventEvaluate(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)809 static void DebugEventEvaluate(v8::DebugEvent event,
810                                v8::Handle<v8::Object> exec_state,
811                                v8::Handle<v8::Object> event_data,
812                                v8::Handle<v8::Value> data) {
813   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
814   // When hitting a debug event listener there must be a break set.
815   CHECK_NE(debug->break_id(), 0);
816 
817   if (event == v8::Break) {
818     for (int i = 0; checks[i].expr != NULL; i++) {
819       const int argc = 3;
820       v8::Handle<v8::Value> argv[argc] = { exec_state,
821                                            v8::String::New(checks[i].expr),
822                                            checks[i].expected };
823       v8::Handle<v8::Value> result =
824           evaluate_check_function->Call(exec_state, argc, argv);
825       if (!result->IsTrue()) {
826         v8::String::AsciiValue ascii(checks[i].expected->ToString());
827         V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *ascii);
828       }
829     }
830   }
831 }
832 
833 
834 // This debug event listener removes a breakpoint in a function
835 int debug_event_remove_break_point = 0;
DebugEventRemoveBreakPoint(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)836 static void DebugEventRemoveBreakPoint(v8::DebugEvent event,
837                                        v8::Handle<v8::Object> exec_state,
838                                        v8::Handle<v8::Object> event_data,
839                                        v8::Handle<v8::Value> data) {
840   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
841   // When hitting a debug event listener there must be a break set.
842   CHECK_NE(debug->break_id(), 0);
843 
844   if (event == v8::Break) {
845     break_point_hit_count++;
846     v8::Handle<v8::Function> fun = v8::Handle<v8::Function>::Cast(data);
847     ClearBreakPoint(debug_event_remove_break_point);
848   }
849 }
850 
851 
852 // Debug event handler which counts break points hit and performs a step
853 // afterwards.
854 StepAction step_action = StepIn;  // Step action to perform when stepping.
DebugEventStep(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)855 static void DebugEventStep(v8::DebugEvent event,
856                            v8::Handle<v8::Object> exec_state,
857                            v8::Handle<v8::Object> event_data,
858                            v8::Handle<v8::Value> data) {
859   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
860   // When hitting a debug event listener there must be a break set.
861   CHECK_NE(debug->break_id(), 0);
862 
863   if (event == v8::Break) {
864     break_point_hit_count++;
865     PrepareStep(step_action);
866   }
867 }
868 
869 
870 // Debug event handler which counts break points hit and performs a step
871 // afterwards. For each call the expected function is checked.
872 // For this debug event handler to work the following two global varaibles
873 // must be initialized.
874 //   expected_step_sequence: An array of the expected function call sequence.
875 //   frame_function_name: A JavaScript function (see below).
876 
877 // String containing the expected function call sequence. Note: this only works
878 // if functions have name length of one.
879 const char* expected_step_sequence = NULL;
880 
881 // The actual debug event described by the longer comment above.
DebugEventStepSequence(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)882 static void DebugEventStepSequence(v8::DebugEvent event,
883                                    v8::Handle<v8::Object> exec_state,
884                                    v8::Handle<v8::Object> event_data,
885                                    v8::Handle<v8::Value> data) {
886   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
887   // When hitting a debug event listener there must be a break set.
888   CHECK_NE(debug->break_id(), 0);
889 
890   if (event == v8::Break || event == v8::Exception) {
891     // Check that the current function is the expected.
892     CHECK(break_point_hit_count <
893           StrLength(expected_step_sequence));
894     const int argc = 2;
895     v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
896     v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
897                                                              argc, argv);
898     CHECK(result->IsString());
899     v8::String::AsciiValue function_name(result->ToString());
900     CHECK_EQ(1, StrLength(*function_name));
901     CHECK_EQ((*function_name)[0],
902               expected_step_sequence[break_point_hit_count]);
903 
904     // Perform step.
905     break_point_hit_count++;
906     PrepareStep(step_action);
907   }
908 }
909 
910 
911 // Debug event handler which performs a garbage collection.
DebugEventBreakPointCollectGarbage(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)912 static void DebugEventBreakPointCollectGarbage(
913     v8::DebugEvent event,
914     v8::Handle<v8::Object> exec_state,
915     v8::Handle<v8::Object> event_data,
916     v8::Handle<v8::Value> data) {
917   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
918   // When hitting a debug event listener there must be a break set.
919   CHECK_NE(debug->break_id(), 0);
920 
921   // Perform a garbage collection when break point is hit and continue. Based
922   // on the number of break points hit either scavenge or mark compact
923   // collector is used.
924   if (event == v8::Break) {
925     break_point_hit_count++;
926     if (break_point_hit_count % 2 == 0) {
927       // Scavenge.
928       HEAP->CollectGarbage(v8::internal::NEW_SPACE);
929     } else {
930       // Mark sweep compact.
931       HEAP->CollectAllGarbage(true);
932     }
933   }
934 }
935 
936 
937 // Debug event handler which re-issues a debug break and calls the garbage
938 // collector to have the heap verified.
DebugEventBreak(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)939 static void DebugEventBreak(v8::DebugEvent event,
940                             v8::Handle<v8::Object> exec_state,
941                             v8::Handle<v8::Object> event_data,
942                             v8::Handle<v8::Value> data) {
943   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
944   // When hitting a debug event listener there must be a break set.
945   CHECK_NE(debug->break_id(), 0);
946 
947   if (event == v8::Break) {
948     // Count the number of breaks.
949     break_point_hit_count++;
950 
951     // Run the garbage collector to enforce heap verification if option
952     // --verify-heap is set.
953     HEAP->CollectGarbage(v8::internal::NEW_SPACE);
954 
955     // Set the break flag again to come back here as soon as possible.
956     v8::Debug::DebugBreak();
957   }
958 }
959 
960 
961 // Debug event handler which re-issues a debug break until a limit has been
962 // reached.
963 int max_break_point_hit_count = 0;
964 bool terminate_after_max_break_point_hit = false;
DebugEventBreakMax(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)965 static void DebugEventBreakMax(v8::DebugEvent event,
966                                v8::Handle<v8::Object> exec_state,
967                                v8::Handle<v8::Object> event_data,
968                                v8::Handle<v8::Value> data) {
969   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
970   // When hitting a debug event listener there must be a break set.
971   CHECK_NE(debug->break_id(), 0);
972 
973   if (event == v8::Break) {
974     if (break_point_hit_count < max_break_point_hit_count) {
975       // Count the number of breaks.
976       break_point_hit_count++;
977 
978       // Set the break flag again to come back here as soon as possible.
979       v8::Debug::DebugBreak();
980     } else if (terminate_after_max_break_point_hit) {
981       // Terminate execution after the last break if requested.
982       v8::V8::TerminateExecution();
983     }
984   }
985 }
986 
987 
988 // --- M e s s a g e   C a l l b a c k
989 
990 
991 // Message callback which counts the number of messages.
992 int message_callback_count = 0;
993 
MessageCallbackCountClear()994 static void MessageCallbackCountClear() {
995   message_callback_count = 0;
996 }
997 
MessageCallbackCount(v8::Handle<v8::Message> message,v8::Handle<v8::Value> data)998 static void MessageCallbackCount(v8::Handle<v8::Message> message,
999                                  v8::Handle<v8::Value> data) {
1000   message_callback_count++;
1001 }
1002 
1003 
1004 // --- T h e   A c t u a l   T e s t s
1005 
1006 
1007 // Test that the debug break function is the expected one for different kinds
1008 // of break locations.
TEST(DebugStub)1009 TEST(DebugStub) {
1010   using ::v8::internal::Builtins;
1011   using ::v8::internal::Isolate;
1012   v8::HandleScope scope;
1013   DebugLocalContext env;
1014 
1015   CheckDebugBreakFunction(&env,
1016                           "function f1(){}", "f1",
1017                           0,
1018                           v8::internal::RelocInfo::JS_RETURN,
1019                           NULL);
1020   CheckDebugBreakFunction(&env,
1021                           "function f2(){x=1;}", "f2",
1022                           0,
1023                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1024                           Isolate::Current()->builtins()->builtin(
1025                               Builtins::kStoreIC_DebugBreak));
1026   CheckDebugBreakFunction(&env,
1027                           "function f3(){var a=x;}", "f3",
1028                           0,
1029                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1030                           Isolate::Current()->builtins()->builtin(
1031                               Builtins::kLoadIC_DebugBreak));
1032 
1033 // TODO(1240753): Make the test architecture independent or split
1034 // parts of the debugger into architecture dependent files. This
1035 // part currently disabled as it is not portable between IA32/ARM.
1036 // Currently on ICs for keyed store/load on ARM.
1037 #if !defined (__arm__) && !defined(__thumb__)
1038   CheckDebugBreakFunction(
1039       &env,
1040       "function f4(){var index='propertyName'; var a={}; a[index] = 'x';}",
1041       "f4",
1042       0,
1043       v8::internal::RelocInfo::CODE_TARGET,
1044       Isolate::Current()->builtins()->builtin(
1045           Builtins::kKeyedStoreIC_DebugBreak));
1046   CheckDebugBreakFunction(
1047       &env,
1048       "function f5(){var index='propertyName'; var a={}; return a[index];}",
1049       "f5",
1050       0,
1051       v8::internal::RelocInfo::CODE_TARGET,
1052       Isolate::Current()->builtins()->builtin(
1053           Builtins::kKeyedLoadIC_DebugBreak));
1054 #endif
1055 
1056   // Check the debug break code stubs for call ICs with different number of
1057   // parameters.
1058   Handle<Code> debug_break_0 = v8::internal::ComputeCallDebugBreak(0);
1059   Handle<Code> debug_break_1 = v8::internal::ComputeCallDebugBreak(1);
1060   Handle<Code> debug_break_4 = v8::internal::ComputeCallDebugBreak(4);
1061 
1062   CheckDebugBreakFunction(&env,
1063                           "function f4_0(){x();}", "f4_0",
1064                           0,
1065                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1066                           *debug_break_0);
1067 
1068   CheckDebugBreakFunction(&env,
1069                           "function f4_1(){x(1);}", "f4_1",
1070                           0,
1071                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1072                           *debug_break_1);
1073 
1074   CheckDebugBreakFunction(&env,
1075                           "function f4_4(){x(1,2,3,4);}", "f4_4",
1076                           0,
1077                           v8::internal::RelocInfo::CODE_TARGET_CONTEXT,
1078                           *debug_break_4);
1079 }
1080 
1081 
1082 // Test that the debug info in the VM is in sync with the functions being
1083 // debugged.
TEST(DebugInfo)1084 TEST(DebugInfo) {
1085   v8::HandleScope scope;
1086   DebugLocalContext env;
1087   // Create a couple of functions for the test.
1088   v8::Local<v8::Function> foo =
1089       CompileFunction(&env, "function foo(){}", "foo");
1090   v8::Local<v8::Function> bar =
1091       CompileFunction(&env, "function bar(){}", "bar");
1092   // Initially no functions are debugged.
1093   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1094   CHECK(!HasDebugInfo(foo));
1095   CHECK(!HasDebugInfo(bar));
1096   // One function (foo) is debugged.
1097   int bp1 = SetBreakPoint(foo, 0);
1098   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1099   CHECK(HasDebugInfo(foo));
1100   CHECK(!HasDebugInfo(bar));
1101   // Two functions are debugged.
1102   int bp2 = SetBreakPoint(bar, 0);
1103   CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length());
1104   CHECK(HasDebugInfo(foo));
1105   CHECK(HasDebugInfo(bar));
1106   // One function (bar) is debugged.
1107   ClearBreakPoint(bp1);
1108   CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length());
1109   CHECK(!HasDebugInfo(foo));
1110   CHECK(HasDebugInfo(bar));
1111   // No functions are debugged.
1112   ClearBreakPoint(bp2);
1113   CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length());
1114   CHECK(!HasDebugInfo(foo));
1115   CHECK(!HasDebugInfo(bar));
1116 }
1117 
1118 
1119 // Test that a break point can be set at an IC store location.
TEST(BreakPointICStore)1120 TEST(BreakPointICStore) {
1121   break_point_hit_count = 0;
1122   v8::HandleScope scope;
1123   DebugLocalContext env;
1124 
1125   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1126                                    v8::Undefined());
1127   v8::Script::Compile(v8::String::New("function foo(){bar=0;}"))->Run();
1128   v8::Local<v8::Function> foo =
1129       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1130 
1131   // Run without breakpoints.
1132   foo->Call(env->Global(), 0, NULL);
1133   CHECK_EQ(0, break_point_hit_count);
1134 
1135   // Run with breakpoint
1136   int bp = SetBreakPoint(foo, 0);
1137   foo->Call(env->Global(), 0, NULL);
1138   CHECK_EQ(1, break_point_hit_count);
1139   foo->Call(env->Global(), 0, NULL);
1140   CHECK_EQ(2, break_point_hit_count);
1141 
1142   // Run without breakpoints.
1143   ClearBreakPoint(bp);
1144   foo->Call(env->Global(), 0, NULL);
1145   CHECK_EQ(2, break_point_hit_count);
1146 
1147   v8::Debug::SetDebugEventListener(NULL);
1148   CheckDebuggerUnloaded();
1149 }
1150 
1151 
1152 // Test that a break point can be set at an IC load location.
TEST(BreakPointICLoad)1153 TEST(BreakPointICLoad) {
1154   break_point_hit_count = 0;
1155   v8::HandleScope scope;
1156   DebugLocalContext env;
1157   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1158                                    v8::Undefined());
1159   v8::Script::Compile(v8::String::New("bar=1"))->Run();
1160   v8::Script::Compile(v8::String::New("function foo(){var x=bar;}"))->Run();
1161   v8::Local<v8::Function> foo =
1162       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1163 
1164   // Run without breakpoints.
1165   foo->Call(env->Global(), 0, NULL);
1166   CHECK_EQ(0, break_point_hit_count);
1167 
1168   // Run with breakpoint.
1169   int bp = SetBreakPoint(foo, 0);
1170   foo->Call(env->Global(), 0, NULL);
1171   CHECK_EQ(1, break_point_hit_count);
1172   foo->Call(env->Global(), 0, NULL);
1173   CHECK_EQ(2, break_point_hit_count);
1174 
1175   // Run without breakpoints.
1176   ClearBreakPoint(bp);
1177   foo->Call(env->Global(), 0, NULL);
1178   CHECK_EQ(2, break_point_hit_count);
1179 
1180   v8::Debug::SetDebugEventListener(NULL);
1181   CheckDebuggerUnloaded();
1182 }
1183 
1184 
1185 // Test that a break point can be set at an IC call location.
TEST(BreakPointICCall)1186 TEST(BreakPointICCall) {
1187   break_point_hit_count = 0;
1188   v8::HandleScope scope;
1189   DebugLocalContext env;
1190   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1191                                    v8::Undefined());
1192   v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1193   v8::Script::Compile(v8::String::New("function foo(){bar();}"))->Run();
1194   v8::Local<v8::Function> foo =
1195       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1196 
1197   // Run without breakpoints.
1198   foo->Call(env->Global(), 0, NULL);
1199   CHECK_EQ(0, break_point_hit_count);
1200 
1201   // Run with breakpoint
1202   int bp = SetBreakPoint(foo, 0);
1203   foo->Call(env->Global(), 0, NULL);
1204   CHECK_EQ(1, break_point_hit_count);
1205   foo->Call(env->Global(), 0, NULL);
1206   CHECK_EQ(2, break_point_hit_count);
1207 
1208   // Run without breakpoints.
1209   ClearBreakPoint(bp);
1210   foo->Call(env->Global(), 0, NULL);
1211   CHECK_EQ(2, break_point_hit_count);
1212 
1213   v8::Debug::SetDebugEventListener(NULL);
1214   CheckDebuggerUnloaded();
1215 }
1216 
1217 
1218 // Test that a break point can be set at an IC call location and survive a GC.
TEST(BreakPointICCallWithGC)1219 TEST(BreakPointICCallWithGC) {
1220   break_point_hit_count = 0;
1221   v8::HandleScope scope;
1222   DebugLocalContext env;
1223   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1224                                    v8::Undefined());
1225   v8::Script::Compile(v8::String::New("function bar(){return 1;}"))->Run();
1226   v8::Script::Compile(v8::String::New("function foo(){return bar();}"))->Run();
1227   v8::Local<v8::Function> foo =
1228       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1229 
1230   // Run without breakpoints.
1231   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1232   CHECK_EQ(0, break_point_hit_count);
1233 
1234   // Run with breakpoint.
1235   int bp = SetBreakPoint(foo, 0);
1236   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1237   CHECK_EQ(1, break_point_hit_count);
1238   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1239   CHECK_EQ(2, break_point_hit_count);
1240 
1241   // Run without breakpoints.
1242   ClearBreakPoint(bp);
1243   foo->Call(env->Global(), 0, NULL);
1244   CHECK_EQ(2, break_point_hit_count);
1245 
1246   v8::Debug::SetDebugEventListener(NULL);
1247   CheckDebuggerUnloaded();
1248 }
1249 
1250 
1251 // Test that a break point can be set at an IC call location and survive a GC.
TEST(BreakPointConstructCallWithGC)1252 TEST(BreakPointConstructCallWithGC) {
1253   break_point_hit_count = 0;
1254   v8::HandleScope scope;
1255   DebugLocalContext env;
1256   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1257                                    v8::Undefined());
1258   v8::Script::Compile(v8::String::New("function bar(){ this.x = 1;}"))->Run();
1259   v8::Script::Compile(v8::String::New(
1260       "function foo(){return new bar(1).x;}"))->Run();
1261   v8::Local<v8::Function> foo =
1262       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1263 
1264   // Run without breakpoints.
1265   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1266   CHECK_EQ(0, break_point_hit_count);
1267 
1268   // Run with breakpoint.
1269   int bp = SetBreakPoint(foo, 0);
1270   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1271   CHECK_EQ(1, break_point_hit_count);
1272   CHECK_EQ(1, foo->Call(env->Global(), 0, NULL)->Int32Value());
1273   CHECK_EQ(2, break_point_hit_count);
1274 
1275   // Run without breakpoints.
1276   ClearBreakPoint(bp);
1277   foo->Call(env->Global(), 0, NULL);
1278   CHECK_EQ(2, break_point_hit_count);
1279 
1280   v8::Debug::SetDebugEventListener(NULL);
1281   CheckDebuggerUnloaded();
1282 }
1283 
1284 
1285 // Test that a break point can be set at a return store location.
TEST(BreakPointReturn)1286 TEST(BreakPointReturn) {
1287   break_point_hit_count = 0;
1288   v8::HandleScope scope;
1289   DebugLocalContext env;
1290 
1291   // Create a functions for checking the source line and column when hitting
1292   // a break point.
1293   frame_source_line = CompileFunction(&env,
1294                                       frame_source_line_source,
1295                                       "frame_source_line");
1296   frame_source_column = CompileFunction(&env,
1297                                         frame_source_column_source,
1298                                         "frame_source_column");
1299 
1300 
1301   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1302                                    v8::Undefined());
1303   v8::Script::Compile(v8::String::New("function foo(){}"))->Run();
1304   v8::Local<v8::Function> foo =
1305       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
1306 
1307   // Run without breakpoints.
1308   foo->Call(env->Global(), 0, NULL);
1309   CHECK_EQ(0, break_point_hit_count);
1310 
1311   // Run with breakpoint
1312   int bp = SetBreakPoint(foo, 0);
1313   foo->Call(env->Global(), 0, NULL);
1314   CHECK_EQ(1, break_point_hit_count);
1315   CHECK_EQ(0, last_source_line);
1316   CHECK_EQ(15, last_source_column);
1317   foo->Call(env->Global(), 0, NULL);
1318   CHECK_EQ(2, break_point_hit_count);
1319   CHECK_EQ(0, last_source_line);
1320   CHECK_EQ(15, last_source_column);
1321 
1322   // Run without breakpoints.
1323   ClearBreakPoint(bp);
1324   foo->Call(env->Global(), 0, NULL);
1325   CHECK_EQ(2, break_point_hit_count);
1326 
1327   v8::Debug::SetDebugEventListener(NULL);
1328   CheckDebuggerUnloaded();
1329 }
1330 
1331 
CallWithBreakPoints(v8::Local<v8::Object> recv,v8::Local<v8::Function> f,int break_point_count,int call_count)1332 static void CallWithBreakPoints(v8::Local<v8::Object> recv,
1333                                 v8::Local<v8::Function> f,
1334                                 int break_point_count,
1335                                 int call_count) {
1336   break_point_hit_count = 0;
1337   for (int i = 0; i < call_count; i++) {
1338     f->Call(recv, 0, NULL);
1339     CHECK_EQ((i + 1) * break_point_count, break_point_hit_count);
1340   }
1341 }
1342 
1343 // Test GC during break point processing.
TEST(GCDuringBreakPointProcessing)1344 TEST(GCDuringBreakPointProcessing) {
1345   break_point_hit_count = 0;
1346   v8::HandleScope scope;
1347   DebugLocalContext env;
1348 
1349   v8::Debug::SetDebugEventListener(DebugEventBreakPointCollectGarbage,
1350                                    v8::Undefined());
1351   v8::Local<v8::Function> foo;
1352 
1353   // Test IC store break point with garbage collection.
1354   foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1355   SetBreakPoint(foo, 0);
1356   CallWithBreakPoints(env->Global(), foo, 1, 10);
1357 
1358   // Test IC load break point with garbage collection.
1359   foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1360   SetBreakPoint(foo, 0);
1361   CallWithBreakPoints(env->Global(), foo, 1, 10);
1362 
1363   // Test IC call break point with garbage collection.
1364   foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo");
1365   SetBreakPoint(foo, 0);
1366   CallWithBreakPoints(env->Global(), foo, 1, 10);
1367 
1368   // Test return break point with garbage collection.
1369   foo = CompileFunction(&env, "function foo(){}", "foo");
1370   SetBreakPoint(foo, 0);
1371   CallWithBreakPoints(env->Global(), foo, 1, 25);
1372 
1373   // Test debug break slot break point with garbage collection.
1374   foo = CompileFunction(&env, "function foo(){var a;}", "foo");
1375   SetBreakPoint(foo, 0);
1376   CallWithBreakPoints(env->Global(), foo, 1, 25);
1377 
1378   v8::Debug::SetDebugEventListener(NULL);
1379   CheckDebuggerUnloaded();
1380 }
1381 
1382 
1383 // Call the function three times with different garbage collections in between
1384 // and make sure that the break point survives.
CallAndGC(v8::Local<v8::Object> recv,v8::Local<v8::Function> f,bool force_compaction)1385 static void CallAndGC(v8::Local<v8::Object> recv,
1386                       v8::Local<v8::Function> f,
1387                       bool force_compaction) {
1388   break_point_hit_count = 0;
1389 
1390   for (int i = 0; i < 3; i++) {
1391     // Call function.
1392     f->Call(recv, 0, NULL);
1393     CHECK_EQ(1 + i * 3, break_point_hit_count);
1394 
1395     // Scavenge and call function.
1396     HEAP->CollectGarbage(v8::internal::NEW_SPACE);
1397     f->Call(recv, 0, NULL);
1398     CHECK_EQ(2 + i * 3, break_point_hit_count);
1399 
1400     // Mark sweep (and perhaps compact) and call function.
1401     HEAP->CollectAllGarbage(force_compaction);
1402     f->Call(recv, 0, NULL);
1403     CHECK_EQ(3 + i * 3, break_point_hit_count);
1404   }
1405 }
1406 
1407 
TestBreakPointSurviveGC(bool force_compaction)1408 static void TestBreakPointSurviveGC(bool force_compaction) {
1409   break_point_hit_count = 0;
1410   v8::HandleScope scope;
1411   DebugLocalContext env;
1412 
1413   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1414                                    v8::Undefined());
1415   v8::Local<v8::Function> foo;
1416 
1417   // Test IC store break point with garbage collection.
1418   {
1419     v8::Local<v8::Function> bar =
1420         CompileFunction(&env, "function foo(){}", "foo");
1421     foo = CompileFunction(&env, "function foo(){bar=0;}", "foo");
1422     SetBreakPoint(foo, 0);
1423   }
1424   CallAndGC(env->Global(), foo, force_compaction);
1425 
1426   // Test IC load break point with garbage collection.
1427   {
1428     v8::Local<v8::Function> bar =
1429         CompileFunction(&env, "function foo(){}", "foo");
1430     foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo");
1431     SetBreakPoint(foo, 0);
1432   }
1433   CallAndGC(env->Global(), foo, force_compaction);
1434 
1435   // Test IC call break point with garbage collection.
1436   {
1437     v8::Local<v8::Function> bar =
1438         CompileFunction(&env, "function foo(){}", "foo");
1439     foo = CompileFunction(&env,
1440                           "function bar(){};function foo(){bar();}",
1441                           "foo");
1442     SetBreakPoint(foo, 0);
1443   }
1444   CallAndGC(env->Global(), foo, force_compaction);
1445 
1446   // Test return break point with garbage collection.
1447   {
1448     v8::Local<v8::Function> bar =
1449         CompileFunction(&env, "function foo(){}", "foo");
1450     foo = CompileFunction(&env, "function foo(){}", "foo");
1451     SetBreakPoint(foo, 0);
1452   }
1453   CallAndGC(env->Global(), foo, force_compaction);
1454 
1455   // Test non IC break point with garbage collection.
1456   {
1457     v8::Local<v8::Function> bar =
1458         CompileFunction(&env, "function foo(){}", "foo");
1459     foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo");
1460     SetBreakPoint(foo, 0);
1461   }
1462   CallAndGC(env->Global(), foo, force_compaction);
1463 
1464 
1465   v8::Debug::SetDebugEventListener(NULL);
1466   CheckDebuggerUnloaded();
1467 }
1468 
1469 
1470 // Test that a break point can be set at a return store location.
TEST(BreakPointSurviveGC)1471 TEST(BreakPointSurviveGC) {
1472   TestBreakPointSurviveGC(false);
1473   TestBreakPointSurviveGC(true);
1474 }
1475 
1476 
1477 // Test that break points can be set using the global Debug object.
TEST(BreakPointThroughJavaScript)1478 TEST(BreakPointThroughJavaScript) {
1479   break_point_hit_count = 0;
1480   v8::HandleScope scope;
1481   DebugLocalContext env;
1482   env.ExposeDebug();
1483 
1484   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1485                                    v8::Undefined());
1486   v8::Script::Compile(v8::String::New("function bar(){}"))->Run();
1487   v8::Script::Compile(v8::String::New("function foo(){bar();bar();}"))->Run();
1488   //                                               012345678901234567890
1489   //                                                         1         2
1490   // Break points are set at position 3 and 9
1491   v8::Local<v8::Script> foo = v8::Script::Compile(v8::String::New("foo()"));
1492 
1493   // Run without breakpoints.
1494   foo->Run();
1495   CHECK_EQ(0, break_point_hit_count);
1496 
1497   // Run with one breakpoint
1498   int bp1 = SetBreakPointFromJS("foo", 0, 3);
1499   foo->Run();
1500   CHECK_EQ(1, break_point_hit_count);
1501   foo->Run();
1502   CHECK_EQ(2, break_point_hit_count);
1503 
1504   // Run with two breakpoints
1505   int bp2 = SetBreakPointFromJS("foo", 0, 9);
1506   foo->Run();
1507   CHECK_EQ(4, break_point_hit_count);
1508   foo->Run();
1509   CHECK_EQ(6, break_point_hit_count);
1510 
1511   // Run with one breakpoint
1512   ClearBreakPointFromJS(bp2);
1513   foo->Run();
1514   CHECK_EQ(7, break_point_hit_count);
1515   foo->Run();
1516   CHECK_EQ(8, break_point_hit_count);
1517 
1518   // Run without breakpoints.
1519   ClearBreakPointFromJS(bp1);
1520   foo->Run();
1521   CHECK_EQ(8, break_point_hit_count);
1522 
1523   v8::Debug::SetDebugEventListener(NULL);
1524   CheckDebuggerUnloaded();
1525 
1526   // Make sure that the break point numbers are consecutive.
1527   CHECK_EQ(1, bp1);
1528   CHECK_EQ(2, bp2);
1529 }
1530 
1531 
1532 // Test that break points on scripts identified by name can be set using the
1533 // global Debug object.
TEST(ScriptBreakPointByNameThroughJavaScript)1534 TEST(ScriptBreakPointByNameThroughJavaScript) {
1535   break_point_hit_count = 0;
1536   v8::HandleScope scope;
1537   DebugLocalContext env;
1538   env.ExposeDebug();
1539 
1540   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1541                                    v8::Undefined());
1542 
1543   v8::Local<v8::String> script = v8::String::New(
1544     "function f() {\n"
1545     "  function h() {\n"
1546     "    a = 0;  // line 2\n"
1547     "  }\n"
1548     "  b = 1;  // line 4\n"
1549     "  return h();\n"
1550     "}\n"
1551     "\n"
1552     "function g() {\n"
1553     "  function h() {\n"
1554     "    a = 0;\n"
1555     "  }\n"
1556     "  b = 2;  // line 12\n"
1557     "  h();\n"
1558     "  b = 3;  // line 14\n"
1559     "  f();    // line 15\n"
1560     "}");
1561 
1562   // Compile the script and get the two functions.
1563   v8::ScriptOrigin origin =
1564       v8::ScriptOrigin(v8::String::New("test"));
1565   v8::Script::Compile(script, &origin)->Run();
1566   v8::Local<v8::Function> f =
1567       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1568   v8::Local<v8::Function> g =
1569       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1570 
1571   // Call f and g without break points.
1572   break_point_hit_count = 0;
1573   f->Call(env->Global(), 0, NULL);
1574   CHECK_EQ(0, break_point_hit_count);
1575   g->Call(env->Global(), 0, NULL);
1576   CHECK_EQ(0, break_point_hit_count);
1577 
1578   // Call f and g with break point on line 12.
1579   int sbp1 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1580   break_point_hit_count = 0;
1581   f->Call(env->Global(), 0, NULL);
1582   CHECK_EQ(0, break_point_hit_count);
1583   g->Call(env->Global(), 0, NULL);
1584   CHECK_EQ(1, break_point_hit_count);
1585 
1586   // Remove the break point again.
1587   break_point_hit_count = 0;
1588   ClearBreakPointFromJS(sbp1);
1589   f->Call(env->Global(), 0, NULL);
1590   CHECK_EQ(0, break_point_hit_count);
1591   g->Call(env->Global(), 0, NULL);
1592   CHECK_EQ(0, break_point_hit_count);
1593 
1594   // Call f and g with break point on line 2.
1595   int sbp2 = SetScriptBreakPointByNameFromJS("test", 2, 0);
1596   break_point_hit_count = 0;
1597   f->Call(env->Global(), 0, NULL);
1598   CHECK_EQ(1, break_point_hit_count);
1599   g->Call(env->Global(), 0, NULL);
1600   CHECK_EQ(2, break_point_hit_count);
1601 
1602   // Call f and g with break point on line 2, 4, 12, 14 and 15.
1603   int sbp3 = SetScriptBreakPointByNameFromJS("test", 4, 0);
1604   int sbp4 = SetScriptBreakPointByNameFromJS("test", 12, 0);
1605   int sbp5 = SetScriptBreakPointByNameFromJS("test", 14, 0);
1606   int sbp6 = SetScriptBreakPointByNameFromJS("test", 15, 0);
1607   break_point_hit_count = 0;
1608   f->Call(env->Global(), 0, NULL);
1609   CHECK_EQ(2, break_point_hit_count);
1610   g->Call(env->Global(), 0, NULL);
1611   CHECK_EQ(7, break_point_hit_count);
1612 
1613   // Remove all the break points again.
1614   break_point_hit_count = 0;
1615   ClearBreakPointFromJS(sbp2);
1616   ClearBreakPointFromJS(sbp3);
1617   ClearBreakPointFromJS(sbp4);
1618   ClearBreakPointFromJS(sbp5);
1619   ClearBreakPointFromJS(sbp6);
1620   f->Call(env->Global(), 0, NULL);
1621   CHECK_EQ(0, break_point_hit_count);
1622   g->Call(env->Global(), 0, NULL);
1623   CHECK_EQ(0, break_point_hit_count);
1624 
1625   v8::Debug::SetDebugEventListener(NULL);
1626   CheckDebuggerUnloaded();
1627 
1628   // Make sure that the break point numbers are consecutive.
