Searched refs:EGL_DRAW (Results 1 – 5 of 5) sorted by relevance
191 EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW); in makeCurrent()220 EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW); in makeCompatibleCurrent()
55 EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW); in currentSurface()324 if (eglGetCurrentSurface(EGL_DRAW) == surface) { in destroySurface()402 EGLSurface currentDrawSurface = eglGetCurrentSurface(EGL_DRAW); in contextForSurface()
226 #define EGL_DRAW 0x3059 macro
925 else if (readdraw == EGL_DRAW) in eglGetCurrentSurface()
1734 } else if (readdraw == EGL_DRAW) { in eglGetCurrentSurface()