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Searched refs:EGL_NO_DISPLAY (Results 1 – 9 of 9) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
DlibEGL.cpp20 if (display == EGL_NO_DISPLAY) in validate()
115 return error(EGL_BAD_ALLOC, EGL_NO_DISPLAY); in eglGetDisplay()
118 return EGL_NO_DISPLAY; in eglGetDisplay()
128 if (dpy == EGL_NO_DISPLAY) in eglInitialize()
159 if (dpy == EGL_NO_DISPLAY) in eglTerminate()
401 return success(EGL_NO_DISPLAY); in eglCreatePbufferSurface()
427 return success(EGL_NO_DISPLAY); in eglCreatePixmapSurface()
623 eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); in eglReleaseThread()
955 return error(EGL_BAD_ALLOC, EGL_NO_DISPLAY); in eglGetCurrentDisplay()
958 return EGL_NO_DISPLAY; in eglGetCurrentDisplay()
Dmain.cpp50 current->display = EGL_NO_DISPLAY; in DllMain()
/external/webkit/Source/WebCore/platform/graphics/openvg/
DSurfaceOpenVG.cpp54 ASSERT(m_eglDisplay != EGL_NO_DISPLAY); in SurfaceOpenVG()
73 ASSERT(m_eglDisplay != EGL_NO_DISPLAY); in SurfaceOpenVG()
92 ASSERT(m_eglDisplay != EGL_NO_DISPLAY); in SurfaceOpenVG()
110 , m_eglDisplay(EGL_NO_DISPLAY) in SurfaceOpenVG()
DEGLDisplayOpenVG.cpp51 if (currentDisplay == EGL_NO_DISPLAY || !managers.contains(currentDisplay)) in currentSurface()
/external/webrtc/src/modules/audio_processing/main/test/android/apmtest/jni/
Dmain.c149 if (engine->display != EGL_NO_DISPLAY) { in engine_term_display()
160 engine->display = EGL_NO_DISPLAY; in engine_term_display()
/external/webkit/Source/WebCore/platform/graphics/android/
DTransferQueue.cpp68 , m_currentDisplay(EGL_NO_DISPLAY) in TransferQueue()
189 if (m_currentDisplay != EGL_NO_DISPLAY) { in blitTileFromQueue()
233 && m_currentDisplay != EGL_NO_DISPLAY) { in readyForUpdate()
DGLUtils.cpp271 if (display == EGL_NO_DISPLAY) { in createBackgroundContext()
/external/webkit/Source/ThirdParty/ANGLE/include/EGL/
Degl.h70 #define EGL_NO_DISPLAY ((EGLDisplay)0) macro
/external/mesa3d/test/
Degl.cpp1337 return EGL_NO_DISPLAY; in eglGetDisplay()
1746 if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY; in eglGetCurrentDisplay()