1629   CHECK_EQ(1, sbp1);
1630   CHECK_EQ(2, sbp2);
1631   CHECK_EQ(3, sbp3);
1632   CHECK_EQ(4, sbp4);
1633   CHECK_EQ(5, sbp5);
1634   CHECK_EQ(6, sbp6);
1635 }
1636 
1637 
TEST(ScriptBreakPointByIdThroughJavaScript)1638 TEST(ScriptBreakPointByIdThroughJavaScript) {
1639   break_point_hit_count = 0;
1640   v8::HandleScope scope;
1641   DebugLocalContext env;
1642   env.ExposeDebug();
1643 
1644   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1645                                    v8::Undefined());
1646 
1647   v8::Local<v8::String> source = v8::String::New(
1648     "function f() {\n"
1649     "  function h() {\n"
1650     "    a = 0;  // line 2\n"
1651     "  }\n"
1652     "  b = 1;  // line 4\n"
1653     "  return h();\n"
1654     "}\n"
1655     "\n"
1656     "function g() {\n"
1657     "  function h() {\n"
1658     "    a = 0;\n"
1659     "  }\n"
1660     "  b = 2;  // line 12\n"
1661     "  h();\n"
1662     "  b = 3;  // line 14\n"
1663     "  f();    // line 15\n"
1664     "}");
1665 
1666   // Compile the script and get the two functions.
1667   v8::ScriptOrigin origin =
1668       v8::ScriptOrigin(v8::String::New("test"));
1669   v8::Local<v8::Script> script = v8::Script::Compile(source, &origin);
1670   script->Run();
1671   v8::Local<v8::Function> f =
1672       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1673   v8::Local<v8::Function> g =
1674       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
1675 
1676   // Get the script id knowing that internally it is a 32 integer.
1677   uint32_t script_id = script->Id()->Uint32Value();
1678 
1679   // Call f and g without break points.
1680   break_point_hit_count = 0;
1681   f->Call(env->Global(), 0, NULL);
1682   CHECK_EQ(0, break_point_hit_count);
1683   g->Call(env->Global(), 0, NULL);
1684   CHECK_EQ(0, break_point_hit_count);
1685 
1686   // Call f and g with break point on line 12.
1687   int sbp1 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1688   break_point_hit_count = 0;
1689   f->Call(env->Global(), 0, NULL);
1690   CHECK_EQ(0, break_point_hit_count);
1691   g->Call(env->Global(), 0, NULL);
1692   CHECK_EQ(1, break_point_hit_count);
1693 
1694   // Remove the break point again.
1695   break_point_hit_count = 0;
1696   ClearBreakPointFromJS(sbp1);
1697   f->Call(env->Global(), 0, NULL);
1698   CHECK_EQ(0, break_point_hit_count);
1699   g->Call(env->Global(), 0, NULL);
1700   CHECK_EQ(0, break_point_hit_count);
1701 
1702   // Call f and g with break point on line 2.
1703   int sbp2 = SetScriptBreakPointByIdFromJS(script_id, 2, 0);
1704   break_point_hit_count = 0;
1705   f->Call(env->Global(), 0, NULL);
1706   CHECK_EQ(1, break_point_hit_count);
1707   g->Call(env->Global(), 0, NULL);
1708   CHECK_EQ(2, break_point_hit_count);
1709 
1710   // Call f and g with break point on line 2, 4, 12, 14 and 15.
1711   int sbp3 = SetScriptBreakPointByIdFromJS(script_id, 4, 0);
1712   int sbp4 = SetScriptBreakPointByIdFromJS(script_id, 12, 0);
1713   int sbp5 = SetScriptBreakPointByIdFromJS(script_id, 14, 0);
1714   int sbp6 = SetScriptBreakPointByIdFromJS(script_id, 15, 0);
1715   break_point_hit_count = 0;
1716   f->Call(env->Global(), 0, NULL);
1717   CHECK_EQ(2, break_point_hit_count);
1718   g->Call(env->Global(), 0, NULL);
1719   CHECK_EQ(7, break_point_hit_count);
1720 
1721   // Remove all the break points again.
1722   break_point_hit_count = 0;
1723   ClearBreakPointFromJS(sbp2);
1724   ClearBreakPointFromJS(sbp3);
1725   ClearBreakPointFromJS(sbp4);
1726   ClearBreakPointFromJS(sbp5);
1727   ClearBreakPointFromJS(sbp6);
1728   f->Call(env->Global(), 0, NULL);
1729   CHECK_EQ(0, break_point_hit_count);
1730   g->Call(env->Global(), 0, NULL);
1731   CHECK_EQ(0, break_point_hit_count);
1732 
1733   v8::Debug::SetDebugEventListener(NULL);
1734   CheckDebuggerUnloaded();
1735 
1736   // Make sure that the break point numbers are consecutive.
1737   CHECK_EQ(1, sbp1);
1738   CHECK_EQ(2, sbp2);
1739   CHECK_EQ(3, sbp3);
1740   CHECK_EQ(4, sbp4);
1741   CHECK_EQ(5, sbp5);
1742   CHECK_EQ(6, sbp6);
1743 }
1744 
1745 
1746 // Test conditional script break points.
TEST(EnableDisableScriptBreakPoint)1747 TEST(EnableDisableScriptBreakPoint) {
1748   break_point_hit_count = 0;
1749   v8::HandleScope scope;
1750   DebugLocalContext env;
1751   env.ExposeDebug();
1752 
1753   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1754                                    v8::Undefined());
1755 
1756   v8::Local<v8::String> script = v8::String::New(
1757     "function f() {\n"
1758     "  a = 0;  // line 1\n"
1759     "};");
1760 
1761   // Compile the script and get function f.
1762   v8::ScriptOrigin origin =
1763       v8::ScriptOrigin(v8::String::New("test"));
1764   v8::Script::Compile(script, &origin)->Run();
1765   v8::Local<v8::Function> f =
1766       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1767 
1768   // Set script break point on line 1 (in function f).
1769   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1770 
1771   // Call f while enabeling and disabling the script break point.
1772   break_point_hit_count = 0;
1773   f->Call(env->Global(), 0, NULL);
1774   CHECK_EQ(1, break_point_hit_count);
1775 
1776   DisableScriptBreakPointFromJS(sbp);
1777   f->Call(env->Global(), 0, NULL);
1778   CHECK_EQ(1, break_point_hit_count);
1779 
1780   EnableScriptBreakPointFromJS(sbp);
1781   f->Call(env->Global(), 0, NULL);
1782   CHECK_EQ(2, break_point_hit_count);
1783 
1784   DisableScriptBreakPointFromJS(sbp);
1785   f->Call(env->Global(), 0, NULL);
1786   CHECK_EQ(2, break_point_hit_count);
1787 
1788   // Reload the script and get f again checking that the disabeling survives.
1789   v8::Script::Compile(script, &origin)->Run();
1790   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1791   f->Call(env->Global(), 0, NULL);
1792   CHECK_EQ(2, break_point_hit_count);
1793 
1794   EnableScriptBreakPointFromJS(sbp);
1795   f->Call(env->Global(), 0, NULL);
1796   CHECK_EQ(3, break_point_hit_count);
1797 
1798   v8::Debug::SetDebugEventListener(NULL);
1799   CheckDebuggerUnloaded();
1800 }
1801 
1802 
1803 // Test conditional script break points.
TEST(ConditionalScriptBreakPoint)1804 TEST(ConditionalScriptBreakPoint) {
1805   break_point_hit_count = 0;
1806   v8::HandleScope scope;
1807   DebugLocalContext env;
1808   env.ExposeDebug();
1809 
1810   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1811                                    v8::Undefined());
1812 
1813   v8::Local<v8::String> script = v8::String::New(
1814     "count = 0;\n"
1815     "function f() {\n"
1816     "  g(count++);  // line 2\n"
1817     "};\n"
1818     "function g(x) {\n"
1819     "  var a=x;  // line 5\n"
1820     "};");
1821 
1822   // Compile the script and get function f.
1823   v8::ScriptOrigin origin =
1824       v8::ScriptOrigin(v8::String::New("test"));
1825   v8::Script::Compile(script, &origin)->Run();
1826   v8::Local<v8::Function> f =
1827       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1828 
1829   // Set script break point on line 5 (in function g).
1830   int sbp1 = SetScriptBreakPointByNameFromJS("test", 5, 0);
1831 
1832   // Call f with different conditions on the script break point.
1833   break_point_hit_count = 0;
1834   ChangeScriptBreakPointConditionFromJS(sbp1, "false");
1835   f->Call(env->Global(), 0, NULL);
1836   CHECK_EQ(0, break_point_hit_count);
1837 
1838   ChangeScriptBreakPointConditionFromJS(sbp1, "true");
1839   break_point_hit_count = 0;
1840   f->Call(env->Global(), 0, NULL);
1841   CHECK_EQ(1, break_point_hit_count);
1842 
1843   ChangeScriptBreakPointConditionFromJS(sbp1, "x % 2 == 0");
1844   break_point_hit_count = 0;
1845   for (int i = 0; i < 10; i++) {
1846     f->Call(env->Global(), 0, NULL);
1847   }
1848   CHECK_EQ(5, break_point_hit_count);
1849 
1850   // Reload the script and get f again checking that the condition survives.
1851   v8::Script::Compile(script, &origin)->Run();
1852   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1853 
1854   break_point_hit_count = 0;
1855   for (int i = 0; i < 10; i++) {
1856     f->Call(env->Global(), 0, NULL);
1857   }
1858   CHECK_EQ(5, break_point_hit_count);
1859 
1860   v8::Debug::SetDebugEventListener(NULL);
1861   CheckDebuggerUnloaded();
1862 }
1863 
1864 
1865 // Test ignore count on script break points.
TEST(ScriptBreakPointIgnoreCount)1866 TEST(ScriptBreakPointIgnoreCount) {
1867   break_point_hit_count = 0;
1868   v8::HandleScope scope;
1869   DebugLocalContext env;
1870   env.ExposeDebug();
1871 
1872   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1873                                    v8::Undefined());
1874 
1875   v8::Local<v8::String> script = v8::String::New(
1876     "function f() {\n"
1877     "  a = 0;  // line 1\n"
1878     "};");
1879 
1880   // Compile the script and get function f.
1881   v8::ScriptOrigin origin =
1882       v8::ScriptOrigin(v8::String::New("test"));
1883   v8::Script::Compile(script, &origin)->Run();
1884   v8::Local<v8::Function> f =
1885       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1886 
1887   // Set script break point on line 1 (in function f).
1888   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
1889 
1890   // Call f with different ignores on the script break point.
1891   break_point_hit_count = 0;
1892   ChangeScriptBreakPointIgnoreCountFromJS(sbp, 1);
1893   f->Call(env->Global(), 0, NULL);
1894   CHECK_EQ(0, break_point_hit_count);
1895   f->Call(env->Global(), 0, NULL);
1896   CHECK_EQ(1, break_point_hit_count);
1897 
1898   ChangeScriptBreakPointIgnoreCountFromJS(sbp, 5);
1899   break_point_hit_count = 0;
1900   for (int i = 0; i < 10; i++) {
1901     f->Call(env->Global(), 0, NULL);
1902   }
1903   CHECK_EQ(5, break_point_hit_count);
1904 
1905   // Reload the script and get f again checking that the ignore survives.
1906   v8::Script::Compile(script, &origin)->Run();
1907   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1908 
1909   break_point_hit_count = 0;
1910   for (int i = 0; i < 10; i++) {
1911     f->Call(env->Global(), 0, NULL);
1912   }
1913   CHECK_EQ(5, break_point_hit_count);
1914 
1915   v8::Debug::SetDebugEventListener(NULL);
1916   CheckDebuggerUnloaded();
1917 }
1918 
1919 
1920 // Test that script break points survive when a script is reloaded.
TEST(ScriptBreakPointReload)1921 TEST(ScriptBreakPointReload) {
1922   break_point_hit_count = 0;
1923   v8::HandleScope scope;
1924   DebugLocalContext env;
1925   env.ExposeDebug();
1926 
1927   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1928                                    v8::Undefined());
1929 
1930   v8::Local<v8::Function> f;
1931   v8::Local<v8::String> script = v8::String::New(
1932     "function f() {\n"
1933     "  function h() {\n"
1934     "    a = 0;  // line 2\n"
1935     "  }\n"
1936     "  b = 1;  // line 4\n"
1937     "  return h();\n"
1938     "}");
1939 
1940   v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8::String::New("1"));
1941   v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8::String::New("2"));
1942 
1943   // Set a script break point before the script is loaded.
1944   SetScriptBreakPointByNameFromJS("1", 2, 0);
1945 
1946   // Compile the script and get the function.
1947   v8::Script::Compile(script, &origin_1)->Run();
1948   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1949 
1950   // Call f and check that the script break point is active.
1951   break_point_hit_count = 0;
1952   f->Call(env->Global(), 0, NULL);
1953   CHECK_EQ(1, break_point_hit_count);
1954 
1955   // Compile the script again with a different script data and get the
1956   // function.
1957   v8::Script::Compile(script, &origin_2)->Run();
1958   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1959 
1960   // Call f and check that no break points are set.
1961   break_point_hit_count = 0;
1962   f->Call(env->Global(), 0, NULL);
1963   CHECK_EQ(0, break_point_hit_count);
1964 
1965   // Compile the script again and get the function.
1966   v8::Script::Compile(script, &origin_1)->Run();
1967   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
1968 
1969   // Call f and check that the script break point is active.
1970   break_point_hit_count = 0;
1971   f->Call(env->Global(), 0, NULL);
1972   CHECK_EQ(1, break_point_hit_count);
1973 
1974   v8::Debug::SetDebugEventListener(NULL);
1975   CheckDebuggerUnloaded();
1976 }
1977 
1978 
1979 // Test when several scripts has the same script data
TEST(ScriptBreakPointMultiple)1980 TEST(ScriptBreakPointMultiple) {
1981   break_point_hit_count = 0;
1982   v8::HandleScope scope;
1983   DebugLocalContext env;
1984   env.ExposeDebug();
1985 
1986   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
1987                                    v8::Undefined());
1988 
1989   v8::Local<v8::Function> f;
1990   v8::Local<v8::String> script_f = v8::String::New(
1991     "function f() {\n"
1992     "  a = 0;  // line 1\n"
1993     "}");
1994 
1995   v8::Local<v8::Function> g;
1996   v8::Local<v8::String> script_g = v8::String::New(
1997     "function g() {\n"
1998     "  b = 0;  // line 1\n"
1999     "}");
2000 
2001   v8::ScriptOrigin origin =
2002       v8::ScriptOrigin(v8::String::New("test"));
2003 
2004   // Set a script break point before the scripts are loaded.
2005   int sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
2006 
2007   // Compile the scripts with same script data and get the functions.
2008   v8::Script::Compile(script_f, &origin)->Run();
2009   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2010   v8::Script::Compile(script_g, &origin)->Run();
2011   g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
2012 
2013   // Call f and g and check that the script break point is active.
2014   break_point_hit_count = 0;
2015   f->Call(env->Global(), 0, NULL);
2016   CHECK_EQ(1, break_point_hit_count);
2017   g->Call(env->Global(), 0, NULL);
2018   CHECK_EQ(2, break_point_hit_count);
2019 
2020   // Clear the script break point.
2021   ClearBreakPointFromJS(sbp);
2022 
2023   // Call f and g and check that the script break point is no longer active.
2024   break_point_hit_count = 0;
2025   f->Call(env->Global(), 0, NULL);
2026   CHECK_EQ(0, break_point_hit_count);
2027   g->Call(env->Global(), 0, NULL);
2028   CHECK_EQ(0, break_point_hit_count);
2029 
2030   // Set script break point with the scripts loaded.
2031   sbp = SetScriptBreakPointByNameFromJS("test", 1, 0);
2032 
2033   // Call f and g and check that the script break point is active.
2034   break_point_hit_count = 0;
2035   f->Call(env->Global(), 0, NULL);
2036   CHECK_EQ(1, break_point_hit_count);
2037   g->Call(env->Global(), 0, NULL);
2038   CHECK_EQ(2, break_point_hit_count);
2039 
2040   v8::Debug::SetDebugEventListener(NULL);
2041   CheckDebuggerUnloaded();
2042 }
2043 
2044 
2045 // Test the script origin which has both name and line offset.
TEST(ScriptBreakPointLineOffset)2046 TEST(ScriptBreakPointLineOffset) {
2047   break_point_hit_count = 0;
2048   v8::HandleScope scope;
2049   DebugLocalContext env;
2050   env.ExposeDebug();
2051 
2052   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2053                                    v8::Undefined());
2054 
2055   v8::Local<v8::Function> f;
2056   v8::Local<v8::String> script = v8::String::New(
2057     "function f() {\n"
2058     "  a = 0;  // line 8 as this script has line offset 7\n"
2059     "  b = 0;  // line 9 as this script has line offset 7\n"
2060     "}");
2061 
2062   // Create script origin both name and line offset.
2063   v8::ScriptOrigin origin(v8::String::New("test.html"),
2064                           v8::Integer::New(7));
2065 
2066   // Set two script break points before the script is loaded.
2067   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 8, 0);
2068   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
2069 
2070   // Compile the script and get the function.
2071   v8::Script::Compile(script, &origin)->Run();
2072   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2073 
2074   // Call f and check that the script break point is active.
2075   break_point_hit_count = 0;
2076   f->Call(env->Global(), 0, NULL);
2077   CHECK_EQ(2, break_point_hit_count);
2078 
2079   // Clear the script break points.
2080   ClearBreakPointFromJS(sbp1);
2081   ClearBreakPointFromJS(sbp2);
2082 
2083   // Call f and check that no script break points are active.
2084   break_point_hit_count = 0;
2085   f->Call(env->Global(), 0, NULL);
2086   CHECK_EQ(0, break_point_hit_count);
2087 
2088   // Set a script break point with the script loaded.
2089   sbp1 = SetScriptBreakPointByNameFromJS("test.html", 9, 0);
2090 
2091   // Call f and check that the script break point is active.
2092   break_point_hit_count = 0;
2093   f->Call(env->Global(), 0, NULL);
2094   CHECK_EQ(1, break_point_hit_count);
2095 
2096   v8::Debug::SetDebugEventListener(NULL);
2097   CheckDebuggerUnloaded();
2098 }
2099 
2100 
2101 // Test script break points set on lines.
TEST(ScriptBreakPointLine)2102 TEST(ScriptBreakPointLine) {
2103   v8::HandleScope scope;
2104   DebugLocalContext env;
2105   env.ExposeDebug();
2106 
2107   // Create a function for checking the function when hitting a break point.
2108   frame_function_name = CompileFunction(&env,
2109                                         frame_function_name_source,
2110                                         "frame_function_name");
2111 
2112   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2113                                    v8::Undefined());
2114 
2115   v8::Local<v8::Function> f;
2116   v8::Local<v8::Function> g;
2117   v8::Local<v8::String> script = v8::String::New(
2118     "a = 0                      // line 0\n"
2119     "function f() {\n"
2120     "  a = 1;                   // line 2\n"
2121     "}\n"
2122     " a = 2;                    // line 4\n"
2123     "  /* xx */ function g() {  // line 5\n"
2124     "    function h() {         // line 6\n"
2125     "      a = 3;               // line 7\n"
2126     "    }\n"
2127     "    h();                   // line 9\n"
2128     "    a = 4;                 // line 10\n"
2129     "  }\n"
2130     " a=5;                      // line 12");
2131 
2132   // Set a couple script break point before the script is loaded.
2133   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 0, -1);
2134   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 1, -1);
2135   int sbp3 = SetScriptBreakPointByNameFromJS("test.html", 5, -1);
2136 
2137   // Compile the script and get the function.
2138   break_point_hit_count = 0;
2139   v8::ScriptOrigin origin(v8::String::New("test.html"), v8::Integer::New(0));
2140   v8::Script::Compile(script, &origin)->Run();
2141   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2142   g = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
2143 
2144   // Chesk that a break point was hit when the script was run.
2145   CHECK_EQ(1, break_point_hit_count);
2146   CHECK_EQ(0, StrLength(last_function_hit));
2147 
2148   // Call f and check that the script break point.
2149   f->Call(env->Global(), 0, NULL);
2150   CHECK_EQ(2, break_point_hit_count);
2151   CHECK_EQ("f", last_function_hit);
2152 
2153   // Call g and check that the script break point.
2154   g->Call(env->Global(), 0, NULL);
2155   CHECK_EQ(3, break_point_hit_count);
2156   CHECK_EQ("g", last_function_hit);
2157 
2158   // Clear the script break point on g and set one on h.
2159   ClearBreakPointFromJS(sbp3);
2160   int sbp4 = SetScriptBreakPointByNameFromJS("test.html", 6, -1);
2161 
2162   // Call g and check that the script break point in h is hit.
2163   g->Call(env->Global(), 0, NULL);
2164   CHECK_EQ(4, break_point_hit_count);
2165   CHECK_EQ("h", last_function_hit);
2166 
2167   // Clear break points in f and h. Set a new one in the script between
2168   // functions f and g and test that there is no break points in f and g any
2169   // more.
2170   ClearBreakPointFromJS(sbp2);
2171   ClearBreakPointFromJS(sbp4);
2172   int sbp5 = SetScriptBreakPointByNameFromJS("test.html", 4, -1);
2173   break_point_hit_count = 0;
2174   f->Call(env->Global(), 0, NULL);
2175   g->Call(env->Global(), 0, NULL);
2176   CHECK_EQ(0, break_point_hit_count);
2177 
2178   // Reload the script which should hit two break points.
2179   break_point_hit_count = 0;
2180   v8::Script::Compile(script, &origin)->Run();
2181   CHECK_EQ(2, break_point_hit_count);
2182   CHECK_EQ(0, StrLength(last_function_hit));
2183 
2184   // Set a break point in the code after the last function decleration.
2185   int sbp6 = SetScriptBreakPointByNameFromJS("test.html", 12, -1);
2186 
2187   // Reload the script which should hit three break points.
2188   break_point_hit_count = 0;
2189   v8::Script::Compile(script, &origin)->Run();
2190   CHECK_EQ(3, break_point_hit_count);
2191   CHECK_EQ(0, StrLength(last_function_hit));
2192 
2193   // Clear the last break points, and reload the script which should not hit any
2194   // break points.
2195   ClearBreakPointFromJS(sbp1);
2196   ClearBreakPointFromJS(sbp5);
2197   ClearBreakPointFromJS(sbp6);
2198   break_point_hit_count = 0;
2199   v8::Script::Compile(script, &origin)->Run();
2200   CHECK_EQ(0, break_point_hit_count);
2201 
2202   v8::Debug::SetDebugEventListener(NULL);
2203   CheckDebuggerUnloaded();
2204 }
2205 
2206 
2207 // Test top level script break points set on lines.
TEST(ScriptBreakPointLineTopLevel)2208 TEST(ScriptBreakPointLineTopLevel) {
2209   v8::HandleScope scope;
2210   DebugLocalContext env;
2211   env.ExposeDebug();
2212 
2213   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2214                                    v8::Undefined());
2215 
2216   v8::Local<v8::String> script = v8::String::New(
2217     "function f() {\n"
2218     "  a = 1;                   // line 1\n"
2219     "}\n"
2220     "a = 2;                     // line 3\n");
2221   v8::Local<v8::Function> f;
2222   {
2223     v8::HandleScope scope;
2224     v8::Script::Compile(script, v8::String::New("test.html"))->Run();
2225   }
2226   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2227 
2228   HEAP->CollectAllGarbage(false);
2229 
2230   SetScriptBreakPointByNameFromJS("test.html", 3, -1);
2231 
2232   // Call f and check that there was no break points.
2233   break_point_hit_count = 0;
2234   f->Call(env->Global(), 0, NULL);
2235   CHECK_EQ(0, break_point_hit_count);
2236 
2237   // Recompile and run script and check that break point was hit.
2238   break_point_hit_count = 0;
2239   v8::Script::Compile(script, v8::String::New("test.html"))->Run();
2240   CHECK_EQ(1, break_point_hit_count);
2241 
2242   // Call f and check that there are still no break points.
2243   break_point_hit_count = 0;
2244   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
2245   CHECK_EQ(0, break_point_hit_count);
2246 
2247   v8::Debug::SetDebugEventListener(NULL);
2248   CheckDebuggerUnloaded();
2249 }
2250 
2251 
2252 // Test that it is possible to add and remove break points in a top level
2253 // function which has no references but has not been collected yet.
TEST(ScriptBreakPointTopLevelCrash)2254 TEST(ScriptBreakPointTopLevelCrash) {
2255   v8::HandleScope scope;
2256   DebugLocalContext env;
2257   env.ExposeDebug();
2258 
2259   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2260                                    v8::Undefined());
2261 
2262   v8::Local<v8::String> script_source = v8::String::New(
2263     "function f() {\n"
2264     "  return 0;\n"
2265     "}\n"
2266     "f()");
2267 
2268   int sbp1 = SetScriptBreakPointByNameFromJS("test.html", 3, -1);
2269   {
2270     v8::HandleScope scope;
2271     break_point_hit_count = 0;
2272     v8::Script::Compile(script_source, v8::String::New("test.html"))->Run();
2273     CHECK_EQ(1, break_point_hit_count);
2274   }
2275 
2276   int sbp2 = SetScriptBreakPointByNameFromJS("test.html", 3, -1);
2277   ClearBreakPointFromJS(sbp1);
2278   ClearBreakPointFromJS(sbp2);
2279 
2280   v8::Debug::SetDebugEventListener(NULL);
2281   CheckDebuggerUnloaded();
2282 }
2283 
2284 
2285 // Test that it is possible to remove the last break point for a function
2286 // inside the break handling of that break point.
TEST(RemoveBreakPointInBreak)2287 TEST(RemoveBreakPointInBreak) {
2288   v8::HandleScope scope;
2289   DebugLocalContext env;
2290 
2291   v8::Local<v8::Function> foo =
2292       CompileFunction(&env, "function foo(){a=1;}", "foo");
2293   debug_event_remove_break_point = SetBreakPoint(foo, 0);
2294 
2295   // Register the debug event listener pasing the function
2296   v8::Debug::SetDebugEventListener(DebugEventRemoveBreakPoint, foo);
2297 
2298   break_point_hit_count = 0;
2299   foo->Call(env->Global(), 0, NULL);
2300   CHECK_EQ(1, break_point_hit_count);
2301 
2302   break_point_hit_count = 0;
2303   foo->Call(env->Global(), 0, NULL);
2304   CHECK_EQ(0, break_point_hit_count);
2305 
2306   v8::Debug::SetDebugEventListener(NULL);
2307   CheckDebuggerUnloaded();
2308 }
2309 
2310 
2311 // Test that the debugger statement causes a break.
TEST(DebuggerStatement)2312 TEST(DebuggerStatement) {
2313   break_point_hit_count = 0;
2314   v8::HandleScope scope;
2315   DebugLocalContext env;
2316   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2317                                    v8::Undefined());
2318   v8::Script::Compile(v8::String::New("function bar(){debugger}"))->Run();
2319   v8::Script::Compile(v8::String::New(
2320       "function foo(){debugger;debugger;}"))->Run();
2321   v8::Local<v8::Function> foo =
2322       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2323   v8::Local<v8::Function> bar =
2324       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("bar")));
2325 
2326   // Run function with debugger statement
2327   bar->Call(env->Global(), 0, NULL);
2328   CHECK_EQ(1, break_point_hit_count);
2329 
2330   // Run function with two debugger statement
2331   foo->Call(env->Global(), 0, NULL);
2332   CHECK_EQ(3, break_point_hit_count);
2333 
2334   v8::Debug::SetDebugEventListener(NULL);
2335   CheckDebuggerUnloaded();
2336 }
2337 
2338 
2339 // Test setting a breakpoint on the debugger statement.
TEST(DebuggerStatementBreakpoint)2340 TEST(DebuggerStatementBreakpoint) {
2341     break_point_hit_count = 0;
2342     v8::HandleScope scope;
2343     DebugLocalContext env;
2344     v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
2345                                      v8::Undefined());
2346     v8::Script::Compile(v8::String::New("function foo(){debugger;}"))->Run();
2347     v8::Local<v8::Function> foo =
2348     v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
2349 
2350     // The debugger statement triggers breakpint hit
2351     foo->Call(env->Global(), 0, NULL);
2352     CHECK_EQ(1, break_point_hit_count);
2353 
2354     int bp = SetBreakPoint(foo, 0);
2355 
2356     // Set breakpoint does not duplicate hits
2357     foo->Call(env->Global(), 0, NULL);
2358     CHECK_EQ(2, break_point_hit_count);
2359 
2360     ClearBreakPoint(bp);
2361     v8::Debug::SetDebugEventListener(NULL);
2362     CheckDebuggerUnloaded();
2363 }
2364 
2365 
2366 // Thest that the evaluation of expressions when a break point is hit generates
2367 // the correct results.
TEST(DebugEvaluate)2368 TEST(DebugEvaluate) {
2369   v8::HandleScope scope;
2370   DebugLocalContext env;
2371   env.ExposeDebug();
2372 
2373   // Create a function for checking the evaluation when hitting a break point.
2374   evaluate_check_function = CompileFunction(&env,
2375                                             evaluate_check_source,
2376                                             "evaluate_check");
2377   // Register the debug event listener
2378   v8::Debug::SetDebugEventListener(DebugEventEvaluate);
2379 
2380   // Different expected vaules of x and a when in a break point (u = undefined,
2381   // d = Hello, world!).
2382   struct EvaluateCheck checks_uu[] = {
2383     {"x", v8::Undefined()},
2384     {"a", v8::Undefined()},
2385     {NULL, v8::Handle<v8::Value>()}
2386   };
2387   struct EvaluateCheck checks_hu[] = {
2388     {"x", v8::String::New("Hello, world!")},
2389     {"a", v8::Undefined()},
2390     {NULL, v8::Handle<v8::Value>()}
2391   };
2392   struct EvaluateCheck checks_hh[] = {
2393     {"x", v8::String::New("Hello, world!")},
2394     {"a", v8::String::New("Hello, world!")},
2395     {NULL, v8::Handle<v8::Value>()}
2396   };
2397 
2398   // Simple test function. The "y=0" is in the function foo to provide a break
2399   // location. For "y=0" the "y" is at position 15 in the barbar function
2400   // therefore setting breakpoint at position 15 will break at "y=0" and
2401   // setting it higher will break after.
2402   v8::Local<v8::Function> foo = CompileFunction(&env,
2403     "function foo(x) {"
2404     "  var a;"
2405     "  y=0;"  // To ensure break location 1.
2406     "  a=x;"
2407     "  y=0;"  // To ensure break location 2.
2408     "}",
2409     "foo");
2410   const int foo_break_position_1 = 15;
2411   const int foo_break_position_2 = 29;
2412 
2413   // Arguments with one parameter "Hello, world!"
2414   v8::Handle<v8::Value> argv_foo[1] = { v8::String::New("Hello, world!") };
2415 
2416   // Call foo with breakpoint set before a=x and undefined as parameter.
2417   int bp = SetBreakPoint(foo, foo_break_position_1);
2418   checks = checks_uu;
2419   foo->Call(env->Global(), 0, NULL);
2420 
2421   // Call foo with breakpoint set before a=x and parameter "Hello, world!".
2422   checks = checks_hu;
2423   foo->Call(env->Global(), 1, argv_foo);
2424 
2425   // Call foo with breakpoint set after a=x and parameter "Hello, world!".
2426   ClearBreakPoint(bp);
2427   SetBreakPoint(foo, foo_break_position_2);
2428   checks = checks_hh;
2429   foo->Call(env->Global(), 1, argv_foo);
2430 
2431   // Test function with an inner function. The "y=0" is in function barbar
2432   // to provide a break location. For "y=0" the "y" is at position 8 in the
2433   // barbar function therefore setting breakpoint at position 8 will break at
2434   // "y=0" and setting it higher will break after.
2435   v8::Local<v8::Function> bar = CompileFunction(&env,
2436     "y = 0;"
2437     "x = 'Goodbye, world!';"
2438     "function bar(x, b) {"
2439     "  var a;"
2440     "  function barbar() {"
2441     "    y=0; /* To ensure break location.*/"
2442     "    a=x;"
2443     "  };"
2444     "  debug.Debug.clearAllBreakPoints();"
2445     "  barbar();"
2446     "  y=0;a=x;"
2447     "}",
2448     "bar");
2449   const int barbar_break_position = 8;
2450 
2451   // Call bar setting breakpoint before a=x in barbar and undefined as
2452   // parameter.
2453   checks = checks_uu;
2454   v8::Handle<v8::Value> argv_bar_1[2] = {
2455     v8::Undefined(),
2456     v8::Number::New(barbar_break_position)
2457   };
2458   bar->Call(env->Global(), 2, argv_bar_1);
2459 
2460   // Call bar setting breakpoint before a=x in barbar and parameter
2461   // "Hello, world!".
2462   checks = checks_hu;
2463   v8::Handle<v8::Value> argv_bar_2[2] = {
2464     v8::String::New("Hello, world!"),
2465     v8::Number::New(barbar_break_position)
2466   };
2467   bar->Call(env->Global(), 2, argv_bar_2);
2468 
2469   // Call bar setting breakpoint after a=x in barbar and parameter
2470   // "Hello, world!".
