Searched refs:FlattenTransform (Results 1 – 4 of 4) sorted by relevance
/external/webkit/Source/WebCore/rendering/ |
D | TransformState.h | 44 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; enumerator 57 void move(const IntSize& s, TransformAccumulation accumulate = FlattenTransform) 62 void move(int x, int y, TransformAccumulation = FlattenTransform); 63 …Transform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform); 64 …form(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform); 100 enum TransformAccumulation { FlattenTransform, AccumulateTransform }; enumerator
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D | TransformState.cpp | 41 if (accumulate == FlattenTransform) in move() 71 if (accumulate == FlattenTransform) { in applyTransform() 135 if (accumulate == FlattenTransform) in translate() 144 if (accumulate == FlattenTransform) in applyTransform()
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D | RenderInline.cpp | 1150 …yTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer() 1152 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer() 1158 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer() 1182 …yTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapAbsoluteToLocalPoint() 1184 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapAbsoluteToLocalPoint()
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D | RenderBox.cpp | 1229 …yTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer() 1231 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer() 1237 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapLocalToContainer() 1270 …yTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapAbsoluteToLocalPoint() 1272 …set.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); in mapAbsoluteToLocalPoint()
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