2471   checks = checks_hh;
2472   v8::Handle<v8::Value> argv_bar_3[2] = {
2473     v8::String::New("Hello, world!"),
2474     v8::Number::New(barbar_break_position + 1)
2475   };
2476   bar->Call(env->Global(), 2, argv_bar_3);
2477 
2478   v8::Debug::SetDebugEventListener(NULL);
2479   CheckDebuggerUnloaded();
2480 }
2481 
2482 // Copies a C string to a 16-bit string.  Does not check for buffer overflow.
2483 // Does not use the V8 engine to convert strings, so it can be used
2484 // in any thread.  Returns the length of the string.
AsciiToUtf16(const char * input_buffer,uint16_t * output_buffer)2485 int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) {
2486   int i;
2487   for (i = 0; input_buffer[i] != '\0'; ++i) {
2488     // ASCII does not use chars > 127, but be careful anyway.
2489     output_buffer[i] = static_cast<unsigned char>(input_buffer[i]);
2490   }
2491   output_buffer[i] = 0;
2492   return i;
2493 }
2494 
2495 // Copies a 16-bit string to a C string by dropping the high byte of
2496 // each character.  Does not check for buffer overflow.
2497 // Can be used in any thread.  Requires string length as an input.
Utf16ToAscii(const uint16_t * input_buffer,int length,char * output_buffer,int output_len=-1)2498 int Utf16ToAscii(const uint16_t* input_buffer, int length,
2499                  char* output_buffer, int output_len = -1) {
2500   if (output_len >= 0) {
2501     if (length > output_len - 1) {
2502       length = output_len - 1;
2503     }
2504   }
2505 
2506   for (int i = 0; i < length; ++i) {
2507     output_buffer[i] = static_cast<char>(input_buffer[i]);
2508   }
2509   output_buffer[length] = '\0';
2510   return length;
2511 }
2512 
2513 
2514 // We match parts of the message to get evaluate result int value.
GetEvaluateStringResult(char * message,char * buffer,int buffer_size)2515 bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) {
2516   if (strstr(message, "\"command\":\"evaluate\"") == NULL) {
2517     return false;
2518   }
2519   const char* prefix = "\"text\":\"";
2520   char* pos1 = strstr(message, prefix);
2521   if (pos1 == NULL) {
2522     return false;
2523   }
2524   pos1 += strlen(prefix);
2525   char* pos2 = strchr(pos1, '"');
2526   if (pos2 == NULL) {
2527     return false;
2528   }
2529   Vector<char> buf(buffer, buffer_size);
2530   int len = static_cast<int>(pos2 - pos1);
2531   if (len > buffer_size - 1) {
2532     len = buffer_size - 1;
2533   }
2534   OS::StrNCpy(buf, pos1, len);
2535   buffer[buffer_size - 1] = '\0';
2536   return true;
2537 }
2538 
2539 
2540 struct EvaluateResult {
2541   static const int kBufferSize = 20;
2542   char buffer[kBufferSize];
2543 };
2544 
2545 struct DebugProcessDebugMessagesData {
2546   static const int kArraySize = 5;
2547   int counter;
2548   EvaluateResult results[kArraySize];
2549 
resetDebugProcessDebugMessagesData2550   void reset() {
2551     counter = 0;
2552   }
currentDebugProcessDebugMessagesData2553   EvaluateResult* current() {
2554     return &results[counter % kArraySize];
2555   }
nextDebugProcessDebugMessagesData2556   void next() {
2557     counter++;
2558   }
2559 };
2560 
2561 DebugProcessDebugMessagesData process_debug_messages_data;
2562 
DebugProcessDebugMessagesHandler(const uint16_t * message,int length,v8::Debug::ClientData * client_data)2563 static void DebugProcessDebugMessagesHandler(
2564     const uint16_t* message,
2565     int length,
2566     v8::Debug::ClientData* client_data) {
2567 
2568   const int kBufferSize = 100000;
2569   char print_buffer[kBufferSize];
2570   Utf16ToAscii(message, length, print_buffer, kBufferSize);
2571 
2572   EvaluateResult* array_item = process_debug_messages_data.current();
2573 
2574   bool res = GetEvaluateStringResult(print_buffer,
2575                                      array_item->buffer,
2576                                      EvaluateResult::kBufferSize);
2577   if (res) {
2578     process_debug_messages_data.next();
2579   }
2580 }
2581 
2582 // Test that the evaluation of expressions works even from ProcessDebugMessages
2583 // i.e. with empty stack.
TEST(DebugEvaluateWithoutStack)2584 TEST(DebugEvaluateWithoutStack) {
2585   v8::Debug::SetMessageHandler(DebugProcessDebugMessagesHandler);
2586 
2587   v8::HandleScope scope;
2588   DebugLocalContext env;
2589 
2590   const char* source =
2591       "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }";
2592 
2593   v8::Script::Compile(v8::String::New(source))->Run();
2594 
2595   v8::Debug::ProcessDebugMessages();
2596 
2597   const int kBufferSize = 1000;
2598   uint16_t buffer[kBufferSize];
2599 
2600   const char* command_111 = "{\"seq\":111,"
2601       "\"type\":\"request\","
2602       "\"command\":\"evaluate\","
2603       "\"arguments\":{"
2604       "    \"global\":true,"
2605       "    \"expression\":\"v1\",\"disable_break\":true"
2606       "}}";
2607 
2608   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_111, buffer));
2609 
2610   const char* command_112 = "{\"seq\":112,"
2611       "\"type\":\"request\","
2612       "\"command\":\"evaluate\","
2613       "\"arguments\":{"
2614       "    \"global\":true,"
2615       "    \"expression\":\"getAnimal()\",\"disable_break\":true"
2616       "}}";
2617 
2618   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_112, buffer));
2619 
2620   const char* command_113 = "{\"seq\":113,"
2621      "\"type\":\"request\","
2622      "\"command\":\"evaluate\","
2623      "\"arguments\":{"
2624      "    \"global\":true,"
2625      "    \"expression\":\"239 + 566\",\"disable_break\":true"
2626      "}}";
2627 
2628   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_113, buffer));
2629 
2630   v8::Debug::ProcessDebugMessages();
2631 
2632   CHECK_EQ(3, process_debug_messages_data.counter);
2633 
2634   CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0);
2635   CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer),
2636            0);
2637   CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0);
2638 
2639   v8::Debug::SetMessageHandler(NULL);
2640   v8::Debug::SetDebugEventListener(NULL);
2641   CheckDebuggerUnloaded();
2642 }
2643 
2644 
2645 // Simple test of the stepping mechanism using only store ICs.
TEST(DebugStepLinear)2646 TEST(DebugStepLinear) {
2647   v8::HandleScope scope;
2648   DebugLocalContext env;
2649 
2650   // Create a function for testing stepping.
2651   v8::Local<v8::Function> foo = CompileFunction(&env,
2652                                                 "function foo(){a=1;b=1;c=1;}",
2653                                                 "foo");
2654 
2655   // Run foo to allow it to get optimized.
2656   CompileRun("a=0; b=0; c=0; foo();");
2657 
2658   SetBreakPoint(foo, 3);
2659 
2660   // Register a debug event listener which steps and counts.
2661   v8::Debug::SetDebugEventListener(DebugEventStep);
2662 
2663   step_action = StepIn;
2664   break_point_hit_count = 0;
2665   foo->Call(env->Global(), 0, NULL);
2666 
2667   // With stepping all break locations are hit.
2668   CHECK_EQ(4, break_point_hit_count);
2669 
2670   v8::Debug::SetDebugEventListener(NULL);
2671   CheckDebuggerUnloaded();
2672 
2673   // Register a debug event listener which just counts.
2674   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2675 
2676   SetBreakPoint(foo, 3);
2677   break_point_hit_count = 0;
2678   foo->Call(env->Global(), 0, NULL);
2679 
2680   // Without stepping only active break points are hit.
2681   CHECK_EQ(1, break_point_hit_count);
2682 
2683   v8::Debug::SetDebugEventListener(NULL);
2684   CheckDebuggerUnloaded();
2685 }
2686 
2687 
2688 // Test of the stepping mechanism for keyed load in a loop.
TEST(DebugStepKeyedLoadLoop)2689 TEST(DebugStepKeyedLoadLoop) {
2690   v8::HandleScope scope;
2691   DebugLocalContext env;
2692 
2693   // Register a debug event listener which steps and counts.
2694   v8::Debug::SetDebugEventListener(DebugEventStep);
2695 
2696   // Create a function for testing stepping of keyed load. The statement 'y=1'
2697   // is there to have more than one breakable statement in the loop, TODO(315).
2698   v8::Local<v8::Function> foo = CompileFunction(
2699       &env,
2700       "function foo(a) {\n"
2701       "  var x;\n"
2702       "  var len = a.length;\n"
2703       "  for (var i = 0; i < len; i++) {\n"
2704       "    y = 1;\n"
2705       "    x = a[i];\n"
2706       "  }\n"
2707       "}\n"
2708       "y=0\n",
2709       "foo");
2710 
2711   // Create array [0,1,2,3,4,5,6,7,8,9]
2712   v8::Local<v8::Array> a = v8::Array::New(10);
2713   for (int i = 0; i < 10; i++) {
2714     a->Set(v8::Number::New(i), v8::Number::New(i));
2715   }
2716 
2717   // Call function without any break points to ensure inlining is in place.
2718   const int kArgc = 1;
2719   v8::Handle<v8::Value> args[kArgc] = { a };
2720   foo->Call(env->Global(), kArgc, args);
2721 
2722   // Setup break point and step through the function.
2723   SetBreakPoint(foo, 3);
2724   step_action = StepNext;
2725   break_point_hit_count = 0;
2726   foo->Call(env->Global(), kArgc, args);
2727 
2728   // With stepping all break locations are hit.
2729   CHECK_EQ(33, break_point_hit_count);
2730 
2731   v8::Debug::SetDebugEventListener(NULL);
2732   CheckDebuggerUnloaded();
2733 }
2734 
2735 
2736 // Test of the stepping mechanism for keyed store in a loop.
TEST(DebugStepKeyedStoreLoop)2737 TEST(DebugStepKeyedStoreLoop) {
2738   v8::HandleScope scope;
2739   DebugLocalContext env;
2740 
2741   // Register a debug event listener which steps and counts.
2742   v8::Debug::SetDebugEventListener(DebugEventStep);
2743 
2744   // Create a function for testing stepping of keyed store. The statement 'y=1'
2745   // is there to have more than one breakable statement in the loop, TODO(315).
2746   v8::Local<v8::Function> foo = CompileFunction(
2747       &env,
2748       "function foo(a) {\n"
2749       "  var len = a.length;\n"
2750       "  for (var i = 0; i < len; i++) {\n"
2751       "    y = 1;\n"
2752       "    a[i] = 42;\n"
2753       "  }\n"
2754       "}\n"
2755       "y=0\n",
2756       "foo");
2757 
2758   // Create array [0,1,2,3,4,5,6,7,8,9]
2759   v8::Local<v8::Array> a = v8::Array::New(10);
2760   for (int i = 0; i < 10; i++) {
2761     a->Set(v8::Number::New(i), v8::Number::New(i));
2762   }
2763 
2764   // Call function without any break points to ensure inlining is in place.
2765   const int kArgc = 1;
2766   v8::Handle<v8::Value> args[kArgc] = { a };
2767   foo->Call(env->Global(), kArgc, args);
2768 
2769   // Setup break point and step through the function.
2770   SetBreakPoint(foo, 3);
2771   step_action = StepNext;
2772   break_point_hit_count = 0;
2773   foo->Call(env->Global(), kArgc, args);
2774 
2775   // With stepping all break locations are hit.
2776   CHECK_EQ(32, break_point_hit_count);
2777 
2778   v8::Debug::SetDebugEventListener(NULL);
2779   CheckDebuggerUnloaded();
2780 }
2781 
2782 
2783 // Test of the stepping mechanism for named load in a loop.
TEST(DebugStepNamedLoadLoop)2784 TEST(DebugStepNamedLoadLoop) {
2785   v8::HandleScope scope;
2786   DebugLocalContext env;
2787 
2788   // Register a debug event listener which steps and counts.
2789   v8::Debug::SetDebugEventListener(DebugEventStep);
2790 
2791   // Create a function for testing stepping of named load.
2792   v8::Local<v8::Function> foo = CompileFunction(
2793       &env,
2794       "function foo() {\n"
2795           "  var a = [];\n"
2796           "  var s = \"\";\n"
2797           "  for (var i = 0; i < 10; i++) {\n"
2798           "    var v = new V(i, i + 1);\n"
2799           "    v.y;\n"
2800           "    a.length;\n"  // Special case: array length.
2801           "    s.length;\n"  // Special case: string length.
2802           "  }\n"
2803           "}\n"
2804           "function V(x, y) {\n"
2805           "  this.x = x;\n"
2806           "  this.y = y;\n"
2807           "}\n",
2808           "foo");
2809 
2810   // Call function without any break points to ensure inlining is in place.
2811   foo->Call(env->Global(), 0, NULL);
2812 
2813   // Setup break point and step through the function.
2814   SetBreakPoint(foo, 4);
2815   step_action = StepNext;
2816   break_point_hit_count = 0;
2817   foo->Call(env->Global(), 0, NULL);
2818 
2819   // With stepping all break locations are hit.
2820   CHECK_EQ(53, break_point_hit_count);
2821 
2822   v8::Debug::SetDebugEventListener(NULL);
2823   CheckDebuggerUnloaded();
2824 }
2825 
2826 
DoDebugStepNamedStoreLoop(int expected)2827 static void DoDebugStepNamedStoreLoop(int expected) {
2828   v8::HandleScope scope;
2829   DebugLocalContext env;
2830 
2831   // Register a debug event listener which steps and counts.
2832   v8::Debug::SetDebugEventListener(DebugEventStep);
2833 
2834   // Create a function for testing stepping of named store.
2835   v8::Local<v8::Function> foo = CompileFunction(
2836       &env,
2837       "function foo() {\n"
2838           "  var a = {a:1};\n"
2839           "  for (var i = 0; i < 10; i++) {\n"
2840           "    a.a = 2\n"
2841           "  }\n"
2842           "}\n",
2843           "foo");
2844 
2845   // Call function without any break points to ensure inlining is in place.
2846   foo->Call(env->Global(), 0, NULL);
2847 
2848   // Setup break point and step through the function.
2849   SetBreakPoint(foo, 3);
2850   step_action = StepNext;
2851   break_point_hit_count = 0;
2852   foo->Call(env->Global(), 0, NULL);
2853 
2854   // With stepping all expected break locations are hit.
2855   CHECK_EQ(expected, break_point_hit_count);
2856 
2857   v8::Debug::SetDebugEventListener(NULL);
2858   CheckDebuggerUnloaded();
2859 }
2860 
2861 
2862 // Test of the stepping mechanism for named load in a loop.
TEST(DebugStepNamedStoreLoop)2863 TEST(DebugStepNamedStoreLoop) {
2864   DoDebugStepNamedStoreLoop(22);
2865 }
2866 
2867 
2868 // Test the stepping mechanism with different ICs.
TEST(DebugStepLinearMixedICs)2869 TEST(DebugStepLinearMixedICs) {
2870   v8::HandleScope scope;
2871   DebugLocalContext env;
2872 
2873   // Register a debug event listener which steps and counts.
2874   v8::Debug::SetDebugEventListener(DebugEventStep);
2875 
2876   // Create a function for testing stepping.
2877   v8::Local<v8::Function> foo = CompileFunction(&env,
2878       "function bar() {};"
2879       "function foo() {"
2880       "  var x;"
2881       "  var index='name';"
2882       "  var y = {};"
2883       "  a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo");
2884 
2885   // Run functions to allow them to get optimized.
2886   CompileRun("a=0; b=0; bar(); foo();");
2887 
2888   SetBreakPoint(foo, 0);
2889 
2890   step_action = StepIn;
2891   break_point_hit_count = 0;
2892   foo->Call(env->Global(), 0, NULL);
2893 
2894   // With stepping all break locations are hit.
2895   CHECK_EQ(11, break_point_hit_count);
2896 
2897   v8::Debug::SetDebugEventListener(NULL);
2898   CheckDebuggerUnloaded();
2899 
2900   // Register a debug event listener which just counts.
2901   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
2902 
2903   SetBreakPoint(foo, 0);
2904   break_point_hit_count = 0;
2905   foo->Call(env->Global(), 0, NULL);
2906 
2907   // Without stepping only active break points are hit.
2908   CHECK_EQ(1, break_point_hit_count);
2909 
2910   v8::Debug::SetDebugEventListener(NULL);
2911   CheckDebuggerUnloaded();
2912 }
2913 
2914 
TEST(DebugStepDeclarations)2915 TEST(DebugStepDeclarations) {
2916   v8::HandleScope scope;
2917   DebugLocalContext env;
2918 
2919   // Register a debug event listener which steps and counts.
2920   v8::Debug::SetDebugEventListener(DebugEventStep);
2921 
2922   // Create a function for testing stepping. Run it to allow it to get
2923   // optimized.
2924   const char* src = "function foo() { "
2925                     "  var a;"
2926                     "  var b = 1;"
2927                     "  var c = foo;"
2928                     "  var d = Math.floor;"
2929                     "  var e = b + d(1.2);"
2930                     "}"
2931                     "foo()";
2932   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2933 
2934   SetBreakPoint(foo, 0);
2935 
2936   // Stepping through the declarations.
2937   step_action = StepIn;
2938   break_point_hit_count = 0;
2939   foo->Call(env->Global(), 0, NULL);
2940   CHECK_EQ(6, break_point_hit_count);
2941 
2942   // Get rid of the debug event listener.
2943   v8::Debug::SetDebugEventListener(NULL);
2944   CheckDebuggerUnloaded();
2945 }
2946 
2947 
TEST(DebugStepLocals)2948 TEST(DebugStepLocals) {
2949   v8::HandleScope scope;
2950   DebugLocalContext env;
2951 
2952   // Register a debug event listener which steps and counts.
2953   v8::Debug::SetDebugEventListener(DebugEventStep);
2954 
2955   // Create a function for testing stepping. Run it to allow it to get
2956   // optimized.
2957   const char* src = "function foo() { "
2958                     "  var a,b;"
2959                     "  a = 1;"
2960                     "  b = a + 2;"
2961                     "  b = 1 + 2 + 3;"
2962                     "  a = Math.floor(b);"
2963                     "}"
2964                     "foo()";
2965   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
2966 
2967   SetBreakPoint(foo, 0);
2968 
2969   // Stepping through the declarations.
2970   step_action = StepIn;
2971   break_point_hit_count = 0;
2972   foo->Call(env->Global(), 0, NULL);
2973   CHECK_EQ(6, break_point_hit_count);
2974 
2975   // Get rid of the debug event listener.
2976   v8::Debug::SetDebugEventListener(NULL);
2977   CheckDebuggerUnloaded();
2978 }
2979 
2980 
TEST(DebugStepIf)2981 TEST(DebugStepIf) {
2982   v8::HandleScope scope;
2983   DebugLocalContext env;
2984 
2985   // Register a debug event listener which steps and counts.
2986   v8::Debug::SetDebugEventListener(DebugEventStep);
2987 
2988   // Create a function for testing stepping. Run it to allow it to get
2989   // optimized.
2990   const int argc = 1;
2991   const char* src = "function foo(x) { "
2992                     "  a = 1;"
2993                     "  if (x) {"
2994                     "    b = 1;"
2995                     "  } else {"
2996                     "    c = 1;"
2997                     "    d = 1;"
2998                     "  }"
2999                     "}"
3000                     "a=0; b=0; c=0; d=0; foo()";
3001   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3002   SetBreakPoint(foo, 0);
3003 
3004   // Stepping through the true part.
3005   step_action = StepIn;
3006   break_point_hit_count = 0;
3007   v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
3008   foo->Call(env->Global(), argc, argv_true);
3009   CHECK_EQ(4, break_point_hit_count);
3010 
3011   // Stepping through the false part.
3012   step_action = StepIn;
3013   break_point_hit_count = 0;
3014   v8::Handle<v8::Value> argv_false[argc] = { v8::False() };
3015   foo->Call(env->Global(), argc, argv_false);
3016   CHECK_EQ(5, break_point_hit_count);
3017 
3018   // Get rid of the debug event listener.
3019   v8::Debug::SetDebugEventListener(NULL);
3020   CheckDebuggerUnloaded();
3021 }
3022 
3023 
TEST(DebugStepSwitch)3024 TEST(DebugStepSwitch) {
3025   v8::HandleScope scope;
3026   DebugLocalContext env;
3027 
3028   // Register a debug event listener which steps and counts.
3029   v8::Debug::SetDebugEventListener(DebugEventStep);
3030 
3031   // Create a function for testing stepping. Run it to allow it to get
3032   // optimized.
3033   const int argc = 1;
3034   const char* src = "function foo(x) { "
3035                     "  a = 1;"
3036                     "  switch (x) {"
3037                     "    case 1:"
3038                     "      b = 1;"
3039                     "    case 2:"
3040                     "      c = 1;"
3041                     "      break;"
3042                     "    case 3:"
3043                     "      d = 1;"
3044                     "      e = 1;"
3045                     "      f = 1;"
3046                     "      break;"
3047                     "  }"
3048                     "}"
3049                     "a=0; b=0; c=0; d=0; e=0; f=0; foo()";
3050   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3051   SetBreakPoint(foo, 0);
3052 
3053   // One case with fall-through.
3054   step_action = StepIn;
3055   break_point_hit_count = 0;
3056   v8::Handle<v8::Value> argv_1[argc] = { v8::Number::New(1) };
3057   foo->Call(env->Global(), argc, argv_1);
3058   CHECK_EQ(6, break_point_hit_count);
3059 
3060   // Another case.
3061   step_action = StepIn;
3062   break_point_hit_count = 0;
3063   v8::Handle<v8::Value> argv_2[argc] = { v8::Number::New(2) };
3064   foo->Call(env->Global(), argc, argv_2);
3065   CHECK_EQ(5, break_point_hit_count);
3066 
3067   // Last case.
3068   step_action = StepIn;
3069   break_point_hit_count = 0;
3070   v8::Handle<v8::Value> argv_3[argc] = { v8::Number::New(3) };
3071   foo->Call(env->Global(), argc, argv_3);
3072   CHECK_EQ(7, break_point_hit_count);
3073 
3074   // Get rid of the debug event listener.
3075   v8::Debug::SetDebugEventListener(NULL);
3076   CheckDebuggerUnloaded();
3077 }
3078 
3079 
TEST(DebugStepWhile)3080 TEST(DebugStepWhile) {
3081   v8::HandleScope scope;
3082   DebugLocalContext env;
3083 
3084   // Register a debug event listener which steps and counts.
3085   v8::Debug::SetDebugEventListener(DebugEventStep);
3086 
3087   // Create a function for testing stepping. Run it to allow it to get
3088   // optimized.
3089   const int argc = 1;
3090   const char* src = "function foo(x) { "
3091                     "  var a = 0;"
3092                     "  while (a < x) {"
3093                     "    a++;"
3094                     "  }"
3095                     "}"
3096                     "foo()";
3097   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3098   SetBreakPoint(foo, 8);  // "var a = 0;"
3099 
3100   // Looping 10 times.
3101   step_action = StepIn;
3102   break_point_hit_count = 0;
3103   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3104   foo->Call(env->Global(), argc, argv_10);
3105   CHECK_EQ(22, break_point_hit_count);
3106 
3107   // Looping 100 times.
3108   step_action = StepIn;
3109   break_point_hit_count = 0;
3110   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3111   foo->Call(env->Global(), argc, argv_100);
3112   CHECK_EQ(202, break_point_hit_count);
3113 
3114   // Get rid of the debug event listener.
3115   v8::Debug::SetDebugEventListener(NULL);
3116   CheckDebuggerUnloaded();
3117 }
3118 
3119 
TEST(DebugStepDoWhile)3120 TEST(DebugStepDoWhile) {
3121   v8::HandleScope scope;
3122   DebugLocalContext env;
3123 
3124   // Register a debug event listener which steps and counts.
3125   v8::Debug::SetDebugEventListener(DebugEventStep);
3126 
3127   // Create a function for testing stepping. Run it to allow it to get
3128   // optimized.
3129   const int argc = 1;
3130   const char* src = "function foo(x) { "
3131                     "  var a = 0;"
3132                     "  do {"
3133                     "    a++;"
3134                     "  } while (a < x)"
3135                     "}"
3136                     "foo()";
3137   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3138   SetBreakPoint(foo, 8);  // "var a = 0;"
3139 
3140   // Looping 10 times.
3141   step_action = StepIn;
3142   break_point_hit_count = 0;
3143   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3144   foo->Call(env->Global(), argc, argv_10);
3145   CHECK_EQ(22, break_point_hit_count);
3146 
3147   // Looping 100 times.
3148   step_action = StepIn;
3149   break_point_hit_count = 0;
3150   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3151   foo->Call(env->Global(), argc, argv_100);
3152   CHECK_EQ(202, break_point_hit_count);
3153 
3154   // Get rid of the debug event listener.
3155   v8::Debug::SetDebugEventListener(NULL);
3156   CheckDebuggerUnloaded();
3157 }
3158 
3159 
TEST(DebugStepFor)3160 TEST(DebugStepFor) {
3161   v8::HandleScope scope;
3162   DebugLocalContext env;
3163 
3164   // Register a debug event listener which steps and counts.
3165   v8::Debug::SetDebugEventListener(DebugEventStep);
3166 
3167   // Create a function for testing stepping. Run it to allow it to get
3168   // optimized.
3169   const int argc = 1;
3170   const char* src = "function foo(x) { "
3171                     "  a = 1;"
3172                     "  for (i = 0; i < x; i++) {"
3173                     "    b = 1;"
3174                     "  }"
3175                     "}"
3176                     "a=0; b=0; i=0; foo()";
3177   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3178 
3179   SetBreakPoint(foo, 8);  // "a = 1;"
3180 
3181   // Looping 10 times.
3182   step_action = StepIn;
3183   break_point_hit_count = 0;
3184   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3185   foo->Call(env->Global(), argc, argv_10);
3186   CHECK_EQ(23, break_point_hit_count);
3187 
3188   // Looping 100 times.
3189   step_action = StepIn;
3190   break_point_hit_count = 0;
3191   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3192   foo->Call(env->Global(), argc, argv_100);
3193   CHECK_EQ(203, break_point_hit_count);
3194 
3195   // Get rid of the debug event listener.
3196   v8::Debug::SetDebugEventListener(NULL);
3197   CheckDebuggerUnloaded();
3198 }
3199 
3200 
TEST(DebugStepForContinue)3201 TEST(DebugStepForContinue) {
3202   v8::HandleScope scope;
3203   DebugLocalContext env;
3204 
3205   // Register a debug event listener which steps and counts.
3206   v8::Debug::SetDebugEventListener(DebugEventStep);
3207 
3208   // Create a function for testing stepping. Run it to allow it to get
3209   // optimized.
3210   const int argc = 1;
3211   const char* src = "function foo(x) { "
3212                     "  var a = 0;"
3213                     "  var b = 0;"
3214                     "  var c = 0;"
3215                     "  for (var i = 0; i < x; i++) {"
3216                     "    a++;"
3217                     "    if (a % 2 == 0) continue;"
3218                     "    b++;"
3219                     "    c++;"
3220                     "  }"
3221                     "  return b;"
3222                     "}"
3223                     "foo()";
3224   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3225   v8::Handle<v8::Value> result;
3226   SetBreakPoint(foo, 8);  // "var a = 0;"
3227 
3228   // Each loop generates 4 or 5 steps depending on whether a is equal.
3229 
3230   // Looping 10 times.
3231   step_action = StepIn;
3232   break_point_hit_count = 0;
3233   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3234   result = foo->Call(env->Global(), argc, argv_10);
3235   CHECK_EQ(5, result->Int32Value());
3236   CHECK_EQ(50, break_point_hit_count);
3237 
3238   // Looping 100 times.
3239   step_action = StepIn;
3240   break_point_hit_count = 0;
3241   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3242   result = foo->Call(env->Global(), argc, argv_100);
3243   CHECK_EQ(50, result->Int32Value());
3244   CHECK_EQ(455, break_point_hit_count);
3245 
3246   // Get rid of the debug event listener.
3247   v8::Debug::SetDebugEventListener(NULL);
3248   CheckDebuggerUnloaded();
3249 }
3250 
3251 
TEST(DebugStepForBreak)3252 TEST(DebugStepForBreak) {
3253   v8::HandleScope scope;
3254   DebugLocalContext env;
3255 
3256   // Register a debug event listener which steps and counts.
3257   v8::Debug::SetDebugEventListener(DebugEventStep);
3258 
3259   // Create a function for testing stepping. Run it to allow it to get
3260   // optimized.
3261   const int argc = 1;
3262   const char* src = "function foo(x) { "
3263                     "  var a = 0;"
3264                     "  var b = 0;"
3265                     "  var c = 0;"
3266                     "  for (var i = 0; i < 1000; i++) {"
3267                     "    a++;"
3268                     "    if (a == x) break;"
3269                     "    b++;"
3270                     "    c++;"
3271                     "  }"
3272                     "  return b;"
3273                     "}"
3274                     "foo()";
3275   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3276   v8::Handle<v8::Value> result;
3277   SetBreakPoint(foo, 8);  // "var a = 0;"
3278 
3279   // Each loop generates 5 steps except for the last (when break is executed)
3280   // which only generates 4.
3281 
3282   // Looping 10 times.
3283   step_action = StepIn;
3284   break_point_hit_count = 0;
3285   v8::Handle<v8::Value> argv_10[argc] = { v8::Number::New(10) };
3286   result = foo->Call(env->Global(), argc, argv_10);
3287   CHECK_EQ(9, result->Int32Value());
3288   CHECK_EQ(53, break_point_hit_count);
3289 
3290   // Looping 100 times.
3291   step_action = StepIn;
3292   break_point_hit_count = 0;
3293   v8::Handle<v8::Value> argv_100[argc] = { v8::Number::New(100) };
3294   result = foo->Call(env->Global(), argc, argv_100);
3295   CHECK_EQ(99, result->Int32Value());
3296   CHECK_EQ(503, break_point_hit_count);
3297 
3298   // Get rid of the debug event listener.
3299   v8::Debug::SetDebugEventListener(NULL);
3300   CheckDebuggerUnloaded();
3301 }
3302 
3303 
TEST(DebugStepForIn)3304 TEST(DebugStepForIn) {
3305   v8::HandleScope scope;
3306   DebugLocalContext env;
3307 
3308   // Register a debug event listener which steps and counts.
3309   v8::Debug::SetDebugEventListener(DebugEventStep);
3310 
3311   // Create a function for testing stepping. Run it to allow it to get
3312   // optimized.
3313   v8::Local<v8::Function> foo;
3314   const char* src_1 = "function foo() { "
3315                       "  var a = [1, 2];"
3316                       "  for (x in a) {"
3317                       "    b = 0;"
3318                       "  }"
3319                       "}"
3320                       "foo()";
3321   foo = CompileFunction(&env, src_1, "foo");
3322   SetBreakPoint(foo, 0);  // "var a = ..."
3323 
3324   step_action = StepIn;
3325   break_point_hit_count = 0;
3326   foo->Call(env->Global(), 0, NULL);
3327   CHECK_EQ(6, break_point_hit_count);
3328 
3329   // Create a function for testing stepping. Run it to allow it to get
3330   // optimized.
3331   const char* src_2 = "function foo() { "
3332                       "  var a = {a:[1, 2, 3]};"
3333                       "  for (x in a.a) {"
3334                       "    b = 0;"
3335                       "  }"
3336                       "}"
3337                       "foo()";
3338   foo = CompileFunction(&env, src_2, "foo");
3339   SetBreakPoint(foo, 0);  // "var a = ..."
3340 
3341   step_action = StepIn;
3342   break_point_hit_count = 0;
3343   foo->Call(env->Global(), 0, NULL);
3344   CHECK_EQ(8, break_point_hit_count);
3345 
3346   // Get rid of the debug event listener.
3347   v8::Debug::SetDebugEventListener(NULL);
3348   CheckDebuggerUnloaded();
3349 }
3350 
3351 
TEST(DebugStepWith)3352 TEST(DebugStepWith) {
3353   v8::HandleScope scope;
3354   DebugLocalContext env;
3355 
3356   // Register a debug event listener which steps and counts.
3357   v8::Debug::SetDebugEventListener(DebugEventStep);
3358 
3359   // Create a function for testing stepping. Run it to allow it to get
3360   // optimized.
3361   const char* src = "function foo(x) { "
3362                     "  var a = {};"
3363                     "  with (a) {}"
3364                     "  with (b) {}"
3365                     "}"
3366                     "foo()";
3367   env->Global()->Set(v8::String::New("b"), v8::Object::New());
3368   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3369   v8::Handle<v8::Value> result;
3370   SetBreakPoint(foo, 8);  // "var a = {};"
3371 
3372   step_action = StepIn;
3373   break_point_hit_count = 0;
3374   foo->Call(env->Global(), 0, NULL);
3375   CHECK_EQ(4, break_point_hit_count);
3376 
3377   // Get rid of the debug event listener.
3378   v8::Debug::SetDebugEventListener(NULL);
3379   CheckDebuggerUnloaded();
3380 }
3381 
3382 
TEST(DebugConditional)3383 TEST(DebugConditional) {
3384   v8::HandleScope scope;
3385   DebugLocalContext env;
3386 
3387   // Register a debug event listener which steps and counts.
3388   v8::Debug::SetDebugEventListener(DebugEventStep);
3389 
3390   // Create a function for testing stepping. Run it to allow it to get
3391   // optimized.
3392   const char* src = "function foo(x) { "
3393                     "  var a;"
3394                     "  a = x ? 1 : 2;"
3395                     "  return a;"
3396                     "}"
3397                     "foo()";
3398   v8::Local<v8::Function> foo = CompileFunction(&env, src, "foo");
3399   SetBreakPoint(foo, 0);  // "var a;"
3400 
3401   step_action = StepIn;
3402   break_point_hit_count = 0;
3403   foo->Call(env->Global(), 0, NULL);
3404   CHECK_EQ(5, break_point_hit_count);
3405 
3406   step_action = StepIn;
3407   break_point_hit_count = 0;
3408   const int argc = 1;
3409   v8::Handle<v8::Value> argv_true[argc] = { v8::True() };
3410   foo->Call(env->Global(), argc, argv_true);
3411   CHECK_EQ(5, break_point_hit_count);
3412 
3413   // Get rid of the debug event listener.
3414   v8::Debug::SetDebugEventListener(NULL);
3415   CheckDebuggerUnloaded();
3416 }
3417 
3418 
TEST(StepInOutSimple)3419 TEST(StepInOutSimple) {
3420   v8::HandleScope scope;
3421   DebugLocalContext env;
3422 
3423   // Create a function for checking the function when hitting a break point.
3424   frame_function_name = CompileFunction(&env,
3425                                         frame_function_name_source,
3426                                         "frame_function_name");
3427 
3428   // Register a debug event listener which steps and counts.
3429   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3430 
3431   // Create a function for testing stepping. Run it to allow it to get
3432   // optimized.
3433   const char* src = "function a() {b();c();}; "
3434                     "function b() {c();}; "
3435                     "function c() {}; "
3436                     "a(); b(); c()";
3437   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3438   SetBreakPoint(a, 0);
3439 
3440   // Step through invocation of a with step in.
3441   step_action = StepIn;
3442   break_point_hit_count = 0;
3443   expected_step_sequence = "abcbaca";
3444   a->Call(env->Global(), 0, NULL);
3445   CHECK_EQ(StrLength(expected_step_sequence),
3446            break_point_hit_count);
3447 
3448   // Step through invocation of a with step next.
3449   step_action = StepNext;
3450   break_point_hit_count = 0;
3451   expected_step_sequence = "aaa";
3452   a->Call(env->Global(), 0, NULL);
3453   CHECK_EQ(StrLength(expected_step_sequence),
3454            break_point_hit_count);
3455 
3456   // Step through invocation of a with step out.
3457   step_action = StepOut;
3458   break_point_hit_count = 0;
3459   expected_step_sequence = "a";
3460   a->Call(env->Global(), 0, NULL);
3461   CHECK_EQ(StrLength(expected_step_sequence),
3462            break_point_hit_count);
3463 
3464   // Get rid of the debug event listener.
3465   v8::Debug::SetDebugEventListener(NULL);
3466   CheckDebuggerUnloaded();
3467 }
3468 
3469 
TEST(StepInOutTree)3470 TEST(StepInOutTree) {
3471   v8::HandleScope scope;
3472   DebugLocalContext env;
3473 
3474   // Create a function for checking the function when hitting a break point.
3475   frame_function_name = CompileFunction(&env,
3476                                         frame_function_name_source,
3477                                         "frame_function_name");
3478 
3479   // Register a debug event listener which steps and counts.
3480   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3481 
3482   // Create a function for testing stepping. Run it to allow it to get
3483   // optimized.
3484   const char* src = "function a() {b(c(d()),d());c(d());d()}; "
3485                     "function b(x,y) {c();}; "
3486                     "function c(x) {}; "
3487                     "function d() {}; "
3488                     "a(); b(); c(); d()";
3489   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3490   SetBreakPoint(a, 0);
3491 
3492   // Step through invocation of a with step in.
3493   step_action = StepIn;
3494   break_point_hit_count = 0;
3495   expected_step_sequence = "adacadabcbadacada";
3496   a->Call(env->Global(), 0, NULL);
3497   CHECK_EQ(StrLength(expected_step_sequence),
3498            break_point_hit_count);
3499 
3500   // Step through invocation of a with step next.
3501   step_action = StepNext;
3502   break_point_hit_count = 0;
3503   expected_step_sequence = "aaaa";
3504   a->Call(env->Global(), 0, NULL);
3505   CHECK_EQ(StrLength(expected_step_sequence),
3506            break_point_hit_count);
3507 
3508   // Step through invocation of a with step out.
3509   step_action = StepOut;
3510   break_point_hit_count = 0;
3511   expected_step_sequence = "a";
3512   a->Call(env->Global(), 0, NULL);
3513   CHECK_EQ(StrLength(expected_step_sequence),
3514            break_point_hit_count);
3515 
3516   // Get rid of the debug event listener.
3517   v8::Debug::SetDebugEventListener(NULL);
3518   CheckDebuggerUnloaded(true);
3519 }
3520 
3521 
TEST(StepInOutBranch)3522 TEST(StepInOutBranch) {
3523   v8::HandleScope scope;
3524   DebugLocalContext env;
3525 
3526   // Create a function for checking the function when hitting a break point.
3527   frame_function_name = CompileFunction(&env,
3528                                         frame_function_name_source,
3529                                         "frame_function_name");
3530 
3531   // Register a debug event listener which steps and counts.
3532   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3533 
3534   // Create a function for testing stepping. Run it to allow it to get
3535   // optimized.
3536   const char* src = "function a() {b(false);c();}; "
3537                     "function b(x) {if(x){c();};}; "
3538                     "function c() {}; "
3539                     "a(); b(); c()";
3540   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3541   SetBreakPoint(a, 0);
3542 
3543   // Step through invocation of a.
3544   step_action = StepIn;
3545   break_point_hit_count = 0;
3546   expected_step_sequence = "abbaca";
3547   a->Call(env->Global(), 0, NULL);
3548   CHECK_EQ(StrLength(expected_step_sequence),
3549            break_point_hit_count);
3550 
3551   // Get rid of the debug event listener.
3552   v8::Debug::SetDebugEventListener(NULL);
3553   CheckDebuggerUnloaded();
3554 }
3555 
3556 
3557 // Test that step in does not step into native functions.
TEST(DebugStepNatives)3558 TEST(DebugStepNatives) {
3559   v8::HandleScope scope;
3560   DebugLocalContext env;
3561 
3562   // Create a function for testing stepping.
3563   v8::Local<v8::Function> foo = CompileFunction(
3564       &env,
3565       "function foo(){debugger;Math.sin(1);}",
3566       "foo");
3567 
3568   // Register a debug event listener which steps and counts.
3569   v8::Debug::SetDebugEventListener(DebugEventStep);
3570 
3571   step_action = StepIn;
3572   break_point_hit_count = 0;
3573   foo->Call(env->Global(), 0, NULL);
3574 
3575   // With stepping all break locations are hit.
3576   CHECK_EQ(3, break_point_hit_count);
3577 
3578   v8::Debug::SetDebugEventListener(NULL);
3579   CheckDebuggerUnloaded();
3580 
3581   // Register a debug event listener which just counts.
3582   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
3583 
3584   break_point_hit_count = 0;
3585   foo->Call(env->Global(), 0, NULL);
3586 
3587   // Without stepping only active break points are hit.
3588   CHECK_EQ(1, break_point_hit_count);
3589 
3590   v8::Debug::SetDebugEventListener(NULL);
3591   CheckDebuggerUnloaded();
3592 }
3593 
3594 
3595 // Test that step in works with function.apply.
TEST(DebugStepFunctionApply)3596 TEST(DebugStepFunctionApply) {
3597   v8::HandleScope scope;
3598   DebugLocalContext env;
3599 
3600   // Create a function for testing stepping.
3601   v8::Local<v8::Function> foo = CompileFunction(
3602       &env,
3603       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
3604       "function foo(){ debugger; bar.apply(this, [1,2,3]); }",
3605       "foo");
3606 
3607   // Register a debug event listener which steps and counts.
3608   v8::Debug::SetDebugEventListener(DebugEventStep);
3609 
3610   step_action = StepIn;
3611   break_point_hit_count = 0;
3612   foo->Call(env->Global(), 0, NULL);
3613 
3614   // With stepping all break locations are hit.
3615   CHECK_EQ(7, break_point_hit_count);
3616 
3617   v8::Debug::SetDebugEventListener(NULL);
3618   CheckDebuggerUnloaded();
3619 
3620   // Register a debug event listener which just counts.
3621   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
3622 
3623   break_point_hit_count = 0;
3624   foo->Call(env->Global(), 0, NULL);
3625 
3626   // Without stepping only the debugger statement is hit.
3627   CHECK_EQ(1, break_point_hit_count);
3628 
3629   v8::Debug::SetDebugEventListener(NULL);
3630   CheckDebuggerUnloaded();
3631 }
3632 
3633 
3634 // Test that step in works with function.call.
TEST(DebugStepFunctionCall)3635 TEST(DebugStepFunctionCall) {
3636   v8::HandleScope scope;
3637   DebugLocalContext env;
3638 
3639   // Create a function for testing stepping.
3640   v8::Local<v8::Function> foo = CompileFunction(
3641       &env,
3642       "function bar(x, y, z) { if (x == 1) { a = y; b = z; } }"
3643       "function foo(a){ debugger;"
3644       "                 if (a) {"
3645       "                   bar.call(this, 1, 2, 3);"
3646       "                 } else {"
3647       "                   bar.call(this, 0);"
3648       "                 }"
3649       "}",
3650       "foo");
3651 
3652   // Register a debug event listener which steps and counts.
3653   v8::Debug::SetDebugEventListener(DebugEventStep);
3654   step_action = StepIn;
3655 
3656   // Check stepping where the if condition in bar is false.
3657   break_point_hit_count = 0;
3658   foo->Call(env->Global(), 0, NULL);
3659   CHECK_EQ(6, break_point_hit_count);
3660 
3661   // Check stepping where the if condition in bar is true.
3662   break_point_hit_count = 0;
3663   const int argc = 1;
3664   v8::Handle<v8::Value> argv[argc] = { v8::True() };
3665   foo->Call(env->Global(), argc, argv);
3666   CHECK_EQ(8, break_point_hit_count);
3667 
3668   v8::Debug::SetDebugEventListener(NULL);
3669   CheckDebuggerUnloaded();
3670 
3671   // Register a debug event listener which just counts.
3672   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount);
3673 
3674   break_point_hit_count = 0;
3675   foo->Call(env->Global(), 0, NULL);
3676 
3677   // Without stepping only the debugger statement is hit.
3678   CHECK_EQ(1, break_point_hit_count);
3679 
3680   v8::Debug::SetDebugEventListener(NULL);
3681   CheckDebuggerUnloaded();
3682 }
3683 
3684 
3685 // Tests that breakpoint will be hit if it's set in script.
TEST(PauseInScript)3686 TEST(PauseInScript) {
3687   v8::HandleScope scope;
3688   DebugLocalContext env;
3689   env.ExposeDebug();
3690 
3691   // Register a debug event listener which counts.
3692   v8::Debug::SetDebugEventListener(DebugEventCounter);
3693 
3694   // Create a script that returns a function.
3695   const char* src = "(function (evt) {})";
3696   const char* script_name = "StepInHandlerTest";
3697 
3698   // Set breakpoint in the script.
3699   SetScriptBreakPointByNameFromJS(script_name, 0, -1);
3700   break_point_hit_count = 0;
3701 
3702   v8::ScriptOrigin origin(v8::String::New(script_name), v8::Integer::New(0));
3703   v8::Handle<v8::Script> script = v8::Script::Compile(v8::String::New(src),
3704                                                       &origin);
3705   v8::Local<v8::Value> r = script->Run();
3706 
3707   CHECK(r->IsFunction());
3708   CHECK_EQ(1, break_point_hit_count);
3709 
3710   // Get rid of the debug event listener.
3711   v8::Debug::SetDebugEventListener(NULL);
3712   CheckDebuggerUnloaded();
3713 }
3714 
3715 
3716 // Test break on exceptions. For each exception break combination the number
3717 // of debug event exception callbacks and message callbacks are collected. The
3718 // number of debug event exception callbacks are used to check that the
3719 // debugger is called correctly and the number of message callbacks is used to
3720 // check that uncaught exceptions are still returned even if there is a break
3721 // for them.
TEST(BreakOnException)3722 TEST(BreakOnException) {
3723   v8::HandleScope scope;
3724   DebugLocalContext env;
3725   env.ExposeDebug();
3726 
3727   v8::internal::Isolate::Current()->TraceException(false);
3728 
3729   // Create functions for testing break on exception.
3730   v8::Local<v8::Function> throws =
3731       CompileFunction(&env, "function throws(){throw 1;}", "throws");
3732   v8::Local<v8::Function> caught =
3733       CompileFunction(&env,
3734                       "function caught(){try {throws();} catch(e) {};}",
3735                       "caught");
3736   v8::Local<v8::Function> notCaught =
3737       CompileFunction(&env, "function notCaught(){throws();}", "notCaught");
3738 
3739   v8::V8::AddMessageListener(MessageCallbackCount);
3740   v8::Debug::SetDebugEventListener(DebugEventCounter);
3741 
3742   // Initial state should be no break on exceptions.
3743   DebugEventCounterClear();
3744   MessageCallbackCountClear();
3745   caught->Call(env->Global(), 0, NULL);
3746   CHECK_EQ(0, exception_hit_count);
3747   CHECK_EQ(0, uncaught_exception_hit_count);
3748   CHECK_EQ(0, message_callback_count);
3749   notCaught->Call(env->Global(), 0, NULL);
3750   CHECK_EQ(0, exception_hit_count);
3751   CHECK_EQ(0, uncaught_exception_hit_count);
3752   CHECK_EQ(1, message_callback_count);
3753 
3754   // No break on exception
3755   DebugEventCounterClear();
3756   MessageCallbackCountClear();
3757   ChangeBreakOnException(false, false);
3758   caught->Call(env->Global(), 0, NULL);
3759   CHECK_EQ(0, exception_hit_count);
3760   CHECK_EQ(0, uncaught_exception_hit_count);
3761   CHECK_EQ(0, message_callback_count);
3762   notCaught->Call(env->Global(), 0, NULL);
3763   CHECK_EQ(0, exception_hit_count);
3764   CHECK_EQ(0, uncaught_exception_hit_count);
3765   CHECK_EQ(1, message_callback_count);
3766 
3767   // Break on uncaught exception
3768   DebugEventCounterClear();
3769   MessageCallbackCountClear();
3770   ChangeBreakOnException(false, true);
3771   caught->Call(env->Global(), 0, NULL);
3772   CHECK_EQ(0, exception_hit_count);
3773   CHECK_EQ(0, uncaught_exception_hit_count);
3774   CHECK_EQ(0, message_callback_count);
3775   notCaught->Call(env->Global(), 0, NULL);
3776   CHECK_EQ(1, exception_hit_count);
3777   CHECK_EQ(1, uncaught_exception_hit_count);
3778   CHECK_EQ(1, message_callback_count);
3779 
3780   // Break on exception and uncaught exception
3781   DebugEventCounterClear();
3782   MessageCallbackCountClear();
3783   ChangeBreakOnException(true, true);
3784   caught->Call(env->Global(), 0, NULL);
3785   CHECK_EQ(1, exception_hit_count);
3786   CHECK_EQ(0, uncaught_exception_hit_count);
3787   CHECK_EQ(0, message_callback_count);
3788   notCaught->Call(env->Global(), 0, NULL);
3789   CHECK_EQ(2, exception_hit_count);
3790   CHECK_EQ(1, uncaught_exception_hit_count);
3791   CHECK_EQ(1, message_callback_count);
3792 
3793   // Break on exception
3794   DebugEventCounterClear();
3795   MessageCallbackCountClear();
3796   ChangeBreakOnException(true, false);
3797   caught->Call(env->Global(), 0, NULL);
3798   CHECK_EQ(1, exception_hit_count);
3799   CHECK_EQ(0, uncaught_exception_hit_count);
3800   CHECK_EQ(0, message_callback_count);
3801   notCaught->Call(env->Global(), 0, NULL);
3802   CHECK_EQ(2, exception_hit_count);
3803   CHECK_EQ(1, uncaught_exception_hit_count);
3804   CHECK_EQ(1, message_callback_count);
3805 
3806   // No break on exception using JavaScript
3807   DebugEventCounterClear();
3808   MessageCallbackCountClear();
3809   ChangeBreakOnExceptionFromJS(false, false);
3810   caught->Call(env->Global(), 0, NULL);
3811   CHECK_EQ(0, exception_hit_count);
3812   CHECK_EQ(0, uncaught_exception_hit_count);
3813   CHECK_EQ(0, message_callback_count);
3814   notCaught->Call(env->Global(), 0, NULL);
3815   CHECK_EQ(0, exception_hit_count);
3816   CHECK_EQ(0, uncaught_exception_hit_count);
3817   CHECK_EQ(1, message_callback_count);
3818 
3819   // Break on uncaught exception using JavaScript
3820   DebugEventCounterClear();
3821   MessageCallbackCountClear();
3822   ChangeBreakOnExceptionFromJS(false, true);
3823   caught->Call(env->Global(), 0, NULL);
3824   CHECK_EQ(0, exception_hit_count);
3825   CHECK_EQ(0, uncaught_exception_hit_count);
3826   CHECK_EQ(0, message_callback_count);
3827   notCaught->Call(env->Global(), 0, NULL);
3828   CHECK_EQ(1, exception_hit_count);
3829   CHECK_EQ(1, uncaught_exception_hit_count);
3830   CHECK_EQ(1, message_callback_count);
3831 
3832   // Break on exception and uncaught exception using JavaScript
3833   DebugEventCounterClear();
3834   MessageCallbackCountClear();
3835   ChangeBreakOnExceptionFromJS(true, true);
3836   caught->Call(env->Global(), 0, NULL);
3837   CHECK_EQ(1, exception_hit_count);
3838   CHECK_EQ(0, message_callback_count);
3839   CHECK_EQ(0, uncaught_exception_hit_count);
3840   notCaught->Call(env->Global(), 0, NULL);
3841   CHECK_EQ(2, exception_hit_count);
3842   CHECK_EQ(1, uncaught_exception_hit_count);
3843   CHECK_EQ(1, message_callback_count);
3844 
3845   // Break on exception using JavaScript
3846   DebugEventCounterClear();
3847   MessageCallbackCountClear();
3848   ChangeBreakOnExceptionFromJS(true, false);
3849   caught->Call(env->Global(), 0, NULL);
3850   CHECK_EQ(1, exception_hit_count);
3851   CHECK_EQ(0, uncaught_exception_hit_count);
3852   CHECK_EQ(0, message_callback_count);
3853   notCaught->Call(env->Global(), 0, NULL);
3854   CHECK_EQ(2, exception_hit_count);
3855   CHECK_EQ(1, uncaught_exception_hit_count);
3856   CHECK_EQ(1, message_callback_count);
3857 
3858   v8::Debug::SetDebugEventListener(NULL);
3859   CheckDebuggerUnloaded();
3860   v8::V8::RemoveMessageListeners(MessageCallbackCount);
3861 }
3862 
3863 
3864 // Test break on exception from compiler errors. When compiling using
3865 // v8::Script::Compile there is no JavaScript stack whereas when compiling using
3866 // eval there are JavaScript frames.
TEST(BreakOnCompileException)3867 TEST(BreakOnCompileException) {
3868   v8::HandleScope scope;
3869   DebugLocalContext env;
3870 
3871   // For this test, we want to break on uncaught exceptions:
3872   ChangeBreakOnException(false, true);
3873 
3874   v8::internal::Isolate::Current()->TraceException(false);
3875 
3876   // Create a function for checking the function when hitting a break point.
3877   frame_count = CompileFunction(&env, frame_count_source, "frame_count");
3878 
3879   v8::V8::AddMessageListener(MessageCallbackCount);
3880   v8::Debug::SetDebugEventListener(DebugEventCounter);
3881 
3882   DebugEventCounterClear();
3883   MessageCallbackCountClear();
3884 
3885   // Check initial state.
3886   CHECK_EQ(0, exception_hit_count);
3887   CHECK_EQ(0, uncaught_exception_hit_count);
3888   CHECK_EQ(0, message_callback_count);
3889   CHECK_EQ(-1, last_js_stack_height);
3890 
3891   // Throws SyntaxError: Unexpected end of input
3892   v8::Script::Compile(v8::String::New("+++"));
3893   CHECK_EQ(1, exception_hit_count);
3894   CHECK_EQ(1, uncaught_exception_hit_count);
3895   CHECK_EQ(1, message_callback_count);
3896   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
3897 
3898   // Throws SyntaxError: Unexpected identifier
3899   v8::Script::Compile(v8::String::New("x x"));
3900   CHECK_EQ(2, exception_hit_count);
3901   CHECK_EQ(2, uncaught_exception_hit_count);
3902   CHECK_EQ(2, message_callback_count);
3903   CHECK_EQ(0, last_js_stack_height);  // No JavaScript stack.
3904 
3905   // Throws SyntaxError: Unexpected end of input
3906   v8::Script::Compile(v8::String::New("eval('+++')"))->Run();
3907   CHECK_EQ(3, exception_hit_count);
3908   CHECK_EQ(3, uncaught_exception_hit_count);
3909   CHECK_EQ(3, message_callback_count);
3910   CHECK_EQ(1, last_js_stack_height);
3911 
3912   // Throws SyntaxError: Unexpected identifier
3913   v8::Script::Compile(v8::String::New("eval('x x')"))->Run();
3914   CHECK_EQ(4, exception_hit_count);
3915   CHECK_EQ(4, uncaught_exception_hit_count);
3916   CHECK_EQ(4, message_callback_count);
3917   CHECK_EQ(1, last_js_stack_height);
3918 }
3919 
3920 
TEST(StepWithException)3921 TEST(StepWithException) {
3922   v8::HandleScope scope;
3923   DebugLocalContext env;
3924 
3925   // For this test, we want to break on uncaught exceptions:
3926   ChangeBreakOnException(false, true);
3927 
3928   // Create a function for checking the function when hitting a break point.
3929   frame_function_name = CompileFunction(&env,
3930                                         frame_function_name_source,
3931                                         "frame_function_name");
3932 
3933   // Register a debug event listener which steps and counts.
3934   v8::Debug::SetDebugEventListener(DebugEventStepSequence);
3935 
3936   // Create functions for testing stepping.
3937   const char* src = "function a() { n(); }; "
3938                     "function b() { c(); }; "
3939                     "function c() { n(); }; "
3940                     "function d() { x = 1; try { e(); } catch(x) { x = 2; } }; "
3941                     "function e() { n(); }; "
3942                     "function f() { x = 1; try { g(); } catch(x) { x = 2; } }; "
3943                     "function g() { h(); }; "
3944                     "function h() { x = 1; throw 1; }; ";
3945 
3946   // Step through invocation of a.
3947   v8::Local<v8::Function> a = CompileFunction(&env, src, "a");
3948   SetBreakPoint(a, 0);
3949   step_action = StepIn;
3950   break_point_hit_count = 0;
3951   expected_step_sequence = "aa";
3952   a->Call(env->Global(), 0, NULL);
3953   CHECK_EQ(StrLength(expected_step_sequence),
3954            break_point_hit_count);
3955 
3956   // Step through invocation of b + c.
3957   v8::Local<v8::Function> b = CompileFunction(&env, src, "b");
3958   SetBreakPoint(b, 0);
3959   step_action = StepIn;
3960   break_point_hit_count = 0;
3961   expected_step_sequence = "bcc";
3962   b->Call(env->Global(), 0, NULL);
3963   CHECK_EQ(StrLength(expected_step_sequence),
3964            break_point_hit_count);
3965   // Step through invocation of d + e.
3966   v8::Local<v8::Function> d = CompileFunction(&env, src, "d");
3967   SetBreakPoint(d, 0);
3968   ChangeBreakOnException(false, true);
3969   step_action = StepIn;
3970   break_point_hit_count = 0;
3971   expected_step_sequence = "ddedd";
3972   d->Call(env->Global(), 0, NULL);
3973   CHECK_EQ(StrLength(expected_step_sequence),
3974            break_point_hit_count);
3975 
3976   // Step through invocation of d + e now with break on caught exceptions.
3977   ChangeBreakOnException(true, true);
3978   step_action = StepIn;
3979   break_point_hit_count = 0;
3980   expected_step_sequence = "ddeedd";
3981   d->Call(env->Global(), 0, NULL);
3982   CHECK_EQ(StrLength(expected_step_sequence),
3983            break_point_hit_count);
3984 
3985   // Step through invocation of f + g + h.
3986   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
3987   SetBreakPoint(f, 0);
3988   ChangeBreakOnException(false, true);
3989   step_action = StepIn;
3990   break_point_hit_count = 0;
3991   expected_step_sequence = "ffghhff";
3992   f->Call(env->Global(), 0, NULL);
3993   CHECK_EQ(StrLength(expected_step_sequence),
3994            break_point_hit_count);
3995 
3996   // Step through invocation of f + g + h now with break on caught exceptions.
3997   ChangeBreakOnException(true, true);
3998   step_action = StepIn;
3999   break_point_hit_count = 0;
4000   expected_step_sequence = "ffghhhff";
4001   f->Call(env->Global(), 0, NULL);
4002   CHECK_EQ(StrLength(expected_step_sequence),
4003            break_point_hit_count);
4004 
4005   // Get rid of the debug event listener.
4006   v8::Debug::SetDebugEventListener(NULL);
4007   CheckDebuggerUnloaded();
4008 }
4009 
4010 
TEST(DebugBreak)4011 TEST(DebugBreak) {
4012   v8::HandleScope scope;
4013   DebugLocalContext env;
4014 
4015   // This test should be run with option --verify-heap. As --verify-heap is
4016   // only available in debug mode only check for it in that case.
4017 #ifdef DEBUG
4018   CHECK(v8::internal::FLAG_verify_heap);
4019 #endif
4020 
4021   // Register a debug event listener which sets the break flag and counts.
4022   v8::Debug::SetDebugEventListener(DebugEventBreak);
4023 
4024   // Create a function for testing stepping.
4025   const char* src = "function f0() {}"
4026                     "function f1(x1) {}"
4027                     "function f2(x1,x2) {}"
4028                     "function f3(x1,x2,x3) {}";
4029   v8::Local<v8::Function> f0 = CompileFunction(&env, src, "f0");
4030   v8::Local<v8::Function> f1 = CompileFunction(&env, src, "f1");
4031   v8::Local<v8::Function> f2 = CompileFunction(&env, src, "f2");
4032   v8::Local<v8::Function> f3 = CompileFunction(&env, src, "f3");
4033 
4034   // Call the function to make sure it is compiled.
4035   v8::Handle<v8::Value> argv[] = { v8::Number::New(1),
4036                                    v8::Number::New(1),
4037                                    v8::Number::New(1),
4038                                    v8::Number::New(1) };
4039 
4040   // Call all functions to make sure that they are compiled.
4041   f0->Call(env->Global(), 0, NULL);
4042   f1->Call(env->Global(), 0, NULL);
4043   f2->Call(env->Global(), 0, NULL);
4044   f3->Call(env->Global(), 0, NULL);
4045 
4046   // Set the debug break flag.
4047   v8::Debug::DebugBreak();
4048 
4049   // Call all functions with different argument count.
4050   break_point_hit_count = 0;
4051   for (unsigned int i = 0; i < ARRAY_SIZE(argv); i++) {
4052     f0->Call(env->Global(), i, argv);
4053     f1->Call(env->Global(), i, argv);
4054     f2->Call(env->Global(), i, argv);
4055     f3->Call(env->Global(), i, argv);
4056   }
4057 
4058   // One break for each function called.
4059   CHECK_EQ(4 * ARRAY_SIZE(argv), break_point_hit_count);
4060 
4061   // Get rid of the debug event listener.
4062   v8::Debug::SetDebugEventListener(NULL);
4063   CheckDebuggerUnloaded();
4064 }
4065 
4066 
4067 // Test to ensure that JavaScript code keeps running while the debug break
4068 // through the stack limit flag is set but breaks are disabled.
TEST(DisableBreak)4069 TEST(DisableBreak) {
4070   v8::HandleScope scope;
4071   DebugLocalContext env;
4072 
4073   // Register a debug event listener which sets the break flag and counts.
4074   v8::Debug::SetDebugEventListener(DebugEventCounter);
4075 
4076   // Create a function for testing stepping.
4077   const char* src = "function f() {g()};function g(){i=0; while(i<10){i++}}";
4078   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
4079 
4080   // Set the debug break flag.
4081   v8::Debug::DebugBreak();
4082 
4083   // Call all functions with different argument count.
4084   break_point_hit_count = 0;
4085   f->Call(env->Global(), 0, NULL);
4086   CHECK_EQ(1, break_point_hit_count);
4087 
4088   {
4089     v8::Debug::DebugBreak();
4090     v8::internal::DisableBreak disable_break(true);
4091     f->Call(env->Global(), 0, NULL);
4092     CHECK_EQ(1, break_point_hit_count);
4093   }
4094 
4095   f->Call(env->Global(), 0, NULL);
4096   CHECK_EQ(2, break_point_hit_count);
4097 
4098   // Get rid of the debug event listener.
4099   v8::Debug::SetDebugEventListener(NULL);
4100   CheckDebuggerUnloaded();
4101 }
4102 
4103 static const char* kSimpleExtensionSource =
4104   "(function Foo() {"
4105   "  return 4;"
4106   "})() ";
4107 
4108 // http://crbug.com/28933
4109 // Test that debug break is disabled when bootstrapper is active.
TEST(NoBreakWhenBootstrapping)4110 TEST(NoBreakWhenBootstrapping) {
4111   v8::HandleScope scope;
4112 
4113   // Register a debug event listener which sets the break flag and counts.
4114   v8::Debug::SetDebugEventListener(DebugEventCounter);
4115 
4116   // Set the debug break flag.
4117   v8::Debug::DebugBreak();
4118   break_point_hit_count = 0;
4119   {
4120     // Create a context with an extension to make sure that some JavaScript
4121     // code is executed during bootstrapping.
4122     v8::RegisterExtension(new v8::Extension("simpletest",
4123                                             kSimpleExtensionSource));
4124     const char* extension_names[] = { "simpletest" };
4125     v8::ExtensionConfiguration extensions(1, extension_names);
4126     v8::Persistent<v8::Context> context = v8::Context::New(&extensions);
4127     context.Dispose();
4128   }
4129   // Check that no DebugBreak events occured during the context creation.
4130   CHECK_EQ(0, break_point_hit_count);
4131 
4132   // Get rid of the debug event listener.
4133   v8::Debug::SetDebugEventListener(NULL);
4134   CheckDebuggerUnloaded();
4135 }
4136 
NamedEnum(const v8::AccessorInfo &)4137 static v8::Handle<v8::Array> NamedEnum(const v8::AccessorInfo&) {
4138   v8::Handle<v8::Array> result = v8::Array::New(3);
4139   result->Set(v8::Integer::New(0), v8::String::New("a"));
4140   result->Set(v8::Integer::New(1), v8::String::New("b"));
4141   result->Set(v8::Integer::New(2), v8::String::New("c"));
4142   return result;
4143 }
4144 
4145 
IndexedEnum(const v8::AccessorInfo &)4146 static v8::Handle<v8::Array> IndexedEnum(const v8::AccessorInfo&) {
4147   v8::Handle<v8::Array> result = v8::Array::New(2);
4148   result->Set(v8::Integer::New(0), v8::Number::New(1));
4149   result->Set(v8::Integer::New(1), v8::Number::New(10));
4150   return result;
4151 }
4152 
4153 
NamedGetter(v8::Local<v8::String> name,const v8::AccessorInfo & info)4154 static v8::Handle<v8::Value> NamedGetter(v8::Local<v8::String> name,
4155                                          const v8::AccessorInfo& info) {
4156   v8::String::AsciiValue n(name);
4157   if (strcmp(*n, "a") == 0) {
4158     return v8::String::New("AA");
4159   } else if (strcmp(*n, "b") == 0) {
4160     return v8::String::New("BB");
4161   } else if (strcmp(*n, "c") == 0) {
4162     return v8::String::New("CC");
4163   } else {
4164     return v8::Undefined();
4165   }
4166 
4167   return name;
4168 }
4169 
4170 
IndexedGetter(uint32_t index,const v8::AccessorInfo & info)4171 static v8::Handle<v8::Value> IndexedGetter(uint32_t index,
4172                                            const v8::AccessorInfo& info) {
4173   return v8::Number::New(index + 1);
4174 }
4175 
4176 
TEST(InterceptorPropertyMirror)4177 TEST(InterceptorPropertyMirror) {
4178   // Create a V8 environment with debug access.
4179   v8::HandleScope scope;
4180   DebugLocalContext env;
4181   env.ExposeDebug();
4182 
4183   // Create object with named interceptor.
4184   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
4185   named->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
4186   env->Global()->Set(v8::String::New("intercepted_named"),
4187                      named->NewInstance());
4188 
4189   // Create object with indexed interceptor.
4190   v8::Handle<v8::ObjectTemplate> indexed = v8::ObjectTemplate::New();
4191   indexed->SetIndexedPropertyHandler(IndexedGetter,
4192                                      NULL,
4193                                      NULL,
4194                                      NULL,
4195                                      IndexedEnum);
4196   env->Global()->Set(v8::String::New("intercepted_indexed"),
4197                      indexed->NewInstance());
4198 
4199   // Create object with both named and indexed interceptor.
4200   v8::Handle<v8::ObjectTemplate> both = v8::ObjectTemplate::New();
4201   both->SetNamedPropertyHandler(NamedGetter, NULL, NULL, NULL, NamedEnum);
4202   both->SetIndexedPropertyHandler(IndexedGetter, NULL, NULL, NULL, IndexedEnum);
4203   env->Global()->Set(v8::String::New("intercepted_both"), both->NewInstance());
4204 
4205   // Get mirrors for the three objects with interceptor.
4206   CompileRun(
4207       "named_mirror = debug.MakeMirror(intercepted_named);"
4208       "indexed_mirror = debug.MakeMirror(intercepted_indexed);"
4209       "both_mirror = debug.MakeMirror(intercepted_both)");
4210   CHECK(CompileRun(
4211        "named_mirror instanceof debug.ObjectMirror")->BooleanValue());
4212   CHECK(CompileRun(
4213         "indexed_mirror instanceof debug.ObjectMirror")->BooleanValue());
4214   CHECK(CompileRun(
4215         "both_mirror instanceof debug.ObjectMirror")->BooleanValue());
4216 
4217   // Get the property names from the interceptors
4218   CompileRun(
4219       "named_names = named_mirror.propertyNames();"
4220       "indexed_names = indexed_mirror.propertyNames();"
4221       "both_names = both_mirror.propertyNames()");
4222   CHECK_EQ(3, CompileRun("named_names.length")->Int32Value());
4223   CHECK_EQ(2, CompileRun("indexed_names.length")->Int32Value());
4224   CHECK_EQ(5, CompileRun("both_names.length")->Int32Value());
4225 
4226   // Check the expected number of properties.
4227   const char* source;
4228   source = "named_mirror.properties().length";
4229   CHECK_EQ(3, CompileRun(source)->Int32Value());
4230 
4231   source = "indexed_mirror.properties().length";
4232   CHECK_EQ(2, CompileRun(source)->Int32Value());
4233 
4234   source = "both_mirror.properties().length";
4235   CHECK_EQ(5, CompileRun(source)->Int32Value());
4236 
4237   // 1 is PropertyKind.Named;
4238   source = "both_mirror.properties(1).length";
4239   CHECK_EQ(3, CompileRun(source)->Int32Value());
4240 
4241   // 2 is PropertyKind.Indexed;
4242   source = "both_mirror.properties(2).length";
4243   CHECK_EQ(2, CompileRun(source)->Int32Value());
4244 
4245   // 3 is PropertyKind.Named  | PropertyKind.Indexed;
4246   source = "both_mirror.properties(3).length";
4247   CHECK_EQ(5, CompileRun(source)->Int32Value());
4248 
4249   // Get the interceptor properties for the object with only named interceptor.
4250   CompileRun("named_values = named_mirror.properties()");
4251 
4252   // Check that the properties are interceptor properties.
4253   for (int i = 0; i < 3; i++) {
4254     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
4255     OS::SNPrintF(buffer,
4256                  "named_values[%d] instanceof debug.PropertyMirror", i);
4257     CHECK(CompileRun(buffer.start())->BooleanValue());
4258 
4259     // 4 is PropertyType.Interceptor
4260     OS::SNPrintF(buffer, "named_values[%d].propertyType()", i);
4261     CHECK_EQ(4, CompileRun(buffer.start())->Int32Value());
4262 
4263     OS::SNPrintF(buffer, "named_values[%d].isNative()", i);
4264     CHECK(CompileRun(buffer.start())->BooleanValue());
4265   }
4266 
4267   // Get the interceptor properties for the object with only indexed
4268   // interceptor.
4269   CompileRun("indexed_values = indexed_mirror.properties()");
4270 
4271   // Check that the properties are interceptor properties.
4272   for (int i = 0; i < 2; i++) {
4273     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
4274     OS::SNPrintF(buffer,
4275                  "indexed_values[%d] instanceof debug.PropertyMirror", i);
4276     CHECK(CompileRun(buffer.start())->BooleanValue());
4277   }
4278 
4279   // Get the interceptor properties for the object with both types of
4280   // interceptors.
4281   CompileRun("both_values = both_mirror.properties()");
4282 
4283   // Check that the properties are interceptor properties.
4284   for (int i = 0; i < 5; i++) {
4285     EmbeddedVector<char, SMALL_STRING_BUFFER_SIZE> buffer;
4286     OS::SNPrintF(buffer, "both_values[%d] instanceof debug.PropertyMirror", i);
4287     CHECK(CompileRun(buffer.start())->BooleanValue());
4288   }
4289 
4290   // Check the property names.
4291   source = "both_values[0].name() == 'a'";
4292   CHECK(CompileRun(source)->BooleanValue());
4293 
4294   source = "both_values[1].name() == 'b'";
4295   CHECK(CompileRun(source)->BooleanValue());
4296 
4297   source = "both_values[2].name() == 'c'";
4298   CHECK(CompileRun(source)->BooleanValue());
4299 
4300   source = "both_values[3].name() == 1";
4301   CHECK(CompileRun(source)->BooleanValue());
4302 
4303   source = "both_values[4].name() == 10";
4304   CHECK(CompileRun(source)->BooleanValue());
4305 }
4306 
4307 
TEST(HiddenPrototypePropertyMirror)4308 TEST(HiddenPrototypePropertyMirror) {
4309   // Create a V8 environment with debug access.
4310   v8::HandleScope scope;
4311   DebugLocalContext env;
4312   env.ExposeDebug();
4313 
4314   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
4315   t0->InstanceTemplate()->Set(v8::String::New("x"), v8::Number::New(0));
4316   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
4317   t1->SetHiddenPrototype(true);
4318   t1->InstanceTemplate()->Set(v8::String::New("y"), v8::Number::New(1));
4319   v8::Handle<v8::FunctionTemplate> t2 = v8::FunctionTemplate::New();
4320   t2->SetHiddenPrototype(true);
4321   t2->InstanceTemplate()->Set(v8::String::New("z"), v8::Number::New(2));
4322   v8::Handle<v8::FunctionTemplate> t3 = v8::FunctionTemplate::New();
4323   t3->InstanceTemplate()->Set(v8::String::New("u"), v8::Number::New(3));
4324 
4325   // Create object and set them on the global object.
4326   v8::Handle<v8::Object> o0 = t0->GetFunction()->NewInstance();
4327   env->Global()->Set(v8::String::New("o0"), o0);
4328   v8::Handle<v8::Object> o1 = t1->GetFunction()->NewInstance();
4329   env->Global()->Set(v8::String::New("o1"), o1);
4330   v8::Handle<v8::Object> o2 = t2->GetFunction()->NewInstance();
4331   env->Global()->Set(v8::String::New("o2"), o2);
4332   v8::Handle<v8::Object> o3 = t3->GetFunction()->NewInstance();
4333   env->Global()->Set(v8::String::New("o3"), o3);
4334 
4335   // Get mirrors for the four objects.
4336   CompileRun(
4337       "o0_mirror = debug.MakeMirror(o0);"
4338       "o1_mirror = debug.MakeMirror(o1);"
4339       "o2_mirror = debug.MakeMirror(o2);"
4340       "o3_mirror = debug.MakeMirror(o3)");
4341   CHECK(CompileRun("o0_mirror instanceof debug.ObjectMirror")->BooleanValue());
4342   CHECK(CompileRun("o1_mirror instanceof debug.ObjectMirror")->BooleanValue());
4343   CHECK(CompileRun("o2_mirror instanceof debug.ObjectMirror")->BooleanValue());
4344   CHECK(CompileRun("o3_mirror instanceof debug.ObjectMirror")->BooleanValue());
4345 
4346   // Check that each object has one property.
4347   CHECK_EQ(1, CompileRun(
4348               "o0_mirror.propertyNames().length")->Int32Value());
4349   CHECK_EQ(1, CompileRun(
4350               "o1_mirror.propertyNames().length")->Int32Value());
4351   CHECK_EQ(1, CompileRun(
4352               "o2_mirror.propertyNames().length")->Int32Value());
4353   CHECK_EQ(1, CompileRun(
4354               "o3_mirror.propertyNames().length")->Int32Value());
4355 
4356   // Set o1 as prototype for o0. o1 has the hidden prototype flag so all
4357   // properties on o1 should be seen on o0.
4358   o0->Set(v8::String::New("__proto__"), o1);
4359   CHECK_EQ(2, CompileRun(
4360               "o0_mirror.propertyNames().length")->Int32Value());
4361   CHECK_EQ(0, CompileRun(
4362               "o0_mirror.property('x').value().value()")->Int32Value());
4363   CHECK_EQ(1, CompileRun(
4364               "o0_mirror.property('y').value().value()")->Int32Value());
4365 
4366   // Set o2 as prototype for o0 (it will end up after o1 as o1 has the hidden
4367   // prototype flag. o2 also has the hidden prototype flag so all properties
4368   // on o2 should be seen on o0 as well as properties on o1.
4369   o0->Set(v8::String::New("__proto__"), o2);
4370   CHECK_EQ(3, CompileRun(
4371               "o0_mirror.propertyNames().length")->Int32Value());
4372   CHECK_EQ(0, CompileRun(
4373               "o0_mirror.property('x').value().value()")->Int32Value());
4374   CHECK_EQ(1, CompileRun(
4375               "o0_mirror.property('y').value().value()")->Int32Value());
4376   CHECK_EQ(2, CompileRun(
4377               "o0_mirror.property('z').value().value()")->Int32Value());
4378 
4379   // Set o3 as prototype for o0 (it will end up after o1 and o2 as both o1 and
4380   // o2 has the hidden prototype flag. o3 does not have the hidden prototype
4381   // flag so properties on o3 should not be seen on o0 whereas the properties
4382   // from o1 and o2 should still be seen on o0.
4383   // Final prototype chain: o0 -> o1 -> o2 -> o3
4384   // Hidden prototypes:           ^^    ^^
4385   o0->Set(v8::String::New("__proto__"), o3);
4386   CHECK_EQ(3, CompileRun(
4387               "o0_mirror.propertyNames().length")->Int32Value());
4388   CHECK_EQ(1, CompileRun(
4389               "o3_mirror.propertyNames().length")->Int32Value());
4390   CHECK_EQ(0, CompileRun(
4391               "o0_mirror.property('x').value().value()")->Int32Value());
4392   CHECK_EQ(1, CompileRun(
4393               "o0_mirror.property('y').value().value()")->Int32Value());
4394   CHECK_EQ(2, CompileRun(
4395               "o0_mirror.property('z').value().value()")->Int32Value());
4396   CHECK(CompileRun("o0_mirror.property('u').isUndefined()")->BooleanValue());
4397 
4398   // The prototype (__proto__) for o0 should be o3 as o1 and o2 are hidden.
4399   CHECK(CompileRun("o0_mirror.protoObject() == o3_mirror")->BooleanValue());
4400 }
4401 
4402 
ProtperyXNativeGetter(v8::Local<v8::String> property,const v8::AccessorInfo & info)4403 static v8::Handle<v8::Value> ProtperyXNativeGetter(
4404     v8::Local<v8::String> property, const v8::AccessorInfo& info) {
4405   return v8::Integer::New(10);
4406 }
4407 
4408 
TEST(NativeGetterPropertyMirror)4409 TEST(NativeGetterPropertyMirror) {
4410   // Create a V8 environment with debug access.
4411   v8::HandleScope scope;
4412   DebugLocalContext env;
4413   env.ExposeDebug();
4414 
4415   v8::Handle<v8::String> name = v8::String::New("x");
4416   // Create object with named accessor.
4417   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
4418   named->SetAccessor(name, &ProtperyXNativeGetter, NULL,
4419       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
4420 
4421   // Create object with named property getter.
4422   env->Global()->Set(v8::String::New("instance"), named->NewInstance());
4423   CHECK_EQ(10, CompileRun("instance.x")->Int32Value());
4424 
4425   // Get mirror for the object with property getter.
4426   CompileRun("instance_mirror = debug.MakeMirror(instance);");
4427   CHECK(CompileRun(
4428       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
4429 
4430   CompileRun("named_names = instance_mirror.propertyNames();");
4431   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
4432   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
4433   CHECK(CompileRun(
4434       "instance_mirror.property('x').value().isNumber()")->BooleanValue());
4435   CHECK(CompileRun(
4436       "instance_mirror.property('x').value().value() == 10")->BooleanValue());
4437 }
4438 
4439 
ProtperyXNativeGetterThrowingError(v8::Local<v8::String> property,const v8::AccessorInfo & info)4440 static v8::Handle<v8::Value> ProtperyXNativeGetterThrowingError(
4441     v8::Local<v8::String> property, const v8::AccessorInfo& info) {
4442   return CompileRun("throw new Error('Error message');");
4443 }
4444 
4445 
TEST(NativeGetterThrowingErrorPropertyMirror)4446 TEST(NativeGetterThrowingErrorPropertyMirror) {
4447   // Create a V8 environment with debug access.
4448   v8::HandleScope scope;
4449   DebugLocalContext env;
4450   env.ExposeDebug();
4451 
4452   v8::Handle<v8::String> name = v8::String::New("x");
4453   // Create object with named accessor.
4454   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
4455   named->SetAccessor(name, &ProtperyXNativeGetterThrowingError, NULL,
4456       v8::Handle<v8::Value>(), v8::DEFAULT, v8::None);
4457 
4458   // Create object with named property getter.
4459   env->Global()->Set(v8::String::New("instance"), named->NewInstance());
4460 
4461   // Get mirror for the object with property getter.
4462   CompileRun("instance_mirror = debug.MakeMirror(instance);");
4463   CHECK(CompileRun(
4464       "instance_mirror instanceof debug.ObjectMirror")->BooleanValue());
4465   CompileRun("named_names = instance_mirror.propertyNames();");
4466   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
4467   CHECK(CompileRun("named_names[0] == 'x'")->BooleanValue());
4468   CHECK(CompileRun(
4469       "instance_mirror.property('x').value().isError()")->BooleanValue());
4470 
4471   // Check that the message is that passed to the Error constructor.
4472   CHECK(CompileRun(
4473       "instance_mirror.property('x').value().message() == 'Error message'")->
4474           BooleanValue());
4475 }
4476 
4477 
4478 // Test that hidden properties object is not returned as an unnamed property
4479 // among regular properties.
4480 // See http://crbug.com/26491
TEST(NoHiddenProperties)4481 TEST(NoHiddenProperties) {
4482   // Create a V8 environment with debug access.
4483   v8::HandleScope scope;
4484   DebugLocalContext env;
4485   env.ExposeDebug();
4486 
4487   // Create an object in the global scope.
4488   const char* source = "var obj = {a: 1};";
4489   v8::Script::Compile(v8::String::New(source))->Run();
4490   v8::Local<v8::Object> obj = v8::Local<v8::Object>::Cast(
4491       env->Global()->Get(v8::String::New("obj")));
4492   // Set a hidden property on the object.
4493   obj->SetHiddenValue(v8::String::New("v8::test-debug::a"),
4494                       v8::Int32::New(11));
4495 
4496   // Get mirror for the object with property getter.
4497   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
4498   CHECK(CompileRun(
4499       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
4500   CompileRun("var named_names = obj_mirror.propertyNames();");
4501   // There should be exactly one property. But there is also an unnamed
4502   // property whose value is hidden properties dictionary. The latter
4503   // property should not be in the list of reguar properties.
4504   CHECK_EQ(1, CompileRun("named_names.length")->Int32Value());
4505   CHECK(CompileRun("named_names[0] == 'a'")->BooleanValue());
4506   CHECK(CompileRun(
4507       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
4508 
4509   // Object created by t0 will become hidden prototype of object 'obj'.
4510   v8::Handle<v8::FunctionTemplate> t0 = v8::FunctionTemplate::New();
4511   t0->InstanceTemplate()->Set(v8::String::New("b"), v8::Number::New(2));
4512   t0->SetHiddenPrototype(true);
4513   v8::Handle<v8::FunctionTemplate> t1 = v8::FunctionTemplate::New();
4514   t1->InstanceTemplate()->Set(v8::String::New("c"), v8::Number::New(3));
4515 
4516   // Create proto objects, add hidden properties to them and set them on
4517   // the global object.
4518   v8::Handle<v8::Object> protoObj = t0->GetFunction()->NewInstance();
4519   protoObj->SetHiddenValue(v8::String::New("v8::test-debug::b"),
4520                            v8::Int32::New(12));
4521   env->Global()->Set(v8::String::New("protoObj"), protoObj);
4522   v8::Handle<v8::Object> grandProtoObj = t1->GetFunction()->NewInstance();
4523   grandProtoObj->SetHiddenValue(v8::String::New("v8::test-debug::c"),
4524                                 v8::Int32::New(13));
4525   env->Global()->Set(v8::String::New("grandProtoObj"), grandProtoObj);
4526 
4527   // Setting prototypes: obj->protoObj->grandProtoObj
4528   protoObj->Set(v8::String::New("__proto__"), grandProtoObj);
4529   obj->Set(v8::String::New("__proto__"), protoObj);
4530 
4531   // Get mirror for the object with property getter.
4532   CompileRun("var obj_mirror = debug.MakeMirror(obj);");
4533   CHECK(CompileRun(
4534       "obj_mirror instanceof debug.ObjectMirror")->BooleanValue());
4535   CompileRun("var named_names = obj_mirror.propertyNames();");
4536   // There should be exactly two properties - one from the object itself and
4537   // another from its hidden prototype.
4538   CHECK_EQ(2, CompileRun("named_names.length")->Int32Value());
4539   CHECK(CompileRun("named_names.sort(); named_names[0] == 'a' &&"
4540                    "named_names[1] == 'b'")->BooleanValue());
4541   CHECK(CompileRun(
4542       "obj_mirror.property('a').value().value() == 1")->BooleanValue());
4543   CHECK(CompileRun(
4544       "obj_mirror.property('b').value().value() == 2")->BooleanValue());
4545 }
4546 
4547 
4548 // Multithreaded tests of JSON debugger protocol
4549 
4550 // Support classes
4551 
4552 // Provides synchronization between k threads, where k is an input to the
4553 // constructor.  The Wait() call blocks a thread until it is called for the
4554 // k'th time, then all calls return.  Each ThreadBarrier object can only
4555 // be used once.
4556 class ThreadBarrier {
4557  public:
4558   explicit ThreadBarrier(int num_threads);
4559   ~ThreadBarrier();
4560   void Wait();
4561  private:
4562   int num_threads_;
4563   int num_blocked_;
4564   v8::internal::Mutex* lock_;
4565   v8::internal::Semaphore* sem_;
4566   bool invalid_;
4567 };
4568 
ThreadBarrier(int num_threads)4569 ThreadBarrier::ThreadBarrier(int num_threads)
4570     : num_threads_(num_threads), num_blocked_(0) {
4571   lock_ = OS::CreateMutex();
4572   sem_ = OS::CreateSemaphore(0);
4573   invalid_ = false;  // A barrier may only be used once.  Then it is invalid.
4574 }
4575 
4576 // Do not call, due to race condition with Wait().
4577 // Could be resolved with Pthread condition variables.
~ThreadBarrier()4578 ThreadBarrier::~ThreadBarrier() {
4579   lock_->Lock();
4580   delete lock_;
4581   delete sem_;
4582 }
4583 
Wait()4584 void ThreadBarrier::Wait() {
4585   lock_->Lock();
4586   CHECK(!invalid_);
4587   if (num_blocked_ == num_threads_ - 1) {
4588     // Signal and unblock all waiting threads.
4589     for (int i = 0; i < num_threads_ - 1; ++i) {
4590       sem_->Signal();
4591     }
4592     invalid_ = true;
4593     printf("BARRIER\n\n");
4594     fflush(stdout);
4595     lock_->Unlock();
4596   } else {  // Wait for the semaphore.
4597     ++num_blocked_;
4598     lock_->Unlock();  // Potential race condition with destructor because
4599     sem_->Wait();  // these two lines are not atomic.
4600   }
4601 }
4602 
4603 // A set containing enough barriers and semaphores for any of the tests.
4604 class Barriers {
4605  public:
4606   Barriers();
4607   void Initialize();
4608   ThreadBarrier barrier_1;
4609   ThreadBarrier barrier_2;
4610   ThreadBarrier barrier_3;
4611   ThreadBarrier barrier_4;
4612   ThreadBarrier barrier_5;
4613   v8::internal::Semaphore* semaphore_1;
4614   v8::internal::Semaphore* semaphore_2;
4615 };
4616 
Barriers()4617 Barriers::Barriers() : barrier_1(2), barrier_2(2),
4618     barrier_3(2), barrier_4(2), barrier_5(2) {}
4619 
Initialize()4620 void Barriers::Initialize() {
4621   semaphore_1 = OS::CreateSemaphore(0);
4622   semaphore_2 = OS::CreateSemaphore(0);
4623 }
4624 
4625 
4626 // We match parts of the message to decide if it is a break message.
IsBreakEventMessage(char * message)4627 bool IsBreakEventMessage(char *message) {
4628   const char* type_event = "\"type\":\"event\"";
4629   const char* event_break = "\"event\":\"break\"";
4630   // Does the message contain both type:event and event:break?
4631   return strstr(message, type_event) != NULL &&
4632          strstr(message, event_break) != NULL;
4633 }
4634 
4635 
4636 // We match parts of the message to decide if it is a exception message.
IsExceptionEventMessage(char * message)4637 bool IsExceptionEventMessage(char *message) {
4638   const char* type_event = "\"type\":\"event\"";
4639   const char* event_exception = "\"event\":\"exception\"";
4640   // Does the message contain both type:event and event:exception?
4641   return strstr(message, type_event) != NULL &&
4642       strstr(message, event_exception) != NULL;
4643 }
4644 
4645 
4646 // We match the message wether it is an evaluate response message.
IsEvaluateResponseMessage(char * message)4647 bool IsEvaluateResponseMessage(char* message) {
4648   const char* type_response = "\"type\":\"response\"";
4649   const char* command_evaluate = "\"command\":\"evaluate\"";
4650   // Does the message contain both type:response and command:evaluate?
4651   return strstr(message, type_response) != NULL &&
4652          strstr(message, command_evaluate) != NULL;
4653 }
4654 
4655 
StringToInt(const char * s)4656 static int StringToInt(const char* s) {
4657   return atoi(s);  // NOLINT
4658 }
4659 
4660 
4661 // We match parts of the message to get evaluate result int value.
GetEvaluateIntResult(char * message)4662 int GetEvaluateIntResult(char *message) {
4663   const char* value = "\"value\":";
4664   char* pos = strstr(message, value);
4665   if (pos == NULL) {
4666     return -1;
4667   }
4668   int res = -1;
4669   res = StringToInt(pos + strlen(value));
4670   return res;
4671 }
4672 
4673 
4674 // We match parts of the message to get hit breakpoint id.
GetBreakpointIdFromBreakEventMessage(char * message)4675 int GetBreakpointIdFromBreakEventMessage(char *message) {
4676   const char* breakpoints = "\"breakpoints\":[";
4677   char* pos = strstr(message, breakpoints);
4678   if (pos == NULL) {
4679     return -1;
4680   }
4681   int res = -1;
4682   res = StringToInt(pos + strlen(breakpoints));
4683   return res;
4684 }
4685 
4686 
4687 // We match parts of the message to get total frames number.
GetTotalFramesInt(char * message)4688 int GetTotalFramesInt(char *message) {
4689   const char* prefix = "\"totalFrames\":";
4690   char* pos = strstr(message, prefix);
4691   if (pos == NULL) {
4692     return -1;
4693   }
4694   pos += strlen(prefix);
4695   int res = StringToInt(pos);
4696   return res;
4697 }
4698 
4699 
4700 // We match parts of the message to get source line.
GetSourceLineFromBreakEventMessage(char * message)4701 int GetSourceLineFromBreakEventMessage(char *message) {
4702   const char* source_line = "\"sourceLine\":";
4703   char* pos = strstr(message, source_line);
4704   if (pos == NULL) {
4705     return -1;
4706   }
4707   int res = -1;
4708   res = StringToInt(pos + strlen(source_line));
4709   return res;
4710 }
4711 
4712 /* Test MessageQueues */
4713 /* Tests the message queues that hold debugger commands and
4714  * response messages to the debugger.  Fills queues and makes
4715  * them grow.
4716  */
4717 Barriers message_queue_barriers;
4718 
4719 // This is the debugger thread, that executes no v8 calls except
4720 // placing JSON debugger commands in the queue.
4721 class MessageQueueDebuggerThread : public v8::internal::Thread {
4722  public:
MessageQueueDebuggerThread(v8::internal::Isolate * isolate)4723   explicit MessageQueueDebuggerThread(v8::internal::Isolate* isolate)
4724       : Thread(isolate, "MessageQueueDebuggerThread") { }
4725   void Run();
4726 };
4727 
MessageHandler(const uint16_t * message,int length,v8::Debug::ClientData * client_data)4728 static void MessageHandler(const uint16_t* message, int length,
4729                            v8::Debug::ClientData* client_data) {
4730   static char print_buffer[1000];
4731   Utf16ToAscii(message, length, print_buffer);
4732   if (IsBreakEventMessage(print_buffer)) {
4733     // Lets test script wait until break occurs to send commands.
4734     // Signals when a break is reported.
4735     message_queue_barriers.semaphore_2->Signal();
4736   }
4737 
4738   // Allow message handler to block on a semaphore, to test queueing of
4739   // messages while blocked.
4740   message_queue_barriers.semaphore_1->Wait();
4741 }
4742 
Run()4743 void MessageQueueDebuggerThread::Run() {
4744   const int kBufferSize = 1000;
4745   uint16_t buffer_1[kBufferSize];
4746   uint16_t buffer_2[kBufferSize];
4747   const char* command_1 =
4748       "{\"seq\":117,"
4749        "\"type\":\"request\","
4750        "\"command\":\"evaluate\","
4751        "\"arguments\":{\"expression\":\"1+2\"}}";
4752   const char* command_2 =
4753     "{\"seq\":118,"
4754      "\"type\":\"request\","
4755      "\"command\":\"evaluate\","
4756      "\"arguments\":{\"expression\":\"1+a\"}}";
4757   const char* command_3 =
4758     "{\"seq\":119,"
4759      "\"type\":\"request\","
4760      "\"command\":\"evaluate\","
4761      "\"arguments\":{\"expression\":\"c.d * b\"}}";
4762   const char* command_continue =
4763     "{\"seq\":106,"
4764      "\"type\":\"request\","
4765      "\"command\":\"continue\"}";
4766   const char* command_single_step =
4767     "{\"seq\":107,"
4768      "\"type\":\"request\","
4769      "\"command\":\"continue\","
4770      "\"arguments\":{\"stepaction\":\"next\"}}";
4771 
4772   /* Interleaved sequence of actions by the two threads:*/
4773   // Main thread compiles and runs source_1
4774   message_queue_barriers.semaphore_1->Signal();
4775   message_queue_barriers.barrier_1.Wait();
4776   // Post 6 commands, filling the command queue and making it expand.
4777   // These calls return immediately, but the commands stay on the queue
4778   // until the execution of source_2.
4779   // Note: AsciiToUtf16 executes before SendCommand, so command is copied
4780   // to buffer before buffer is sent to SendCommand.
4781   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4782   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4783   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4784   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4785   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4786   message_queue_barriers.barrier_2.Wait();
4787   // Main thread compiles and runs source_2.
4788   // Queued commands are executed at the start of compilation of source_2(
4789   // beforeCompile event).
4790   // Free the message handler to process all the messages from the queue. 7
4791   // messages are expected: 2 afterCompile events and 5 responses.
4792   // All the commands added so far will fail to execute as long as call stack
4793   // is empty on beforeCompile event.
4794   for (int i = 0; i < 6 ; ++i) {
4795     message_queue_barriers.semaphore_1->Signal();
4796   }
4797   message_queue_barriers.barrier_3.Wait();
4798   // Main thread compiles and runs source_3.
4799   // Don't stop in the afterCompile handler.
4800   message_queue_barriers.semaphore_1->Signal();
4801   // source_3 includes a debugger statement, which causes a break event.
4802   // Wait on break event from hitting "debugger" statement
4803   message_queue_barriers.semaphore_2->Wait();
4804   // These should execute after the "debugger" statement in source_2
4805   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_1, buffer_1));
4806   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_2, buffer_2));
4807   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_3, buffer_2));
4808   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_single_step, buffer_2));
4809   // Run after 2 break events, 4 responses.
4810   for (int i = 0; i < 6 ; ++i) {
4811     message_queue_barriers.semaphore_1->Signal();
4812   }
4813   // Wait on break event after a single step executes.
4814   message_queue_barriers.semaphore_2->Wait();
4815   v8::Debug::SendCommand(buffer_1, AsciiToUtf16(command_2, buffer_1));
4816   v8::Debug::SendCommand(buffer_2, AsciiToUtf16(command_continue, buffer_2));
4817   // Run after 2 responses.
4818   for (int i = 0; i < 2 ; ++i) {
4819     message_queue_barriers.semaphore_1->Signal();
4820   }
4821   // Main thread continues running source_3 to end, waits for this thread.
4822 }
4823 
4824 
4825 // This thread runs the v8 engine.
TEST(MessageQueues)4826 TEST(MessageQueues) {
4827   MessageQueueDebuggerThread message_queue_debugger_thread(
4828       i::Isolate::Current());
4829 
4830   // Create a V8 environment
4831   v8::HandleScope scope;
4832   DebugLocalContext env;
4833   message_queue_barriers.Initialize();
4834   v8::Debug::SetMessageHandler(MessageHandler);
4835   message_queue_debugger_thread.Start();
4836 
4837   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4838   const char* source_2 = "e = 17;";
4839   const char* source_3 = "a = 4; debugger; a = 5; a = 6; a = 7;";
4840 
4841   // See MessageQueueDebuggerThread::Run for interleaved sequence of
4842   // API calls and events in the two threads.
4843   CompileRun(source_1);
4844   message_queue_barriers.barrier_1.Wait();
4845   message_queue_barriers.barrier_2.Wait();
4846   CompileRun(source_2);
4847   message_queue_barriers.barrier_3.Wait();
4848   CompileRun(source_3);
4849   message_queue_debugger_thread.Join();
4850   fflush(stdout);
4851 }
4852 
4853 
4854 class TestClientData : public v8::Debug::ClientData {
4855  public:
TestClientData()4856   TestClientData() {
4857     constructor_call_counter++;
4858   }
~TestClientData()4859   virtual ~TestClientData() {
4860     destructor_call_counter++;
4861   }
4862 
ResetCounters()4863   static void ResetCounters() {
4864     constructor_call_counter = 0;
4865     destructor_call_counter = 0;
4866   }
4867 
4868   static int constructor_call_counter;
4869   static int destructor_call_counter;
4870 };
4871 
4872 int TestClientData::constructor_call_counter = 0;
4873 int TestClientData::destructor_call_counter = 0;
4874 
4875 
4876 // Tests that MessageQueue doesn't destroy client data when expands and
4877 // does destroy when it dies.
TEST(MessageQueueExpandAndDestroy)4878 TEST(MessageQueueExpandAndDestroy) {
4879   TestClientData::ResetCounters();
4880   { // Create a scope for the queue.
4881     CommandMessageQueue queue(1);
4882     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4883                                   new TestClientData()));
4884     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4885                                   new TestClientData()));
4886     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4887                                   new TestClientData()));
4888     CHECK_EQ(0, TestClientData::destructor_call_counter);
4889     queue.Get().Dispose();
4890     CHECK_EQ(1, TestClientData::destructor_call_counter);
4891     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4892                                   new TestClientData()));
4893     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4894                                   new TestClientData()));
4895     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4896                                   new TestClientData()));
4897     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4898                                   new TestClientData()));
4899     queue.Put(CommandMessage::New(Vector<uint16_t>::empty(),
4900                                   new TestClientData()));
4901     CHECK_EQ(1, TestClientData::destructor_call_counter);
4902     queue.Get().Dispose();
4903     CHECK_EQ(2, TestClientData::destructor_call_counter);
4904   }
4905   // All the client data should be destroyed when the queue is destroyed.
4906   CHECK_EQ(TestClientData::destructor_call_counter,
4907            TestClientData::destructor_call_counter);
4908 }
4909 
4910 
4911 static int handled_client_data_instances_count = 0;
MessageHandlerCountingClientData(const v8::Debug::Message & message)4912 static void MessageHandlerCountingClientData(
4913     const v8::Debug::Message& message) {
4914   if (message.GetClientData() != NULL) {
4915     handled_client_data_instances_count++;
4916   }
4917 }
4918 
4919 
4920 // Tests that all client data passed to the debugger are sent to the handler.
TEST(SendClientDataToHandler)4921 TEST(SendClientDataToHandler) {
4922   // Create a V8 environment
4923   v8::HandleScope scope;
4924   DebugLocalContext env;
4925   TestClientData::ResetCounters();
4926   handled_client_data_instances_count = 0;
4927   v8::Debug::SetMessageHandler2(MessageHandlerCountingClientData);
4928   const char* source_1 = "a = 3; b = 4; c = new Object(); c.d = 5;";
4929   const int kBufferSize = 1000;
4930   uint16_t buffer[kBufferSize];
4931   const char* command_1 =
4932       "{\"seq\":117,"
4933        "\"type\":\"request\","
4934        "\"command\":\"evaluate\","
4935        "\"arguments\":{\"expression\":\"1+2\"}}";
4936   const char* command_2 =
4937     "{\"seq\":118,"
4938      "\"type\":\"request\","
4939      "\"command\":\"evaluate\","
4940      "\"arguments\":{\"expression\":\"1+a\"}}";
4941   const char* command_continue =
4942     "{\"seq\":106,"
4943      "\"type\":\"request\","
4944      "\"command\":\"continue\"}";
4945 
4946   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer),
4947                          new TestClientData());
4948   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer), NULL);
4949   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4950                          new TestClientData());
4951   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer),
4952                          new TestClientData());
4953   // All the messages will be processed on beforeCompile event.
4954   CompileRun(source_1);
4955   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
4956   CHECK_EQ(3, TestClientData::constructor_call_counter);
4957   CHECK_EQ(TestClientData::constructor_call_counter,
4958            handled_client_data_instances_count);
4959   CHECK_EQ(TestClientData::constructor_call_counter,
4960            TestClientData::destructor_call_counter);
4961 }
4962 
4963 
4964 /* Test ThreadedDebugging */
4965 /* This test interrupts a running infinite loop that is
4966  * occupying the v8 thread by a break command from the
4967  * debugger thread.  It then changes the value of a
4968  * global object, to make the loop terminate.
4969  */
4970 
4971 Barriers threaded_debugging_barriers;
4972 
4973 class V8Thread : public v8::internal::Thread {
4974  public:
V8Thread(v8::internal::Isolate * isolate)4975   explicit V8Thread(v8::internal::Isolate* isolate)
4976       : Thread(isolate, "V8Thread") { }
4977   void Run();
4978 };
4979 
4980 class DebuggerThread : public v8::internal::Thread {
4981  public:
DebuggerThread(v8::internal::Isolate * isolate)4982   explicit DebuggerThread(v8::internal::Isolate* isolate)
4983       : Thread(isolate, "DebuggerThread") { }
4984   void Run();
4985 };
4986 
4987 
ThreadedAtBarrier1(const v8::Arguments & args)4988 static v8::Handle<v8::Value> ThreadedAtBarrier1(const v8::Arguments& args) {
4989   threaded_debugging_barriers.barrier_1.Wait();
4990   return v8::Undefined();
4991 }
4992 
4993 
ThreadedMessageHandler(const v8::Debug::Message & message)4994 static void ThreadedMessageHandler(const v8::Debug::Message& message) {
4995   static char print_buffer[1000];
4996   v8::String::Value json(message.GetJSON());
4997   Utf16ToAscii(*json, json.length(), print_buffer);
4998   if (IsBreakEventMessage(print_buffer)) {
4999     // Check that we are inside the while loop.
5000     int source_line = GetSourceLineFromBreakEventMessage(print_buffer);
5001     CHECK(8 <= source_line && source_line <= 13);
5002     threaded_debugging_barriers.barrier_2.Wait();
5003   }
5004 }
5005 
5006 
Run()5007 void V8Thread::Run() {
5008   const char* source =
5009       "flag = true;\n"
5010       "function bar( new_value ) {\n"
5011       "  flag = new_value;\n"
5012       "  return \"Return from bar(\" + new_value + \")\";\n"
5013       "}\n"
5014       "\n"
5015       "function foo() {\n"
5016       "  var x = 1;\n"
5017       "  while ( flag == true ) {\n"
5018       "    if ( x == 1 ) {\n"
5019       "      ThreadedAtBarrier1();\n"
5020       "    }\n"
5021       "    x = x + 1;\n"
5022       "  }\n"
5023       "}\n"
5024       "\n"
5025       "foo();\n";
5026 
5027   v8::HandleScope scope;
5028   DebugLocalContext env;
5029   v8::Debug::SetMessageHandler2(&ThreadedMessageHandler);
5030   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
5031   global_template->Set(v8::String::New("ThreadedAtBarrier1"),
5032                        v8::FunctionTemplate::New(ThreadedAtBarrier1));
5033   v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
5034   v8::Context::Scope context_scope(context);
5035 
5036   CompileRun(source);
5037 }
5038 
Run()5039 void DebuggerThread::Run() {
5040   const int kBufSize = 1000;
5041   uint16_t buffer[kBufSize];
5042 
5043   const char* command_1 = "{\"seq\":102,"
5044       "\"type\":\"request\","
5045       "\"command\":\"evaluate\","
5046       "\"arguments\":{\"expression\":\"bar(false)\"}}";
5047   const char* command_2 = "{\"seq\":103,"
5048       "\"type\":\"request\","
5049       "\"command\":\"continue\"}";
5050 
5051   threaded_debugging_barriers.barrier_1.Wait();
5052   v8::Debug::DebugBreak();
5053   threaded_debugging_barriers.barrier_2.Wait();
5054   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
5055   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
5056 }
5057 
5058 
TEST(ThreadedDebugging)5059 TEST(ThreadedDebugging) {
5060   DebuggerThread debugger_thread(i::Isolate::Current());
5061   V8Thread v8_thread(i::Isolate::Current());
5062 
5063   // Create a V8 environment
5064   threaded_debugging_barriers.Initialize();
5065 
5066   v8_thread.Start();
5067   debugger_thread.Start();
5068 
5069   v8_thread.Join();
5070   debugger_thread.Join();
5071 }
5072 
5073 /* Test RecursiveBreakpoints */
5074 /* In this test, the debugger evaluates a function with a breakpoint, after
5075  * hitting a breakpoint in another function.  We do this with both values
5076  * of the flag enabling recursive breakpoints, and verify that the second
5077  * breakpoint is hit when enabled, and missed when disabled.
5078  */
5079 
5080 class BreakpointsV8Thread : public v8::internal::Thread {
5081  public:
BreakpointsV8Thread(v8::internal::Isolate * isolate)5082   explicit BreakpointsV8Thread(v8::internal::Isolate* isolate)
5083       : Thread(isolate, "BreakpointsV8Thread") { }
5084   void Run();
5085 };
5086 
5087 class BreakpointsDebuggerThread : public v8::internal::Thread {
5088  public:
BreakpointsDebuggerThread(v8::internal::Isolate * isolate,bool global_evaluate)5089   explicit BreakpointsDebuggerThread(v8::internal::Isolate* isolate,
5090                                      bool global_evaluate)
5091       : Thread(isolate, "BreakpointsDebuggerThread"),
5092         global_evaluate_(global_evaluate) {}
5093   void Run();
5094 
5095  private:
5096   bool global_evaluate_;
5097 };
5098 
5099 
5100 Barriers* breakpoints_barriers;
5101 int break_event_breakpoint_id;
5102 int evaluate_int_result;
5103 
BreakpointsMessageHandler(const v8::Debug::Message & message)5104 static void BreakpointsMessageHandler(const v8::Debug::Message& message) {
5105   static char print_buffer[1000];
5106   v8::String::Value json(message.GetJSON());
5107   Utf16ToAscii(*json, json.length(), print_buffer);
5108 
5109   if (IsBreakEventMessage(print_buffer)) {
5110     break_event_breakpoint_id =
5111         GetBreakpointIdFromBreakEventMessage(print_buffer);
5112     breakpoints_barriers->semaphore_1->Signal();
5113   } else if (IsEvaluateResponseMessage(print_buffer)) {
5114     evaluate_int_result = GetEvaluateIntResult(print_buffer);
5115     breakpoints_barriers->semaphore_1->Signal();
5116   }
5117 }
5118 
5119 
Run()5120 void BreakpointsV8Thread::Run() {
5121   const char* source_1 = "var y_global = 3;\n"
5122     "function cat( new_value ) {\n"
5123     "  var x = new_value;\n"
5124     "  y_global = y_global + 4;\n"
5125     "  x = 3 * x + 1;\n"
5126     "  y_global = y_global + 5;\n"
5127     "  return x;\n"
5128     "}\n"
5129     "\n"
5130     "function dog() {\n"
5131     "  var x = 1;\n"
5132     "  x = y_global;"
5133     "  var z = 3;"
5134     "  x += 100;\n"
5135     "  return x;\n"
5136     "}\n"
5137     "\n";
5138   const char* source_2 = "cat(17);\n"
5139     "cat(19);\n";
5140 
5141   v8::HandleScope scope;
5142   DebugLocalContext env;
5143   v8::Debug::SetMessageHandler2(&BreakpointsMessageHandler);
5144 
5145   CompileRun(source_1);
5146   breakpoints_barriers->barrier_1.Wait();
5147   breakpoints_barriers->barrier_2.Wait();
5148   CompileRun(source_2);
5149 }
5150 
5151 
Run()5152 void BreakpointsDebuggerThread::Run() {
5153   const int kBufSize = 1000;
5154   uint16_t buffer[kBufSize];
5155 
5156   const char* command_1 = "{\"seq\":101,"
5157       "\"type\":\"request\","
5158       "\"command\":\"setbreakpoint\","
5159       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
5160   const char* command_2 = "{\"seq\":102,"
5161       "\"type\":\"request\","
5162       "\"command\":\"setbreakpoint\","
5163       "\"arguments\":{\"type\":\"function\",\"target\":\"dog\",\"line\":3}}";
5164   const char* command_3;
5165   if (this->global_evaluate_) {
5166     command_3 = "{\"seq\":103,"
5167         "\"type\":\"request\","
5168         "\"command\":\"evaluate\","
5169         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false,"
5170         "\"global\":true}}";
5171   } else {
5172     command_3 = "{\"seq\":103,"
5173         "\"type\":\"request\","
5174         "\"command\":\"evaluate\","
5175         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":false}}";
5176   }
5177   const char* command_4;
5178   if (this->global_evaluate_) {
5179     command_4 = "{\"seq\":104,"
5180         "\"type\":\"request\","
5181         "\"command\":\"evaluate\","
5182         "\"arguments\":{\"expression\":\"100 + 8\",\"disable_break\":true,"
5183         "\"global\":true}}";
5184   } else {
5185     command_4 = "{\"seq\":104,"
5186         "\"type\":\"request\","
5187         "\"command\":\"evaluate\","
5188         "\"arguments\":{\"expression\":\"x + 1\",\"disable_break\":true}}";
5189   }
5190   const char* command_5 = "{\"seq\":105,"
5191       "\"type\":\"request\","
5192       "\"command\":\"continue\"}";
5193   const char* command_6 = "{\"seq\":106,"
5194       "\"type\":\"request\","
5195       "\"command\":\"continue\"}";
5196   const char* command_7;
5197   if (this->global_evaluate_) {
5198     command_7 = "{\"seq\":107,"
5199         "\"type\":\"request\","
5200         "\"command\":\"evaluate\","
5201         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true,"
5202         "\"global\":true}}";
5203   } else {
5204     command_7 = "{\"seq\":107,"
5205         "\"type\":\"request\","
5206         "\"command\":\"evaluate\","
5207         "\"arguments\":{\"expression\":\"dog()\",\"disable_break\":true}}";
5208   }
5209   const char* command_8 = "{\"seq\":108,"
5210       "\"type\":\"request\","
5211       "\"command\":\"continue\"}";
5212 
5213 
5214   // v8 thread initializes, runs source_1
5215   breakpoints_barriers->barrier_1.Wait();
5216   // 1:Set breakpoint in cat() (will get id 1).
5217   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
5218   // 2:Set breakpoint in dog() (will get id 2).
5219   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
5220   breakpoints_barriers->barrier_2.Wait();
5221   // V8 thread starts compiling source_2.
5222   // Automatic break happens, to run queued commands
5223   // breakpoints_barriers->semaphore_1->Wait();
5224   // Commands 1 through 3 run, thread continues.
5225   // v8 thread runs source_2 to breakpoint in cat().
5226   // message callback receives break event.
5227   breakpoints_barriers->semaphore_1->Wait();
5228   // Must have hit breakpoint #1.
5229   CHECK_EQ(1, break_event_breakpoint_id);
5230   // 4:Evaluate dog() (which has a breakpoint).
5231   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_3, buffer));
5232   // V8 thread hits breakpoint in dog().
5233   breakpoints_barriers->semaphore_1->Wait();  // wait for break event
5234   // Must have hit breakpoint #2.
5235   CHECK_EQ(2, break_event_breakpoint_id);
5236   // 5:Evaluate (x + 1).
5237   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_4, buffer));
5238   // Evaluate (x + 1) finishes.
5239   breakpoints_barriers->semaphore_1->Wait();
5240   // Must have result 108.
5241   CHECK_EQ(108, evaluate_int_result);
5242   // 6:Continue evaluation of dog().
5243   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_5, buffer));
5244   // Evaluate dog() finishes.
5245   breakpoints_barriers->semaphore_1->Wait();
5246   // Must have result 107.
5247   CHECK_EQ(107, evaluate_int_result);
5248   // 7:Continue evaluation of source_2, finish cat(17), hit breakpoint
5249   // in cat(19).
5250   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_6, buffer));
5251   // Message callback gets break event.
5252   breakpoints_barriers->semaphore_1->Wait();  // wait for break event
5253   // Must have hit breakpoint #1.
5254   CHECK_EQ(1, break_event_breakpoint_id);
5255   // 8: Evaluate dog() with breaks disabled.
5256   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_7, buffer));
5257   // Evaluate dog() finishes.
5258   breakpoints_barriers->semaphore_1->Wait();
5259   // Must have result 116.
5260   CHECK_EQ(116, evaluate_int_result);
5261   // 9: Continue evaluation of source2, reach end.
5262   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_8, buffer));
5263 }
5264 
TestRecursiveBreakpointsGeneric(bool global_evaluate)5265 void TestRecursiveBreakpointsGeneric(bool global_evaluate) {
5266   i::FLAG_debugger_auto_break = true;
5267 
5268   BreakpointsDebuggerThread breakpoints_debugger_thread(i::Isolate::Current(),
5269       global_evaluate);
5270   BreakpointsV8Thread breakpoints_v8_thread(i::Isolate::Current());
5271 
5272   // Create a V8 environment
5273   Barriers stack_allocated_breakpoints_barriers;
5274   stack_allocated_breakpoints_barriers.Initialize();
5275   breakpoints_barriers = &stack_allocated_breakpoints_barriers;
5276 
5277   breakpoints_v8_thread.Start();
5278   breakpoints_debugger_thread.Start();
5279 
5280   breakpoints_v8_thread.Join();
5281   breakpoints_debugger_thread.Join();
5282 }
5283 
TEST(RecursiveBreakpoints)5284 TEST(RecursiveBreakpoints) {
5285   TestRecursiveBreakpointsGeneric(false);
5286 }
5287 
TEST(RecursiveBreakpointsGlobal)5288 TEST(RecursiveBreakpointsGlobal) {
5289   TestRecursiveBreakpointsGeneric(true);
5290 }
5291 
5292 
DummyDebugEventListener(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)5293 static void DummyDebugEventListener(v8::DebugEvent event,
5294                                     v8::Handle<v8::Object> exec_state,
5295                                     v8::Handle<v8::Object> event_data,
5296                                     v8::Handle<v8::Value> data) {
5297 }
5298 
5299 
TEST(SetDebugEventListenerOnUninitializedVM)5300 TEST(SetDebugEventListenerOnUninitializedVM) {
5301   v8::Debug::SetDebugEventListener(DummyDebugEventListener);
5302 }
5303 
5304 
DummyMessageHandler(const v8::Debug::Message & message)5305 static void DummyMessageHandler(const v8::Debug::Message& message) {
5306 }
5307 
5308 
TEST(SetMessageHandlerOnUninitializedVM)5309 TEST(SetMessageHandlerOnUninitializedVM) {
5310   v8::Debug::SetMessageHandler2(DummyMessageHandler);
5311 }
5312 
5313 
TEST(DebugBreakOnUninitializedVM)5314 TEST(DebugBreakOnUninitializedVM) {
5315   v8::Debug::DebugBreak();
5316 }
5317 
5318 
TEST(SendCommandToUninitializedVM)5319 TEST(SendCommandToUninitializedVM) {
5320   const char* dummy_command = "{}";
5321   uint16_t dummy_buffer[80];
5322   int dummy_length = AsciiToUtf16(dummy_command, dummy_buffer);
5323   v8::Debug::SendCommand(dummy_buffer, dummy_length);
5324 }
5325 
5326 
5327 // Source for a JavaScript function which returns the data parameter of a
5328 // function called in the context of the debugger. If no data parameter is
5329 // passed it throws an exception.
5330 static const char* debugger_call_with_data_source =
5331     "function debugger_call_with_data(exec_state, data) {"
5332     "  if (data) return data;"
5333     "  throw 'No data!'"
5334     "}";
5335 v8::Handle<v8::Function> debugger_call_with_data;
5336 
5337 
5338 // Source for a JavaScript function which returns the data parameter of a
5339 // function called in the context of the debugger. If no data parameter is
5340 // passed it throws an exception.
5341 static const char* debugger_call_with_closure_source =
5342     "var x = 3;"
5343     "(function (exec_state) {"
5344     "  if (exec_state.y) return x - 1;"
5345     "  exec_state.y = x;"
5346     "  return exec_state.y"
5347     "})";
5348 v8::Handle<v8::Function> debugger_call_with_closure;
5349 
5350 // Function to retrieve the number of JavaScript frames by calling a JavaScript
5351 // in the debugger.
CheckFrameCount(const v8::Arguments & args)5352 static v8::Handle<v8::Value> CheckFrameCount(const v8::Arguments& args) {
5353   CHECK(v8::Debug::Call(frame_count)->IsNumber());
5354   CHECK_EQ(args[0]->Int32Value(),
5355            v8::Debug::Call(frame_count)->Int32Value());
5356   return v8::Undefined();
5357 }
5358 
5359 
5360 // Function to retrieve the source line of the top JavaScript frame by calling a
5361 // JavaScript function in the debugger.
CheckSourceLine(const v8::Arguments & args)5362 static v8::Handle<v8::Value> CheckSourceLine(const v8::Arguments& args) {
5363   CHECK(v8::Debug::Call(frame_source_line)->IsNumber());
5364   CHECK_EQ(args[0]->Int32Value(),
5365            v8::Debug::Call(frame_source_line)->Int32Value());
5366   return v8::Undefined();
5367 }
5368 
5369 
5370 // Function to test passing an additional parameter to a JavaScript function
5371 // called in the debugger. It also tests that functions called in the debugger
5372 // can throw exceptions.
CheckDataParameter(const v8::Arguments & args)5373 static v8::Handle<v8::Value> CheckDataParameter(const v8::Arguments& args) {
5374   v8::Handle<v8::String> data = v8::String::New("Test");
5375   CHECK(v8::Debug::Call(debugger_call_with_data, data)->IsString());
5376 
5377   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
5378   CHECK(v8::Debug::Call(debugger_call_with_data).IsEmpty());
5379 
5380   v8::TryCatch catcher;
5381   v8::Debug::Call(debugger_call_with_data);
5382   CHECK(catcher.HasCaught());
5383   CHECK(catcher.Exception()->IsString());
5384 
5385   return v8::Undefined();
5386 }
5387 
5388 
5389 // Function to test using a JavaScript with closure in the debugger.
CheckClosure(const v8::Arguments & args)5390 static v8::Handle<v8::Value> CheckClosure(const v8::Arguments& args) {
5391   CHECK(v8::Debug::Call(debugger_call_with_closure)->IsNumber());
5392   CHECK_EQ(3, v8::Debug::Call(debugger_call_with_closure)->Int32Value());
5393   return v8::Undefined();
5394 }
5395 
5396 
5397 // Test functions called through the debugger.
TEST(CallFunctionInDebugger)5398 TEST(CallFunctionInDebugger) {
5399   // Create and enter a context with the functions CheckFrameCount,
5400   // CheckSourceLine and CheckDataParameter installed.
5401   v8::HandleScope scope;
5402   v8::Handle<v8::ObjectTemplate> global_template = v8::ObjectTemplate::New();
5403   global_template->Set(v8::String::New("CheckFrameCount"),
5404                        v8::FunctionTemplate::New(CheckFrameCount));
5405   global_template->Set(v8::String::New("CheckSourceLine"),
5406                        v8::FunctionTemplate::New(CheckSourceLine));
5407   global_template->Set(v8::String::New("CheckDataParameter"),
5408                        v8::FunctionTemplate::New(CheckDataParameter));
5409   global_template->Set(v8::String::New("CheckClosure"),
5410                        v8::FunctionTemplate::New(CheckClosure));
5411   v8::Handle<v8::Context> context = v8::Context::New(NULL, global_template);
5412   v8::Context::Scope context_scope(context);
5413 
5414   // Compile a function for checking the number of JavaScript frames.
5415   v8::Script::Compile(v8::String::New(frame_count_source))->Run();
5416   frame_count = v8::Local<v8::Function>::Cast(
5417       context->Global()->Get(v8::String::New("frame_count")));
5418 
5419   // Compile a function for returning the source line for the top frame.
5420   v8::Script::Compile(v8::String::New(frame_source_line_source))->Run();
5421   frame_source_line = v8::Local<v8::Function>::Cast(
5422       context->Global()->Get(v8::String::New("frame_source_line")));
5423 
5424   // Compile a function returning the data parameter.
5425   v8::Script::Compile(v8::String::New(debugger_call_with_data_source))->Run();
5426   debugger_call_with_data = v8::Local<v8::Function>::Cast(
5427       context->Global()->Get(v8::String::New("debugger_call_with_data")));
5428 
5429   // Compile a function capturing closure.
5430   debugger_call_with_closure = v8::Local<v8::Function>::Cast(
5431       v8::Script::Compile(
5432           v8::String::New(debugger_call_with_closure_source))->Run());
5433 
5434   // Calling a function through the debugger returns 0 frames if there are
5435   // no JavaScript frames.
5436   CHECK_EQ(v8::Integer::New(0), v8::Debug::Call(frame_count));
5437 
5438   // Test that the number of frames can be retrieved.
5439   v8::Script::Compile(v8::String::New("CheckFrameCount(1)"))->Run();
5440   v8::Script::Compile(v8::String::New("function f() {"
5441                                       "  CheckFrameCount(2);"
5442                                       "}; f()"))->Run();
5443 
5444   // Test that the source line can be retrieved.
5445   v8::Script::Compile(v8::String::New("CheckSourceLine(0)"))->Run();
5446   v8::Script::Compile(v8::String::New("function f() {\n"
5447                                       "  CheckSourceLine(1)\n"
5448                                       "  CheckSourceLine(2)\n"
5449                                       "  CheckSourceLine(3)\n"
5450                                       "}; f()"))->Run();
5451 
5452   // Test that a parameter can be passed to a function called in the debugger.
5453   v8::Script::Compile(v8::String::New("CheckDataParameter()"))->Run();
5454 
5455   // Test that a function with closure can be run in the debugger.
5456   v8::Script::Compile(v8::String::New("CheckClosure()"))->Run();
5457 
5458 
5459   // Test that the source line is correct when there is a line offset.
5460   v8::ScriptOrigin origin(v8::String::New("test"),
5461                           v8::Integer::New(7));
5462   v8::Script::Compile(v8::String::New("CheckSourceLine(7)"), &origin)->Run();
5463   v8::Script::Compile(v8::String::New("function f() {\n"
5464                                       "  CheckSourceLine(8)\n"
5465                                       "  CheckSourceLine(9)\n"
5466                                       "  CheckSourceLine(10)\n"
5467                                       "}; f()"), &origin)->Run();
5468 }
5469 
5470 
5471 // Debugger message handler which counts the number of breaks.
5472 static void SendContinueCommand();
MessageHandlerBreakPointHitCount(const v8::Debug::Message & message)5473 static void MessageHandlerBreakPointHitCount(
5474     const v8::Debug::Message& message) {
5475   if (message.IsEvent() && message.GetEvent() == v8::Break) {
5476     // Count the number of breaks.
5477     break_point_hit_count++;
5478 
5479     SendContinueCommand();
5480   }
5481 }
5482 
5483 
5484 // Test that clearing the debug event listener actually clears all break points
5485 // and related information.
TEST(DebuggerUnload)5486 TEST(DebuggerUnload) {
5487   DebugLocalContext env;
5488 
5489   // Check debugger is unloaded before it is used.
5490   CheckDebuggerUnloaded();
5491 
5492   // Set a debug event listener.
5493   break_point_hit_count = 0;
5494   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
5495                                    v8::Undefined());
5496   {
5497     v8::HandleScope scope;
5498     // Create a couple of functions for the test.
5499     v8::Local<v8::Function> foo =
5500         CompileFunction(&env, "function foo(){x=1}", "foo");
5501     v8::Local<v8::Function> bar =
5502         CompileFunction(&env, "function bar(){y=2}", "bar");
5503 
5504     // Set some break points.
5505     SetBreakPoint(foo, 0);
5506     SetBreakPoint(foo, 4);
5507     SetBreakPoint(bar, 0);
5508     SetBreakPoint(bar, 4);
5509 
5510     // Make sure that the break points are there.
5511     break_point_hit_count = 0;
5512     foo->Call(env->Global(), 0, NULL);
5513     CHECK_EQ(2, break_point_hit_count);
5514     bar->Call(env->Global(), 0, NULL);
5515     CHECK_EQ(4, break_point_hit_count);
5516   }
5517 
5518   // Remove the debug event listener without clearing breakpoints. Do this
5519   // outside a handle scope.
5520   v8::Debug::SetDebugEventListener(NULL);
5521   CheckDebuggerUnloaded(true);
5522 
5523   // Now set a debug message handler.
5524   break_point_hit_count = 0;
5525   v8::Debug::SetMessageHandler2(MessageHandlerBreakPointHitCount);
5526   {
5527     v8::HandleScope scope;
5528 
5529     // Get the test functions again.
5530     v8::Local<v8::Function> foo =
5531       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
5532     v8::Local<v8::Function> bar =
5533       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("foo")));
5534 
5535     foo->Call(env->Global(), 0, NULL);
5536     CHECK_EQ(0, break_point_hit_count);
5537 
5538     // Set break points and run again.
5539     SetBreakPoint(foo, 0);
5540     SetBreakPoint(foo, 4);
5541     foo->Call(env->Global(), 0, NULL);
5542     CHECK_EQ(2, break_point_hit_count);
5543   }
5544 
5545   // Remove the debug message handler without clearing breakpoints. Do this
5546   // outside a handle scope.
5547   v8::Debug::SetMessageHandler2(NULL);
5548   CheckDebuggerUnloaded(true);
5549 }
5550 
5551 
5552 // Sends continue command to the debugger.
SendContinueCommand()5553 static void SendContinueCommand() {
5554   const int kBufferSize = 1000;
5555   uint16_t buffer[kBufferSize];
5556   const char* command_continue =
5557     "{\"seq\":0,"
5558      "\"type\":\"request\","
5559      "\"command\":\"continue\"}";
5560 
5561   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_continue, buffer));
5562 }
5563 
5564 
5565 // Debugger message handler which counts the number of times it is called.
5566 static int message_handler_hit_count = 0;
MessageHandlerHitCount(const v8::Debug::Message & message)5567 static void MessageHandlerHitCount(const v8::Debug::Message& message) {
5568   message_handler_hit_count++;
5569 
5570   static char print_buffer[1000];
5571   v8::String::Value json(message.GetJSON());
5572   Utf16ToAscii(*json, json.length(), print_buffer);
5573   if (IsExceptionEventMessage(print_buffer)) {
5574     // Send a continue command for exception events.
5575     SendContinueCommand();
5576   }
5577 }
5578 
5579 
5580 // Test clearing the debug message handler.
TEST(DebuggerClearMessageHandler)5581 TEST(DebuggerClearMessageHandler) {
5582   v8::HandleScope scope;
5583   DebugLocalContext env;
5584 
5585   // Check debugger is unloaded before it is used.
5586   CheckDebuggerUnloaded();
5587 
5588   // Set a debug message handler.
5589   v8::Debug::SetMessageHandler2(MessageHandlerHitCount);
5590 
5591   // Run code to throw a unhandled exception. This should end up in the message
5592   // handler.
5593   CompileRun("throw 1");
5594 
5595   // The message handler should be called.
5596   CHECK_GT(message_handler_hit_count, 0);
5597 
5598   // Clear debug message handler.
5599   message_handler_hit_count = 0;
5600   v8::Debug::SetMessageHandler(NULL);
5601 
5602   // Run code to throw a unhandled exception. This should end up in the message
5603   // handler.
5604   CompileRun("throw 1");
5605 
5606   // The message handler should not be called more.
5607   CHECK_EQ(0, message_handler_hit_count);
5608 
5609   CheckDebuggerUnloaded(true);
5610 }
5611 
5612 
5613 // Debugger message handler which clears the message handler while active.
MessageHandlerClearingMessageHandler(const v8::Debug::Message & message)5614 static void MessageHandlerClearingMessageHandler(
5615     const v8::Debug::Message& message) {
5616   message_handler_hit_count++;
5617 
5618   // Clear debug message handler.
5619   v8::Debug::SetMessageHandler(NULL);
5620 }
5621 
5622 
5623 // Test clearing the debug message handler while processing a debug event.
TEST(DebuggerClearMessageHandlerWhileActive)5624 TEST(DebuggerClearMessageHandlerWhileActive) {
5625   v8::HandleScope scope;
5626   DebugLocalContext env;
5627 
5628   // Check debugger is unloaded before it is used.
5629   CheckDebuggerUnloaded();
5630 
5631   // Set a debug message handler.
5632   v8::Debug::SetMessageHandler2(MessageHandlerClearingMessageHandler);
5633 
5634   // Run code to throw a unhandled exception. This should end up in the message
5635   // handler.
5636   CompileRun("throw 1");
5637 
5638   // The message handler should be called.
5639   CHECK_EQ(1, message_handler_hit_count);
5640 
5641   CheckDebuggerUnloaded(true);
5642 }
5643 
5644 
5645 /* Test DebuggerHostDispatch */
5646 /* In this test, the debugger waits for a command on a breakpoint
5647  * and is dispatching host commands while in the infinite loop.
5648  */
5649 
5650 class HostDispatchV8Thread : public v8::internal::Thread {
5651  public:
HostDispatchV8Thread(v8::internal::Isolate * isolate)5652   explicit HostDispatchV8Thread(v8::internal::Isolate* isolate)
5653       : Thread(isolate, "HostDispatchV8Thread") { }
5654   void Run();
5655 };
5656 
5657 class HostDispatchDebuggerThread : public v8::internal::Thread {
5658  public:
HostDispatchDebuggerThread(v8::internal::Isolate * isolate)5659   explicit HostDispatchDebuggerThread(v8::internal::Isolate* isolate)
5660       : Thread(isolate, "HostDispatchDebuggerThread") { }
5661   void Run();
5662 };
5663 
5664 Barriers* host_dispatch_barriers;
5665 
HostDispatchMessageHandler(const v8::Debug::Message & message)5666 static void HostDispatchMessageHandler(const v8::Debug::Message& message) {
5667   static char print_buffer[1000];
5668   v8::String::Value json(message.GetJSON());
5669   Utf16ToAscii(*json, json.length(), print_buffer);
5670 }
5671 
5672 
HostDispatchDispatchHandler()5673 static void HostDispatchDispatchHandler() {
5674   host_dispatch_barriers->semaphore_1->Signal();
5675 }
5676 
5677 
Run()5678 void HostDispatchV8Thread::Run() {
5679   const char* source_1 = "var y_global = 3;\n"
5680     "function cat( new_value ) {\n"
5681     "  var x = new_value;\n"
5682     "  y_global = 4;\n"
5683     "  x = 3 * x + 1;\n"
5684     "  y_global = 5;\n"
5685     "  return x;\n"
5686     "}\n"
5687     "\n";
5688   const char* source_2 = "cat(17);\n";
5689 
5690   v8::HandleScope scope;
5691   DebugLocalContext env;
5692 
5693   // Setup message and host dispatch handlers.
5694   v8::Debug::SetMessageHandler2(HostDispatchMessageHandler);
5695   v8::Debug::SetHostDispatchHandler(HostDispatchDispatchHandler, 10 /* ms */);
5696 
5697   CompileRun(source_1);
5698   host_dispatch_barriers->barrier_1.Wait();
5699   host_dispatch_barriers->barrier_2.Wait();
5700   CompileRun(source_2);
5701 }
5702 
5703 
Run()5704 void HostDispatchDebuggerThread::Run() {
5705   const int kBufSize = 1000;
5706   uint16_t buffer[kBufSize];
5707 
5708   const char* command_1 = "{\"seq\":101,"
5709       "\"type\":\"request\","
5710       "\"command\":\"setbreakpoint\","
5711       "\"arguments\":{\"type\":\"function\",\"target\":\"cat\",\"line\":3}}";
5712   const char* command_2 = "{\"seq\":102,"
5713       "\"type\":\"request\","
5714       "\"command\":\"continue\"}";
5715 
5716   // v8 thread initializes, runs source_1
5717   host_dispatch_barriers->barrier_1.Wait();
5718   // 1: Set breakpoint in cat().
5719   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_1, buffer));
5720 
5721   host_dispatch_barriers->barrier_2.Wait();
5722   // v8 thread starts compiling source_2.
5723   // Break happens, to run queued commands and host dispatches.
5724   // Wait for host dispatch to be processed.
5725   host_dispatch_barriers->semaphore_1->Wait();
5726   // 2: Continue evaluation
5727   v8::Debug::SendCommand(buffer, AsciiToUtf16(command_2, buffer));
5728 }
5729 
5730 
TEST(DebuggerHostDispatch)5731 TEST(DebuggerHostDispatch) {
5732   HostDispatchDebuggerThread host_dispatch_debugger_thread(
5733       i::Isolate::Current());
5734   HostDispatchV8Thread host_dispatch_v8_thread(i::Isolate::Current());
5735   i::FLAG_debugger_auto_break = true;
5736 
5737   // Create a V8 environment
5738   Barriers stack_allocated_host_dispatch_barriers;
5739   stack_allocated_host_dispatch_barriers.Initialize();
5740   host_dispatch_barriers = &stack_allocated_host_dispatch_barriers;
5741 
5742   host_dispatch_v8_thread.Start();
5743   host_dispatch_debugger_thread.Start();
5744 
5745   host_dispatch_v8_thread.Join();
5746   host_dispatch_debugger_thread.Join();
5747 }
5748 
5749 
5750 /* Test DebugMessageDispatch */
5751 /* In this test, the V8 thread waits for a message from the debug thread.
5752  * The DebugMessageDispatchHandler is executed from the debugger thread
5753  * which signals the V8 thread to wake up.
5754  */
5755 
5756 class DebugMessageDispatchV8Thread : public v8::internal::Thread {
5757  public:
DebugMessageDispatchV8Thread(v8::internal::Isolate * isolate)5758   explicit DebugMessageDispatchV8Thread(v8::internal::Isolate* isolate)
5759       : Thread(isolate, "DebugMessageDispatchV8Thread") { }
5760   void Run();
5761 };
5762 
5763 class DebugMessageDispatchDebuggerThread : public v8::internal::Thread {
5764  public:
DebugMessageDispatchDebuggerThread(v8::internal::Isolate * isolate)5765   explicit DebugMessageDispatchDebuggerThread(v8::internal::Isolate* isolate)
5766       : Thread(isolate, "DebugMessageDispatchDebuggerThread") { }
5767   void Run();
5768 };
5769 
5770 Barriers* debug_message_dispatch_barriers;
5771 
5772 
DebugMessageHandler()5773 static void DebugMessageHandler() {
5774   debug_message_dispatch_barriers->semaphore_1->Signal();
5775 }
5776 
5777 
Run()5778 void DebugMessageDispatchV8Thread::Run() {
5779   v8::HandleScope scope;
5780   DebugLocalContext env;
5781 
5782   // Setup debug message dispatch handler.
5783   v8::Debug::SetDebugMessageDispatchHandler(DebugMessageHandler);
5784 
5785   CompileRun("var y = 1 + 2;\n");
5786   debug_message_dispatch_barriers->barrier_1.Wait();
5787   debug_message_dispatch_barriers->semaphore_1->Wait();
5788   debug_message_dispatch_barriers->barrier_2.Wait();
5789 }
5790 
5791 
Run()5792 void DebugMessageDispatchDebuggerThread::Run() {
5793   debug_message_dispatch_barriers->barrier_1.Wait();
5794   SendContinueCommand();
5795   debug_message_dispatch_barriers->barrier_2.Wait();
5796 }
5797 
5798 
TEST(DebuggerDebugMessageDispatch)5799 TEST(DebuggerDebugMessageDispatch) {
5800   DebugMessageDispatchDebuggerThread debug_message_dispatch_debugger_thread(
5801       i::Isolate::Current());
5802   DebugMessageDispatchV8Thread debug_message_dispatch_v8_thread(
5803       i::Isolate::Current());
5804 
5805   i::FLAG_debugger_auto_break = true;
5806 
5807   // Create a V8 environment
5808   Barriers stack_allocated_debug_message_dispatch_barriers;
5809   stack_allocated_debug_message_dispatch_barriers.Initialize();
5810   debug_message_dispatch_barriers =
5811       &stack_allocated_debug_message_dispatch_barriers;
5812 
5813   debug_message_dispatch_v8_thread.Start();
5814   debug_message_dispatch_debugger_thread.Start();
5815 
5816   debug_message_dispatch_v8_thread.Join();
5817   debug_message_dispatch_debugger_thread.Join();
5818 }
5819 
5820 
TEST(DebuggerAgent)5821 TEST(DebuggerAgent) {
5822   v8::V8::Initialize();
5823   i::Debugger* debugger = i::Isolate::Current()->debugger();
5824   // Make sure these ports is not used by other tests to allow tests to run in
5825   // parallel.
5826   const int kPort1 = 5858;
5827   const int kPort2 = 5857;
5828   const int kPort3 = 5856;
5829 
5830   // Make a string with the port2 number.
5831   const int kPortBufferLen = 6;
5832   char port2_str[kPortBufferLen];
5833   OS::SNPrintF(i::Vector<char>(port2_str, kPortBufferLen), "%d", kPort2);
5834 
5835   bool ok;
5836 
5837   // Initialize the socket library.
5838   i::Socket::Setup();
5839 
5840   // Test starting and stopping the agent without any client connection.
5841   debugger->StartAgent("test", kPort1);
5842   debugger->StopAgent();
5843 
5844   // Test starting the agent, connecting a client and shutting down the agent
5845   // with the client connected.
5846   ok = debugger->StartAgent("test", kPort2);
5847   CHECK(ok);
5848   debugger->WaitForAgent();
5849   i::Socket* client = i::OS::CreateSocket();
5850   ok = client->Connect("localhost", port2_str);
5851   CHECK(ok);
5852   debugger->StopAgent();
5853   delete client;
5854 
5855   // Test starting and stopping the agent with the required port already
5856   // occoupied.
5857   i::Socket* server = i::OS::CreateSocket();
5858   server->Bind(kPort3);
5859 
5860   debugger->StartAgent("test", kPort3);
5861   debugger->StopAgent();
5862 
5863   delete server;
5864 }
5865 
5866 
5867 class DebuggerAgentProtocolServerThread : public i::Thread {
5868  public:
DebuggerAgentProtocolServerThread(i::Isolate * isolate,int port)5869   explicit DebuggerAgentProtocolServerThread(i::Isolate* isolate, int port)
5870       : Thread(isolate, "DebuggerAgentProtocolServerThread"),
5871         port_(port),
5872         server_(NULL),
5873         client_(NULL),
5874         listening_(OS::CreateSemaphore(0)) {
5875   }
~DebuggerAgentProtocolServerThread()5876   ~DebuggerAgentProtocolServerThread() {
5877     // Close both sockets.
5878     delete client_;
5879     delete server_;
5880     delete listening_;
5881   }
5882 
5883   void Run();
WaitForListening()5884   void WaitForListening() { listening_->Wait(); }
body()5885   char* body() { return *body_; }
5886 
5887  private:
5888   int port_;
5889   i::SmartPointer<char> body_;
5890   i::Socket* server_;  // Server socket used for bind/accept.
5891   i::Socket* client_;  // Single client connection used by the test.
5892   i::Semaphore* listening_;  // Signalled when the server is in listen mode.
5893 };
5894 
5895 
Run()5896 void DebuggerAgentProtocolServerThread::Run() {
5897   bool ok;
5898 
5899   // Create the server socket and bind it to the requested port.
5900   server_ = i::OS::CreateSocket();
5901   CHECK(server_ != NULL);
5902   ok = server_->Bind(port_);
5903   CHECK(ok);
5904 
5905   // Listen for new connections.
5906   ok = server_->Listen(1);
5907   CHECK(ok);
5908   listening_->Signal();
5909 
5910   // Accept a connection.
5911   client_ = server_->Accept();
5912   CHECK(client_ != NULL);
5913 
5914   // Receive a debugger agent protocol message.
5915   i::DebuggerAgentUtil::ReceiveMessage(client_);
5916 }
5917 
5918 
TEST(DebuggerAgentProtocolOverflowHeader)5919 TEST(DebuggerAgentProtocolOverflowHeader) {
5920   // Make sure this port is not used by other tests to allow tests to run in
5921   // parallel.
5922   const int kPort = 5860;
5923   static const char* kLocalhost = "localhost";
5924 
5925   // Make a string with the port number.
5926   const int kPortBufferLen = 6;
5927   char port_str[kPortBufferLen];
5928   OS::SNPrintF(i::Vector<char>(port_str, kPortBufferLen), "%d", kPort);
5929 
5930   // Initialize the socket library.
5931   i::Socket::Setup();
5932 
5933   // Create a socket server to receive a debugger agent message.
5934   DebuggerAgentProtocolServerThread* server =
5935       new DebuggerAgentProtocolServerThread(i::Isolate::Current(), kPort);
5936   server->Start();
5937   server->WaitForListening();
5938 
5939   // Connect.
5940   i::Socket* client = i::OS::CreateSocket();
5941   CHECK(client != NULL);
5942   bool ok = client->Connect(kLocalhost, port_str);
5943   CHECK(ok);
5944 
5945   // Send headers which overflow the receive buffer.
5946   static const int kBufferSize = 1000;
5947   char buffer[kBufferSize];
5948 
5949   // Long key and short value: XXXX....XXXX:0\r\n.
5950   for (int i = 0; i < kBufferSize - 4; i++) {
5951     buffer[i] = 'X';
5952   }
5953   buffer[kBufferSize - 4] = ':';
5954   buffer[kBufferSize - 3] = '0';
5955   buffer[kBufferSize - 2] = '\r';
5956   buffer[kBufferSize - 1] = '\n';
5957   client->Send(buffer, kBufferSize);
5958 
5959   // Short key and long value: X:XXXX....XXXX\r\n.
5960   buffer[0] = 'X';
5961   buffer[1] = ':';
5962   for (int i = 2; i < kBufferSize - 2; i++) {
5963     buffer[i] = 'X';
5964   }
5965   buffer[kBufferSize - 2] = '\r';
5966   buffer[kBufferSize - 1] = '\n';
5967   client->Send(buffer, kBufferSize);
5968 
5969   // Add empty body to request.
5970   const char* content_length_zero_header = "Content-Length:0\r\n";
5971   client->Send(content_length_zero_header,
5972                StrLength(content_length_zero_header));
5973   client->Send("\r\n", 2);
5974 
5975   // Wait until data is received.
5976   server->Join();
5977 
5978   // Check for empty body.
5979   CHECK(server->body() == NULL);
5980 
5981   // Close the client before the server to avoid TIME_WAIT issues.
5982   client->Shutdown();
5983   delete client;
5984   delete server;
5985 }
5986 
5987 
5988 // Test for issue http://code.google.com/p/v8/issues/detail?id=289.
5989 // Make sure that DebugGetLoadedScripts doesn't return scripts
5990 // with disposed external source.
5991 class EmptyExternalStringResource : public v8::String::ExternalStringResource {
5992  public:
EmptyExternalStringResource()5993   EmptyExternalStringResource() { empty_[0] = 0; }
~EmptyExternalStringResource()5994   virtual ~EmptyExternalStringResource() {}
length() const5995   virtual size_t length() const { return empty_.length(); }
data() const5996   virtual const uint16_t* data() const { return empty_.start(); }
5997  private:
5998   ::v8::internal::EmbeddedVector<uint16_t, 1> empty_;
5999 };
6000 
6001 
TEST(DebugGetLoadedScripts)6002 TEST(DebugGetLoadedScripts) {
6003   v8::HandleScope scope;
6004   DebugLocalContext env;
6005   env.ExposeDebug();
6006 
6007   EmptyExternalStringResource source_ext_str;
6008   v8::Local<v8::String> source = v8::String::NewExternal(&source_ext_str);
6009   v8::Handle<v8::Script> evil_script = v8::Script::Compile(source);
6010   Handle<i::ExternalTwoByteString> i_source(
6011       i::ExternalTwoByteString::cast(*v8::Utils::OpenHandle(*source)));
6012   // This situation can happen if source was an external string disposed
6013   // by its owner.
6014   i_source->set_resource(0);
6015 
6016   bool allow_natives_syntax = i::FLAG_allow_natives_syntax;
6017   i::FLAG_allow_natives_syntax = true;
6018   CompileRun(
6019       "var scripts = %DebugGetLoadedScripts();"
6020       "var count = scripts.length;"
6021       "for (var i = 0; i < count; ++i) {"
6022       "  scripts[i].line_ends;"
6023       "}");
6024   // Must not crash while accessing line_ends.
6025   i::FLAG_allow_natives_syntax = allow_natives_syntax;
6026 
6027   // Some scripts are retrieved - at least the number of native scripts.
6028   CHECK_GT((*env)->Global()->Get(v8::String::New("count"))->Int32Value(), 8);
6029 }
6030 
6031 
6032 // Test script break points set on lines.
TEST(ScriptNameAndData)6033 TEST(ScriptNameAndData) {
6034   v8::HandleScope scope;
6035   DebugLocalContext env;
6036   env.ExposeDebug();
6037 
6038   // Create functions for retrieving script name and data for the function on
6039   // the top frame when hitting a break point.
6040   frame_script_name = CompileFunction(&env,
6041                                       frame_script_name_source,
6042                                       "frame_script_name");
6043   frame_script_data = CompileFunction(&env,
6044                                       frame_script_data_source,
6045                                       "frame_script_data");
6046   compiled_script_data = CompileFunction(&env,
6047                                          compiled_script_data_source,
6048                                          "compiled_script_data");
6049 
6050   v8::Debug::SetDebugEventListener(DebugEventBreakPointHitCount,
6051                                    v8::Undefined());
6052 
6053   // Test function source.
6054   v8::Local<v8::String> script = v8::String::New(
6055     "function f() {\n"
6056     "  debugger;\n"
6057     "}\n");
6058 
6059   v8::ScriptOrigin origin1 = v8::ScriptOrigin(v8::String::New("name"));
6060   v8::Handle<v8::Script> script1 = v8::Script::Compile(script, &origin1);
6061   script1->SetData(v8::String::New("data"));
6062   script1->Run();
6063   v8::Local<v8::Function> f;
6064   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6065 
6066   f->Call(env->Global(), 0, NULL);
6067   CHECK_EQ(1, break_point_hit_count);
6068   CHECK_EQ("name", last_script_name_hit);
6069   CHECK_EQ("data", last_script_data_hit);
6070 
6071   // Compile the same script again without setting data. As the compilation
6072   // cache is disabled when debugging expect the data to be missing.
6073   v8::Script::Compile(script, &origin1)->Run();
6074   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6075   f->Call(env->Global(), 0, NULL);
6076   CHECK_EQ(2, break_point_hit_count);
6077   CHECK_EQ("name", last_script_name_hit);
6078   CHECK_EQ("", last_script_data_hit);  // Undefined results in empty string.
6079 
6080   v8::Local<v8::String> data_obj_source = v8::String::New(
6081     "({ a: 'abc',\n"
6082     "  b: 123,\n"
6083     "  toString: function() { return this.a + ' ' + this.b; }\n"
6084     "})\n");
6085   v8::Local<v8::Value> data_obj = v8::Script::Compile(data_obj_source)->Run();
6086   v8::ScriptOrigin origin2 = v8::ScriptOrigin(v8::String::New("new name"));
6087   v8::Handle<v8::Script> script2 = v8::Script::Compile(script, &origin2);
6088   script2->Run();
6089   script2->SetData(data_obj->ToString());
6090   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6091   f->Call(env->Global(), 0, NULL);
6092   CHECK_EQ(3, break_point_hit_count);
6093   CHECK_EQ("new name", last_script_name_hit);
6094   CHECK_EQ("abc 123", last_script_data_hit);
6095 
6096   v8::Handle<v8::Script> script3 =
6097       v8::Script::Compile(script, &origin2, NULL,
6098                           v8::String::New("in compile"));
6099   CHECK_EQ("in compile", last_script_data_hit);
6100   script3->Run();
6101   f = v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6102   f->Call(env->Global(), 0, NULL);
6103   CHECK_EQ(4, break_point_hit_count);
6104   CHECK_EQ("in compile", last_script_data_hit);
6105 }
6106 
6107 
6108 static v8::Persistent<v8::Context> expected_context;
6109 static v8::Handle<v8::Value> expected_context_data;
6110 
6111 
6112 // Check that the expected context is the one generating the debug event.
ContextCheckMessageHandler(const v8::Debug::Message & message)6113 static void ContextCheckMessageHandler(const v8::Debug::Message& message) {
6114   CHECK(message.GetEventContext() == expected_context);
6115   CHECK(message.GetEventContext()->GetData()->StrictEquals(
6116       expected_context_data));
6117   message_handler_hit_count++;
6118 
6119   static char print_buffer[1000];
6120   v8::String::Value json(message.GetJSON());
6121   Utf16ToAscii(*json, json.length(), print_buffer);
6122 
6123   // Send a continue command for break events.
6124   if (IsBreakEventMessage(print_buffer)) {
6125     SendContinueCommand();
6126   }
6127 }
6128 
6129 
6130 // Test which creates two contexts and sets different embedder data on each.
6131 // Checks that this data is set correctly and that when the debug message
6132 // handler is called the expected context is the one active.
TEST(ContextData)6133 TEST(ContextData) {
6134   v8::HandleScope scope;
6135 
6136   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
6137 
6138   // Create two contexts.
6139   v8::Persistent<v8::Context> context_1;
6140   v8::Persistent<v8::Context> context_2;
6141   v8::Handle<v8::ObjectTemplate> global_template =
6142       v8::Handle<v8::ObjectTemplate>();
6143   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
6144   context_1 = v8::Context::New(NULL, global_template, global_object);
6145   context_2 = v8::Context::New(NULL, global_template, global_object);
6146 
6147   // Default data value is undefined.
6148   CHECK(context_1->GetData()->IsUndefined());
6149   CHECK(context_2->GetData()->IsUndefined());
6150 
6151   // Set and check different data values.
6152   v8::Handle<v8::String> data_1 = v8::String::New("1");
6153   v8::Handle<v8::String> data_2 = v8::String::New("2");
6154   context_1->SetData(data_1);
6155   context_2->SetData(data_2);
6156   CHECK(context_1->GetData()->StrictEquals(data_1));
6157   CHECK(context_2->GetData()->StrictEquals(data_2));
6158 
6159   // Simple test function which causes a break.
6160   const char* source = "function f() { debugger; }";
6161 
6162   // Enter and run function in the first context.
6163   {
6164     v8::Context::Scope context_scope(context_1);
6165     expected_context = context_1;
6166     expected_context_data = data_1;
6167     v8::Local<v8::Function> f = CompileFunction(source, "f");
6168     f->Call(context_1->Global(), 0, NULL);
6169   }
6170 
6171 
6172   // Enter and run function in the second context.
6173   {
6174     v8::Context::Scope context_scope(context_2);
6175     expected_context = context_2;
6176     expected_context_data = data_2;
6177     v8::Local<v8::Function> f = CompileFunction(source, "f");
6178     f->Call(context_2->Global(), 0, NULL);
6179   }
6180 
6181   // Two times compile event and two times break event.
6182   CHECK_GT(message_handler_hit_count, 4);
6183 
6184   v8::Debug::SetMessageHandler2(NULL);
6185   CheckDebuggerUnloaded();
6186 }
6187 
6188 
6189 // Debug message handler which issues a debug break when it hits a break event.
6190 static int message_handler_break_hit_count = 0;
DebugBreakMessageHandler(const v8::Debug::Message & message)6191 static void DebugBreakMessageHandler(const v8::Debug::Message& message) {
6192   // Schedule a debug break for break events.
6193   if (message.IsEvent() && message.GetEvent() == v8::Break) {
6194     message_handler_break_hit_count++;
6195     if (message_handler_break_hit_count == 1) {
6196       v8::Debug::DebugBreak();
6197     }
6198   }
6199 
6200   // Issue a continue command if this event will not cause the VM to start
6201   // running.
6202   if (!message.WillStartRunning()) {
6203     SendContinueCommand();
6204   }
6205 }
6206 
6207 
6208 // Test that a debug break can be scheduled while in a message handler.
TEST(DebugBreakInMessageHandler)6209 TEST(DebugBreakInMessageHandler) {
6210   v8::HandleScope scope;
6211   DebugLocalContext env;
6212 
6213   v8::Debug::SetMessageHandler2(DebugBreakMessageHandler);
6214 
6215   // Test functions.
6216   const char* script = "function f() { debugger; g(); } function g() { }";
6217   CompileRun(script);
6218   v8::Local<v8::Function> f =
6219       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6220   v8::Local<v8::Function> g =
6221       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("g")));
6222 
6223   // Call f then g. The debugger statement in f will casue a break which will
6224   // cause another break.
6225   f->Call(env->Global(), 0, NULL);
6226   CHECK_EQ(2, message_handler_break_hit_count);
6227   // Calling g will not cause any additional breaks.
6228   g->Call(env->Global(), 0, NULL);
6229   CHECK_EQ(2, message_handler_break_hit_count);
6230 }
6231 
6232 
6233 #ifndef V8_INTERPRETED_REGEXP
6234 // Debug event handler which gets the function on the top frame and schedules a
6235 // break a number of times.
DebugEventDebugBreak(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)6236 static void DebugEventDebugBreak(
6237     v8::DebugEvent event,
6238     v8::Handle<v8::Object> exec_state,
6239     v8::Handle<v8::Object> event_data,
6240     v8::Handle<v8::Value> data) {
6241 
6242   if (event == v8::Break) {
6243     break_point_hit_count++;
6244 
6245     // Get the name of the top frame function.
6246     if (!frame_function_name.IsEmpty()) {
6247       // Get the name of the function.
6248       const int argc = 2;
6249       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
6250       v8::Handle<v8::Value> result = frame_function_name->Call(exec_state,
6251                                                                argc, argv);
6252       if (result->IsUndefined()) {
6253         last_function_hit[0] = '\0';
6254       } else {
6255         CHECK(result->IsString());
6256         v8::Handle<v8::String> function_name(result->ToString());
6257         function_name->WriteAscii(last_function_hit);
6258       }
6259     }
6260 
6261     // Keep forcing breaks.
6262     if (break_point_hit_count < 20) {
6263       v8::Debug::DebugBreak();
6264     }
6265   }
6266 }
6267 
6268 
TEST(RegExpDebugBreak)6269 TEST(RegExpDebugBreak) {
6270   // This test only applies to native regexps.
6271   v8::HandleScope scope;
6272   DebugLocalContext env;
6273 
6274   // Create a function for checking the function when hitting a break point.
6275   frame_function_name = CompileFunction(&env,
6276                                         frame_function_name_source,
6277                                         "frame_function_name");
6278 
6279   // Test RegExp which matches white spaces and comments at the begining of a
6280   // source line.
6281   const char* script =
6282     "var sourceLineBeginningSkip = /^(?:[ \\v\\h]*(?:\\/\\*.*?\\*\\/)*)*/;\n"
6283     "function f(s) { return s.match(sourceLineBeginningSkip)[0].length; }";
6284 
6285   v8::Local<v8::Function> f = CompileFunction(script, "f");
6286   const int argc = 1;
6287   v8::Handle<v8::Value> argv[argc] = { v8::String::New("  /* xxx */ a=0;") };
6288   v8::Local<v8::Value> result = f->Call(env->Global(), argc, argv);
6289   CHECK_EQ(12, result->Int32Value());
6290 
6291   v8::Debug::SetDebugEventListener(DebugEventDebugBreak);
6292   v8::Debug::DebugBreak();
6293   result = f->Call(env->Global(), argc, argv);
6294 
6295   // Check that there was only one break event. Matching RegExp should not
6296   // cause Break events.
6297   CHECK_EQ(1, break_point_hit_count);
6298   CHECK_EQ("f", last_function_hit);
6299 }
6300 #endif  // V8_INTERPRETED_REGEXP
6301 
6302 
6303 // Common part of EvalContextData and NestedBreakEventContextData tests.
ExecuteScriptForContextCheck()6304 static void ExecuteScriptForContextCheck() {
6305   // Create a context.
6306   v8::Persistent<v8::Context> context_1;
6307   v8::Handle<v8::ObjectTemplate> global_template =
6308       v8::Handle<v8::ObjectTemplate>();
6309   v8::Handle<v8::Value> global_object = v8::Handle<v8::Value>();
6310   context_1 = v8::Context::New(NULL, global_template, global_object);
6311 
6312   // Default data value is undefined.
6313   CHECK(context_1->GetData()->IsUndefined());
6314 
6315   // Set and check a data value.
6316   v8::Handle<v8::String> data_1 = v8::String::New("1");
6317   context_1->SetData(data_1);
6318   CHECK(context_1->GetData()->StrictEquals(data_1));
6319 
6320   // Simple test function with eval that causes a break.
6321   const char* source = "function f() { eval('debugger;'); }";
6322 
6323   // Enter and run function in the context.
6324   {
6325     v8::Context::Scope context_scope(context_1);
6326     expected_context = context_1;
6327     expected_context_data = data_1;
6328     v8::Local<v8::Function> f = CompileFunction(source, "f");
6329     f->Call(context_1->Global(), 0, NULL);
6330   }
6331 }
6332 
6333 
6334 // Test which creates a context and sets embedder data on it. Checks that this
6335 // data is set correctly and that when the debug message handler is called for
6336 // break event in an eval statement the expected context is the one returned by
6337 // Message.GetEventContext.
TEST(EvalContextData)6338 TEST(EvalContextData) {
6339   v8::HandleScope scope;
6340   v8::Debug::SetMessageHandler2(ContextCheckMessageHandler);
6341 
6342   ExecuteScriptForContextCheck();
6343 
6344   // One time compile event and one time break event.
6345   CHECK_GT(message_handler_hit_count, 2);
6346   v8::Debug::SetMessageHandler2(NULL);
6347   CheckDebuggerUnloaded();
6348 }
6349 
6350 
6351 static bool sent_eval = false;
6352 static int break_count = 0;
6353 static int continue_command_send_count = 0;
6354 // Check that the expected context is the one generating the debug event
6355 // including the case of nested break event.
DebugEvalContextCheckMessageHandler(const v8::Debug::Message & message)6356 static void DebugEvalContextCheckMessageHandler(
6357     const v8::Debug::Message& message) {
6358   CHECK(message.GetEventContext() == expected_context);
6359   CHECK(message.GetEventContext()->GetData()->StrictEquals(
6360       expected_context_data));
6361   message_handler_hit_count++;
6362 
6363   static char print_buffer[1000];
6364   v8::String::Value json(message.GetJSON());
6365   Utf16ToAscii(*json, json.length(), print_buffer);
6366 
6367   if (IsBreakEventMessage(print_buffer)) {
6368     break_count++;
6369     if (!sent_eval) {
6370       sent_eval = true;
6371 
6372       const int kBufferSize = 1000;
6373       uint16_t buffer[kBufferSize];
6374       const char* eval_command =
6375         "{\"seq\":0,"
6376          "\"type\":\"request\","
6377          "\"command\":\"evaluate\","
6378          "arguments:{\"expression\":\"debugger;\","
6379          "\"global\":true,\"disable_break\":false}}";
6380 
6381       // Send evaluate command.
6382       v8::Debug::SendCommand(buffer, AsciiToUtf16(eval_command, buffer));
6383       return;
6384     } else {
6385       // It's a break event caused by the evaluation request above.
6386       SendContinueCommand();
6387       continue_command_send_count++;
6388     }
6389   } else if (IsEvaluateResponseMessage(print_buffer) &&
6390       continue_command_send_count < 2) {
6391     // Response to the evaluation request. We're still on the breakpoint so
6392     // send continue.
6393     SendContinueCommand();
6394     continue_command_send_count++;
6395   }
6396 }
6397 
6398 
6399 // Tests that context returned for break event is correct when the event occurs
6400 // in 'evaluate' debugger request.
TEST(NestedBreakEventContextData)6401 TEST(NestedBreakEventContextData) {
6402   v8::HandleScope scope;
6403   break_count = 0;
6404   message_handler_hit_count = 0;
6405   v8::Debug::SetMessageHandler2(DebugEvalContextCheckMessageHandler);
6406 
6407   ExecuteScriptForContextCheck();
6408 
6409   // One time compile event and two times break event.
6410   CHECK_GT(message_handler_hit_count, 3);
6411 
6412   // One break from the source and another from the evaluate request.
6413   CHECK_EQ(break_count, 2);
6414   v8::Debug::SetMessageHandler2(NULL);
6415   CheckDebuggerUnloaded();
6416 }
6417 
6418 
6419 // Debug event listener which counts the script collected events.
6420 int script_collected_count = 0;
DebugEventScriptCollectedEvent(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)6421 static void DebugEventScriptCollectedEvent(v8::DebugEvent event,
6422                                            v8::Handle<v8::Object> exec_state,
6423                                            v8::Handle<v8::Object> event_data,
6424                                            v8::Handle<v8::Value> data) {
6425   // Count the number of breaks.
6426   if (event == v8::ScriptCollected) {
6427     script_collected_count++;
6428   }
6429 }
6430 
6431 
6432 // Test that scripts collected are reported through the debug event listener.
TEST(ScriptCollectedEvent)6433 TEST(ScriptCollectedEvent) {
6434   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
6435   break_point_hit_count = 0;
6436   script_collected_count = 0;
6437   v8::HandleScope scope;
6438   DebugLocalContext env;
6439 
6440   // Request the loaded scripts to initialize the debugger script cache.
6441   debug->GetLoadedScripts();
6442 
6443   // Do garbage collection to ensure that only the script in this test will be
6444   // collected afterwards.
6445   HEAP->CollectAllGarbage(false);
6446 
6447   script_collected_count = 0;
6448   v8::Debug::SetDebugEventListener(DebugEventScriptCollectedEvent,
6449                                    v8::Undefined());
6450   {
6451     v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
6452     v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
6453   }
6454 
6455   // Do garbage collection to collect the script above which is no longer
6456   // referenced.
6457   HEAP->CollectAllGarbage(false);
6458 
6459   CHECK_EQ(2, script_collected_count);
6460 
6461   v8::Debug::SetDebugEventListener(NULL);
6462   CheckDebuggerUnloaded();
6463 }
6464 
6465 
6466 // Debug event listener which counts the script collected events.
6467 int script_collected_message_count = 0;
ScriptCollectedMessageHandler(const v8::Debug::Message & message)6468 static void ScriptCollectedMessageHandler(const v8::Debug::Message& message) {
6469   // Count the number of scripts collected.
6470   if (message.IsEvent() && message.GetEvent() == v8::ScriptCollected) {
6471     script_collected_message_count++;
6472     v8::Handle<v8::Context> context = message.GetEventContext();
6473     CHECK(context.IsEmpty());
6474   }
6475 }
6476 
6477 
6478 // Test that GetEventContext doesn't fail and return empty handle for
6479 // ScriptCollected events.
TEST(ScriptCollectedEventContext)6480 TEST(ScriptCollectedEventContext) {
6481   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
6482   script_collected_message_count = 0;
6483   v8::HandleScope scope;
6484 
6485   { // Scope for the DebugLocalContext.
6486     DebugLocalContext env;
6487 
6488     // Request the loaded scripts to initialize the debugger script cache.
6489     debug->GetLoadedScripts();
6490 
6491     // Do garbage collection to ensure that only the script in this test will be
6492     // collected afterwards.
6493     HEAP->CollectAllGarbage(false);
6494 
6495     v8::Debug::SetMessageHandler2(ScriptCollectedMessageHandler);
6496     {
6497       v8::Script::Compile(v8::String::New("eval('a=1')"))->Run();
6498       v8::Script::Compile(v8::String::New("eval('a=2')"))->Run();
6499     }
6500   }
6501 
6502   // Do garbage collection to collect the script above which is no longer
6503   // referenced.
6504   HEAP->CollectAllGarbage(false);
6505 
6506   CHECK_EQ(2, script_collected_message_count);
6507 
6508   v8::Debug::SetMessageHandler2(NULL);
6509 }
6510 
6511 
6512 // Debug event listener which counts the after compile events.
6513 int after_compile_message_count = 0;
AfterCompileMessageHandler(const v8::Debug::Message & message)6514 static void AfterCompileMessageHandler(const v8::Debug::Message& message) {
6515   // Count the number of scripts collected.
6516   if (message.IsEvent()) {
6517     if (message.GetEvent() == v8::AfterCompile) {
6518       after_compile_message_count++;
6519     } else if (message.GetEvent() == v8::Break) {
6520       SendContinueCommand();
6521     }
6522   }
6523 }
6524 
6525 
6526 // Tests that after compile event is sent as many times as there are scripts
6527 // compiled.
TEST(AfterCompileMessageWhenMessageHandlerIsReset)6528 TEST(AfterCompileMessageWhenMessageHandlerIsReset) {
6529   v8::HandleScope scope;
6530   DebugLocalContext env;
6531   after_compile_message_count = 0;
6532   const char* script = "var a=1";
6533 
6534   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6535   v8::Script::Compile(v8::String::New(script))->Run();
6536   v8::Debug::SetMessageHandler2(NULL);
6537 
6538   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6539   v8::Debug::DebugBreak();
6540   v8::Script::Compile(v8::String::New(script))->Run();
6541 
6542   // Setting listener to NULL should cause debugger unload.
6543   v8::Debug::SetMessageHandler2(NULL);
6544   CheckDebuggerUnloaded();
6545 
6546   // Compilation cache should be disabled when debugger is active.
6547   CHECK_EQ(2, after_compile_message_count);
6548 }
6549 
6550 
6551 // Tests that break event is sent when message handler is reset.
TEST(BreakMessageWhenMessageHandlerIsReset)6552 TEST(BreakMessageWhenMessageHandlerIsReset) {
6553   v8::HandleScope scope;
6554   DebugLocalContext env;
6555   after_compile_message_count = 0;
6556   const char* script = "function f() {};";
6557 
6558   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6559   v8::Script::Compile(v8::String::New(script))->Run();
6560   v8::Debug::SetMessageHandler2(NULL);
6561 
6562   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6563   v8::Debug::DebugBreak();
6564   v8::Local<v8::Function> f =
6565       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6566   f->Call(env->Global(), 0, NULL);
6567 
6568   // Setting message handler to NULL should cause debugger unload.
6569   v8::Debug::SetMessageHandler2(NULL);
6570   CheckDebuggerUnloaded();
6571 
6572   // Compilation cache should be disabled when debugger is active.
6573   CHECK_EQ(1, after_compile_message_count);
6574 }
6575 
6576 
6577 static int exception_event_count = 0;
ExceptionMessageHandler(const v8::Debug::Message & message)6578 static void ExceptionMessageHandler(const v8::Debug::Message& message) {
6579   if (message.IsEvent() && message.GetEvent() == v8::Exception) {
6580     exception_event_count++;
6581     SendContinueCommand();
6582   }
6583 }
6584 
6585 
6586 // Tests that exception event is sent when message handler is reset.
TEST(ExceptionMessageWhenMessageHandlerIsReset)6587 TEST(ExceptionMessageWhenMessageHandlerIsReset) {
6588   v8::HandleScope scope;
6589   DebugLocalContext env;
6590 
6591   // For this test, we want to break on uncaught exceptions:
6592   ChangeBreakOnException(false, true);
6593 
6594   exception_event_count = 0;
6595   const char* script = "function f() {throw new Error()};";
6596 
6597   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6598   v8::Script::Compile(v8::String::New(script))->Run();
6599   v8::Debug::SetMessageHandler2(NULL);
6600 
6601   v8::Debug::SetMessageHandler2(ExceptionMessageHandler);
6602   v8::Local<v8::Function> f =
6603       v8::Local<v8::Function>::Cast(env->Global()->Get(v8::String::New("f")));
6604   f->Call(env->Global(), 0, NULL);
6605 
6606   // Setting message handler to NULL should cause debugger unload.
6607   v8::Debug::SetMessageHandler2(NULL);
6608   CheckDebuggerUnloaded();
6609 
6610   CHECK_EQ(1, exception_event_count);
6611 }
6612 
6613 
6614 // Tests after compile event is sent when there are some provisional
6615 // breakpoints out of the scripts lines range.
TEST(ProvisionalBreakpointOnLineOutOfRange)6616 TEST(ProvisionalBreakpointOnLineOutOfRange) {
6617   v8::HandleScope scope;
6618   DebugLocalContext env;
6619   env.ExposeDebug();
6620   const char* script = "function f() {};";
6621   const char* resource_name = "test_resource";
6622 
6623   // Set a couple of provisional breakpoint on lines out of the script lines
6624   // range.
6625   int sbp1 = SetScriptBreakPointByNameFromJS(resource_name, 3,
6626                                              -1 /* no column */);
6627   int sbp2 = SetScriptBreakPointByNameFromJS(resource_name, 5, 5);
6628 
6629   after_compile_message_count = 0;
6630   v8::Debug::SetMessageHandler2(AfterCompileMessageHandler);
6631 
6632   v8::ScriptOrigin origin(
6633       v8::String::New(resource_name),
6634       v8::Integer::New(10),
6635       v8::Integer::New(1));
6636   // Compile a script whose first line number is greater than the breakpoints'
6637   // lines.
6638   v8::Script::Compile(v8::String::New(script), &origin)->Run();
6639 
6640   // If the script is compiled successfully there is exactly one after compile
6641   // event. In case of an exception in debugger code after compile event is not
6642   // sent.
6643   CHECK_EQ(1, after_compile_message_count);
6644 
6645   ClearBreakPointFromJS(sbp1);
6646   ClearBreakPointFromJS(sbp2);
6647   v8::Debug::SetMessageHandler2(NULL);
6648 }
6649 
6650 
BreakMessageHandler(const v8::Debug::Message & message)6651 static void BreakMessageHandler(const v8::Debug::Message& message) {
6652   i::Isolate* isolate = i::Isolate::Current();
6653   if (message.IsEvent() && message.GetEvent() == v8::Break) {
6654     // Count the number of breaks.
6655     break_point_hit_count++;
6656 
6657     v8::HandleScope scope;
6658     v8::Handle<v8::String> json = message.GetJSON();
6659 
6660     SendContinueCommand();
6661   } else if (message.IsEvent() && message.GetEvent() == v8::AfterCompile) {
6662     v8::HandleScope scope;
6663 
6664     bool is_debug_break = isolate->stack_guard()->IsDebugBreak();
6665     // Force DebugBreak flag while serializer is working.
6666     isolate->stack_guard()->DebugBreak();
6667 
6668     // Force serialization to trigger some internal JS execution.
6669     v8::Handle<v8::String> json = message.GetJSON();
6670 
6671     // Restore previous state.
6672     if (is_debug_break) {
6673       isolate->stack_guard()->DebugBreak();
6674     } else {
6675       isolate->stack_guard()->Continue(i::DEBUGBREAK);
6676     }
6677   }
6678 }
6679 
6680 
6681 // Test that if DebugBreak is forced it is ignored when code from
6682 // debug-delay.js is executed.
TEST(NoDebugBreakInAfterCompileMessageHandler)6683 TEST(NoDebugBreakInAfterCompileMessageHandler) {
6684   v8::HandleScope scope;
6685   DebugLocalContext env;
6686 
6687   // Register a debug event listener which sets the break flag and counts.
6688   v8::Debug::SetMessageHandler2(BreakMessageHandler);
6689 
6690   // Set the debug break flag.
6691   v8::Debug::DebugBreak();
6692 
6693   // Create a function for testing stepping.
6694   const char* src = "function f() { eval('var x = 10;'); } ";
6695   v8::Local<v8::Function> f = CompileFunction(&env, src, "f");
6696 
6697   // There should be only one break event.
6698   CHECK_EQ(1, break_point_hit_count);
6699 
6700   // Set the debug break flag again.
6701   v8::Debug::DebugBreak();
6702   f->Call(env->Global(), 0, NULL);
6703   // There should be one more break event when the script is evaluated in 'f'.
6704   CHECK_EQ(2, break_point_hit_count);
6705 
6706   // Get rid of the debug message handler.
6707   v8::Debug::SetMessageHandler2(NULL);
6708   CheckDebuggerUnloaded();
6709 }
6710 
6711 
6712 static int counting_message_handler_counter;
6713 
CountingMessageHandler(const v8::Debug::Message & message)6714 static void CountingMessageHandler(const v8::Debug::Message& message) {
6715   counting_message_handler_counter++;
6716 }
6717 
6718 // Test that debug messages get processed when ProcessDebugMessages is called.
TEST(ProcessDebugMessages)6719 TEST(ProcessDebugMessages) {
6720   v8::HandleScope scope;
6721   DebugLocalContext env;
6722 
6723   counting_message_handler_counter = 0;
6724 
6725   v8::Debug::SetMessageHandler2(CountingMessageHandler);
6726 
6727   const int kBufferSize = 1000;
6728   uint16_t buffer[kBufferSize];
6729   const char* scripts_command =
6730     "{\"seq\":0,"
6731      "\"type\":\"request\","
6732      "\"command\":\"scripts\"}";
6733 
6734   // Send scripts command.
6735   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6736 
6737   CHECK_EQ(0, counting_message_handler_counter);
6738   v8::Debug::ProcessDebugMessages();
6739   // At least one message should come
6740   CHECK_GE(counting_message_handler_counter, 1);
6741 
6742   counting_message_handler_counter = 0;
6743 
6744   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6745   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6746   CHECK_EQ(0, counting_message_handler_counter);
6747   v8::Debug::ProcessDebugMessages();
6748   // At least two messages should come
6749   CHECK_GE(counting_message_handler_counter, 2);
6750 
6751   // Get rid of the debug message handler.
6752   v8::Debug::SetMessageHandler2(NULL);
6753   CheckDebuggerUnloaded();
6754 }
6755 
6756 
6757 struct BacktraceData {
6758   static int frame_counter;
MessageHandlerBacktraceData6759   static void MessageHandler(const v8::Debug::Message& message) {
6760     char print_buffer[1000];
6761     v8::String::Value json(message.GetJSON());
6762     Utf16ToAscii(*json, json.length(), print_buffer, 1000);
6763 
6764     if (strstr(print_buffer, "backtrace") == NULL) {
6765       return;
6766     }
6767     frame_counter = GetTotalFramesInt(print_buffer);
6768   }
6769 };
6770 
6771 int BacktraceData::frame_counter;
6772 
6773 
6774 // Test that debug messages get processed when ProcessDebugMessages is called.
TEST(Backtrace)6775 TEST(Backtrace) {
6776   v8::HandleScope scope;
6777   DebugLocalContext env;
6778 
6779   v8::Debug::SetMessageHandler2(BacktraceData::MessageHandler);
6780 
6781   const int kBufferSize = 1000;
6782   uint16_t buffer[kBufferSize];
6783   const char* scripts_command =
6784     "{\"seq\":0,"
6785      "\"type\":\"request\","
6786      "\"command\":\"backtrace\"}";
6787 
6788   // Check backtrace from ProcessDebugMessages.
6789   BacktraceData::frame_counter = -10;
6790   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6791   v8::Debug::ProcessDebugMessages();
6792   CHECK_EQ(BacktraceData::frame_counter, 0);
6793 
6794   v8::Handle<v8::String> void0 = v8::String::New("void(0)");
6795   v8::Handle<v8::Script> script = v8::Script::Compile(void0, void0);
6796 
6797   // Check backtrace from "void(0)" script.
6798   BacktraceData::frame_counter = -10;
6799   v8::Debug::SendCommand(buffer, AsciiToUtf16(scripts_command, buffer));
6800   script->Run();
6801   CHECK_EQ(BacktraceData::frame_counter, 1);
6802 
6803   // Get rid of the debug message handler.
6804   v8::Debug::SetMessageHandler2(NULL);
6805   CheckDebuggerUnloaded();
6806 }
6807 
6808 
TEST(GetMirror)6809 TEST(GetMirror) {
6810   v8::HandleScope scope;
6811   DebugLocalContext env;
6812   v8::Handle<v8::Value> obj = v8::Debug::GetMirror(v8::String::New("hodja"));
6813   v8::Handle<v8::Function> run_test = v8::Handle<v8::Function>::Cast(
6814       v8::Script::New(
6815           v8::String::New(
6816               "function runTest(mirror) {"
6817               "  return mirror.isString() && (mirror.length() == 5);"
6818               "}"
6819               ""
6820               "runTest;"))->Run());
6821   v8::Handle<v8::Value> result = run_test->Call(env->Global(), 1, &obj);
6822   CHECK(result->IsTrue());
6823 }
6824 
6825 
6826 // Test that the debug break flag works with function.apply.
TEST(DebugBreakFunctionApply)6827 TEST(DebugBreakFunctionApply) {
6828   v8::HandleScope scope;
6829   DebugLocalContext env;
6830 
6831   // Create a function for testing breaking in apply.
6832   v8::Local<v8::Function> foo = CompileFunction(
6833       &env,
6834       "function baz(x) { }"
6835       "function bar(x) { baz(); }"
6836       "function foo(){ bar.apply(this, [1]); }",
6837       "foo");
6838 
6839   // Register a debug event listener which steps and counts.
6840   v8::Debug::SetDebugEventListener(DebugEventBreakMax);
6841 
6842   // Set the debug break flag before calling the code using function.apply.
6843   v8::Debug::DebugBreak();
6844 
6845   // Limit the number of debug breaks. This is a regression test for issue 493
6846   // where this test would enter an infinite loop.
6847   break_point_hit_count = 0;
6848   max_break_point_hit_count = 10000;  // 10000 => infinite loop.
6849   foo->Call(env->Global(), 0, NULL);
6850 
6851   // When keeping the debug break several break will happen.
6852   CHECK_EQ(3, break_point_hit_count);
6853 
6854   v8::Debug::SetDebugEventListener(NULL);
6855   CheckDebuggerUnloaded();
6856 }
6857 
6858 
6859 v8::Handle<v8::Context> debugee_context;
6860 v8::Handle<v8::Context> debugger_context;
6861 
6862 
6863 // Property getter that checks that current and calling contexts
6864 // are both the debugee contexts.
NamedGetterWithCallingContextCheck(v8::Local<v8::String> name,const v8::AccessorInfo & info)6865 static v8::Handle<v8::Value> NamedGetterWithCallingContextCheck(
6866     v8::Local<v8::String> name,
6867     const v8::AccessorInfo& info) {
6868   CHECK_EQ(0, strcmp(*v8::String::AsciiValue(name), "a"));
6869   v8::Handle<v8::Context> current = v8::Context::GetCurrent();
6870   CHECK(current == debugee_context);
6871   CHECK(current != debugger_context);
6872   v8::Handle<v8::Context> calling = v8::Context::GetCalling();
6873   CHECK(calling == debugee_context);
6874   CHECK(calling != debugger_context);
6875   return v8::Int32::New(1);
6876 }
6877 
6878 
6879 // Debug event listener that checks if the first argument of a function is
6880 // an object with property 'a' == 1. If the property has custom accessor
6881 // this handler will eventually invoke it.
DebugEventGetAtgumentPropertyValue(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)6882 static void DebugEventGetAtgumentPropertyValue(
6883     v8::DebugEvent event,
6884     v8::Handle<v8::Object> exec_state,
6885     v8::Handle<v8::Object> event_data,
6886     v8::Handle<v8::Value> data) {
6887   if (event == v8::Break) {
6888     break_point_hit_count++;
6889     CHECK(debugger_context == v8::Context::GetCurrent());
6890     v8::Handle<v8::Function> func(v8::Function::Cast(*CompileRun(
6891         "(function(exec_state) {\n"
6892         "    return (exec_state.frame(0).argumentValue(0).property('a').\n"
6893         "            value().value() == 1);\n"
6894         "})")));
6895     const int argc = 1;
6896     v8::Handle<v8::Value> argv[argc] = { exec_state };
6897     v8::Handle<v8::Value> result = func->Call(exec_state, argc, argv);
6898     CHECK(result->IsTrue());
6899   }
6900 }
6901 
6902 
TEST(CallingContextIsNotDebugContext)6903 TEST(CallingContextIsNotDebugContext) {
6904   v8::internal::Debug* debug = v8::internal::Isolate::Current()->debug();
6905   // Create and enter a debugee context.
6906   v8::HandleScope scope;
6907   DebugLocalContext env;
6908   env.ExposeDebug();
6909 
6910   // Save handles to the debugger and debugee contexts to be used in
6911   // NamedGetterWithCallingContextCheck.
6912   debugee_context = v8::Local<v8::Context>(*env);
6913   debugger_context = v8::Utils::ToLocal(debug->debug_context());
6914 
6915   // Create object with 'a' property accessor.
6916   v8::Handle<v8::ObjectTemplate> named = v8::ObjectTemplate::New();
6917   named->SetAccessor(v8::String::New("a"),
6918                      NamedGetterWithCallingContextCheck);
6919   env->Global()->Set(v8::String::New("obj"),
6920                      named->NewInstance());
6921 
6922   // Register the debug event listener
6923   v8::Debug::SetDebugEventListener(DebugEventGetAtgumentPropertyValue);
6924 
6925   // Create a function that invokes debugger.
6926   v8::Local<v8::Function> foo = CompileFunction(
6927       &env,
6928       "function bar(x) { debugger; }"
6929       "function foo(){ bar(obj); }",
6930       "foo");
6931 
6932   break_point_hit_count = 0;
6933   foo->Call(env->Global(), 0, NULL);
6934   CHECK_EQ(1, break_point_hit_count);
6935 
6936   v8::Debug::SetDebugEventListener(NULL);
6937   debugee_context = v8::Handle<v8::Context>();
6938   debugger_context = v8::Handle<v8::Context>();
6939   CheckDebuggerUnloaded();
6940 }
6941 
6942 
TEST(DebugContextIsPreservedBetweenAccesses)6943 TEST(DebugContextIsPreservedBetweenAccesses) {
6944   v8::HandleScope scope;
6945   v8::Local<v8::Context> context1 = v8::Debug::GetDebugContext();
6946   v8::Local<v8::Context> context2 = v8::Debug::GetDebugContext();
6947   CHECK_EQ(*context1, *context2);
6948 }
6949 
6950 
6951 static v8::Handle<v8::Value> expected_callback_data;
DebugEventContextChecker(const v8::Debug::EventDetails & details)6952 static void DebugEventContextChecker(const v8::Debug::EventDetails& details) {
6953   CHECK(details.GetEventContext() == expected_context);
6954   CHECK_EQ(expected_callback_data, details.GetCallbackData());
6955 }
6956 
6957 // Check that event details contain context where debug event occured.
TEST(DebugEventContext)6958 TEST(DebugEventContext) {
6959   v8::HandleScope scope;
6960   expected_callback_data = v8::Int32::New(2010);
6961   v8::Debug::SetDebugEventListener2(DebugEventContextChecker,
6962                                     expected_callback_data);
6963   expected_context = v8::Context::New();
6964   v8::Context::Scope context_scope(expected_context);
6965   v8::Script::Compile(v8::String::New("(function(){debugger;})();"))->Run();
6966   expected_context.Dispose();
6967   expected_context.Clear();
6968   v8::Debug::SetDebugEventListener(NULL);
6969   expected_context_data = v8::Handle<v8::Value>();
6970   CheckDebuggerUnloaded();
6971 }
6972 
6973 
6974 static void* expected_break_data;
6975 static bool was_debug_break_called;
6976 static bool was_debug_event_called;
DebugEventBreakDataChecker(const v8::Debug::EventDetails & details)6977 static void DebugEventBreakDataChecker(const v8::Debug::EventDetails& details) {
6978   if (details.GetEvent() == v8::BreakForCommand) {
6979     CHECK_EQ(expected_break_data, details.GetClientData());
6980     was_debug_event_called = true;
6981   } else if (details.GetEvent() == v8::Break) {
6982     was_debug_break_called = true;
6983   }
6984 }
6985 
6986 
6987 // Check that event details contain context where debug event occured.
TEST(DebugEventBreakData)6988 TEST(DebugEventBreakData) {
6989   v8::HandleScope scope;
6990   DebugLocalContext env;
6991   v8::Debug::SetDebugEventListener2(DebugEventBreakDataChecker);
6992 
6993   TestClientData::constructor_call_counter = 0;
6994   TestClientData::destructor_call_counter = 0;
6995 
6996   expected_break_data = NULL;
6997   was_debug_event_called = false;
6998   was_debug_break_called = false;
6999   v8::Debug::DebugBreakForCommand();
7000   v8::Script::Compile(v8::String::New("(function(x){return x;})(1);"))->Run();
7001   CHECK(was_debug_event_called);
7002   CHECK(!was_debug_break_called);
7003 
7004   TestClientData* data1 = new TestClientData();
7005   expected_break_data = data1;
7006   was_debug_event_called = false;
7007   was_debug_break_called = false;
7008   v8::Debug::DebugBreakForCommand(data1);
7009   v8::Script::Compile(v8::String::New("(function(x){return x+1;})(1);"))->Run();
7010   CHECK(was_debug_event_called);
7011   CHECK(!was_debug_break_called);
7012 
7013   expected_break_data = NULL;
7014   was_debug_event_called = false;
7015   was_debug_break_called = false;
7016   v8::Debug::DebugBreak();
7017   v8::Script::Compile(v8::String::New("(function(x){return x+2;})(1);"))->Run();
7018   CHECK(!was_debug_event_called);
7019   CHECK(was_debug_break_called);
7020 
7021   TestClientData* data2 = new TestClientData();
7022   expected_break_data = data2;
7023   was_debug_event_called = false;
7024   was_debug_break_called = false;
7025   v8::Debug::DebugBreak();
7026   v8::Debug::DebugBreakForCommand(data2);
7027   v8::Script::Compile(v8::String::New("(function(x){return x+3;})(1);"))->Run();
7028   CHECK(was_debug_event_called);
7029   CHECK(was_debug_break_called);
7030 
7031   CHECK_EQ(2, TestClientData::constructor_call_counter);
7032   CHECK_EQ(TestClientData::constructor_call_counter,
7033            TestClientData::destructor_call_counter);
7034 
7035   v8::Debug::SetDebugEventListener(NULL);
7036   CheckDebuggerUnloaded();
7037 }
7038 
7039 static bool debug_event_break_deoptimize_done = false;
7040 
DebugEventBreakDeoptimize(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)7041 static void DebugEventBreakDeoptimize(v8::DebugEvent event,
7042                                       v8::Handle<v8::Object> exec_state,
7043                                       v8::Handle<v8::Object> event_data,
7044                                       v8::Handle<v8::Value> data) {
7045   if (event == v8::Break) {
7046     if (!frame_function_name.IsEmpty()) {
7047       // Get the name of the function.
7048       const int argc = 2;
7049       v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(0) };
7050       v8::Handle<v8::Value> result =
7051           frame_function_name->Call(exec_state, argc, argv);
7052       if (!result->IsUndefined()) {
7053         char fn[80];
7054         CHECK(result->IsString());
7055         v8::Handle<v8::String> function_name(result->ToString());
7056         function_name->WriteAscii(fn);
7057         if (strcmp(fn, "bar") == 0) {
7058           i::Deoptimizer::DeoptimizeAll();
7059           debug_event_break_deoptimize_done = true;
7060         }
7061       }
7062     }
7063 
7064     v8::Debug::DebugBreak();
7065   }
7066 }
7067 
7068 
7069 // Test deoptimization when execution is broken using the debug break stack
7070 // check interrupt.
TEST(DeoptimizeDuringDebugBreak)7071 TEST(DeoptimizeDuringDebugBreak) {
7072   v8::HandleScope scope;
7073   DebugLocalContext env;
7074   env.ExposeDebug();
7075 
7076   // Create a function for checking the function when hitting a break point.
7077   frame_function_name = CompileFunction(&env,
7078                                         frame_function_name_source,
7079                                         "frame_function_name");
7080 
7081 
7082   // Set a debug event listener which will keep interrupting execution until
7083   // debug break. When inside function bar it will deoptimize all functions.
7084   // This tests lazy deoptimization bailout for the stack check, as the first
7085   // time in function bar when using debug break and no break points will be at
7086   // the initial stack check.
7087   v8::Debug::SetDebugEventListener(DebugEventBreakDeoptimize,
7088                                    v8::Undefined());
7089 
7090   // Compile and run function bar which will optimize it for some flag settings.
7091   v8::Script::Compile(v8::String::New("function bar(){}; bar()"))->Run();
7092 
7093   // Set debug break and call bar again.
7094   v8::Debug::DebugBreak();
7095   v8::Script::Compile(v8::String::New("bar()"))->Run();
7096 
7097   CHECK(debug_event_break_deoptimize_done);
7098 
7099   v8::Debug::SetDebugEventListener(NULL);
7100 }
7101 
7102 
DebugEventBreakWithOptimizedStack(v8::DebugEvent event,v8::Handle<v8::Object> exec_state,v8::Handle<v8::Object> event_data,v8::Handle<v8::Value> data)7103 static void DebugEventBreakWithOptimizedStack(v8::DebugEvent event,
7104                                               v8::Handle<v8::Object> exec_state,
7105                                               v8::Handle<v8::Object> event_data,
7106                                               v8::Handle<v8::Value> data) {
7107   if (event == v8::Break) {
7108     if (!frame_function_name.IsEmpty()) {
7109       for (int i = 0; i < 2; i++) {
7110         const int argc = 2;
7111         v8::Handle<v8::Value> argv[argc] = { exec_state, v8::Integer::New(i) };
7112         // Get the name of the function in frame i.
7113         v8::Handle<v8::Value> result =
7114             frame_function_name->Call(exec_state, argc, argv);
7115         CHECK(result->IsString());
7116         v8::Handle<v8::String> function_name(result->ToString());
7117         CHECK(function_name->Equals(v8::String::New("loop")));
7118         // Get the name of the first argument in frame i.
7119         result = frame_argument_name->Call(exec_state, argc, argv);
7120         CHECK(result->IsString());
7121         v8::Handle<v8::String> argument_name(result->ToString());
7122         CHECK(argument_name->Equals(v8::String::New("count")));
7123         // Get the value of the first argument in frame i. If the
7124         // funtion is optimized the value will be undefined, otherwise
7125         // the value will be '1 - i'.
7126         //
7127         // TODO(3141533): We should be able to get the real value for
7128         // optimized frames.
7129         result = frame_argument_value->Call(exec_state, argc, argv);
7130         CHECK(result->IsUndefined() || (result->Int32Value() == 1 - i));
7131         // Get the name of the first local variable.
7132         result = frame_local_name->Call(exec_state, argc, argv);
7133         CHECK(result->IsString());
7134         v8::Handle<v8::String> local_name(result->ToString());
7135         CHECK(local_name->Equals(v8::String::New("local")));
7136         // Get the value of the first local variable. If the function
7137         // is optimized the value will be undefined, otherwise it will
7138         // be 42.
7139         //
7140         // TODO(3141533): We should be able to get the real value for
7141         // optimized frames.
7142         result = frame_local_value->Call(exec_state, argc, argv);
7143         CHECK(result->IsUndefined() || (result->Int32Value() == 42));
7144       }
7145     }
7146   }
7147 }
7148 
7149 
ScheduleBreak(const v8::Arguments & args)7150 static v8::Handle<v8::Value> ScheduleBreak(const v8::Arguments& args) {
7151   v8::Debug::SetDebugEventListener(DebugEventBreakWithOptimizedStack,
7152                                    v8::Undefined());
7153   v8::Debug::DebugBreak();
7154   return v8::Undefined();
7155 }
7156 
7157 
TEST(DebugBreakStackInspection)7158 TEST(DebugBreakStackInspection) {
7159   v8::HandleScope scope;
7160   DebugLocalContext env;
7161 
7162   frame_function_name =
7163       CompileFunction(&env, frame_function_name_source, "frame_function_name");
7164   frame_argument_name =
7165       CompileFunction(&env, frame_argument_name_source, "frame_argument_name");
7166   frame_argument_value = CompileFunction(&env,
7167                                          frame_argument_value_source,
7168                                          "frame_argument_value");
7169   frame_local_name =
7170       CompileFunction(&env, frame_local_name_source, "frame_local_name");
7171   frame_local_value =
7172       CompileFunction(&env, frame_local_value_source, "frame_local_value");
7173 
7174   v8::Handle<v8::FunctionTemplate> schedule_break_template =
7175       v8::FunctionTemplate::New(ScheduleBreak);
7176   v8::Handle<v8::Function> schedule_break =
7177       schedule_break_template->GetFunction();
7178   env->Global()->Set(v8_str("scheduleBreak"), schedule_break);
7179 
7180   const char* src =
7181       "function loop(count) {"
7182       "  var local = 42;"
7183       "  if (count < 1) { scheduleBreak(); loop(count + 1); }"
7184       "}"
7185       "loop(0);";
7186   v8::Script::Compile(v8::String::New(src))->Run();
7187 }
7188 
7189 
7190 // Test that setting the terminate execution flag during debug break processing.
TestDebugBreakInLoop(const char * loop_head,const char ** loop_bodies,const char * loop_tail)7191 static void TestDebugBreakInLoop(const char* loop_head,
7192                                  const char** loop_bodies,
7193                                  const char* loop_tail) {
7194   // Receive 100 breaks for each test and then terminate JavaScript execution.
7195   static int count = 0;
7196 
7197   for (int i = 0; loop_bodies[i] != NULL; i++) {
7198     count++;
7199     max_break_point_hit_count = count * 100;
7200     terminate_after_max_break_point_hit = true;
7201 
7202     EmbeddedVector<char, 1024> buffer;
7203     OS::SNPrintF(buffer,
7204                  "function f() {%s%s%s}",
7205                  loop_head, loop_bodies[i], loop_tail);
7206 
7207     // Function with infinite loop.
7208     CompileRun(buffer.start());
7209 
7210     // Set the debug break to enter the debugger as soon as possible.
7211     v8::Debug::DebugBreak();
7212 
7213     // Call function with infinite loop.
7214     CompileRun("f();");
7215     CHECK_EQ(count * 100, break_point_hit_count);
7216 
7217     CHECK(!v8::V8::IsExecutionTerminating());
7218   }
7219 }
7220 
7221 
TEST(DebugBreakLoop)7222 TEST(DebugBreakLoop) {
7223   v8::HandleScope scope;
7224   DebugLocalContext env;
7225 
7226   // Register a debug event listener which sets the break flag and counts.
7227   v8::Debug::SetDebugEventListener(DebugEventBreakMax);
7228 
7229   CompileRun("var a = 1;");
7230   CompileRun("function g() { }");
7231   CompileRun("function h() { }");
7232 
7233   const char* loop_bodies[] = {
7234       "",
7235       "g()",
7236       "if (a == 0) { g() }",
7237       "if (a == 1) { g() }",
7238       "if (a == 0) { g() } else { h() }",
7239       "if (a == 0) { continue }",
7240       "if (a == 1) { continue }",
7241       "switch (a) { case 1: g(); }",
7242       "switch (a) { case 1: continue; }",
7243       "switch (a) { case 1: g(); break; default: h() }",
7244       "switch (a) { case 1: continue; break; default: h() }",
7245       NULL
7246   };
7247 
7248   TestDebugBreakInLoop("while (true) {", loop_bodies, "}");
7249   TestDebugBreakInLoop("while (a == 1) {", loop_bodies, "}");
7250 
7251   TestDebugBreakInLoop("do {", loop_bodies, "} while (true)");
7252   TestDebugBreakInLoop("do {", loop_bodies, "} while (a == 1)");
7253 
7254   TestDebugBreakInLoop("for (;;) {", loop_bodies, "}");
7255   TestDebugBreakInLoop("for (;a == 1;) {", loop_bodies, "}");
7256 
7257   // Get rid of the debug event listener.
7258   v8::Debug::SetDebugEventListener(NULL);
7259   CheckDebuggerUnloaded();
7260 }
7261 
7262 
7263 #endif  // ENABLE_DEBUGGER_SUPPORT
7264