Searched refs:Framebuffer (Results 1 – 14 of 14) sorted by relevance
20 Framebuffer::Framebuffer() in Framebuffer() function in gl::Framebuffer27 Framebuffer::~Framebuffer() in ~Framebuffer()34 Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle) const in lookupRenderbuffer()59 void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer) in setColorbuffer()65 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer) in setDepthbuffer()71 void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer) in setStencilbuffer()77 void Framebuffer::detachTexture(GLuint texture) in detachTexture()98 void Framebuffer::detachRenderbuffer(GLuint renderbuffer) in detachRenderbuffer()119 unsigned int Framebuffer::getRenderTargetSerial() in getRenderTargetSerial()131 IDirect3DSurface9 *Framebuffer::getRenderTarget() in getRenderTarget()[all …]
28 class Framebuffer31 Framebuffer();33 virtual ~Framebuffer();78 DISALLOW_COPY_AND_ASSIGN(Framebuffer);83 class DefaultFramebuffer : public Framebuffer
44 class Framebuffer; variable354 void setFramebufferZero(Framebuffer *framebuffer);365 Framebuffer *getFramebuffer(GLuint handle);374 Framebuffer *getReadFramebuffer();375 Framebuffer *getDrawFramebuffer();461 typedef std::map<GLuint, Framebuffer*> FramebufferMap;
302 Framebuffer *framebufferZero = new DefaultFramebuffer(colorbufferZero, depthStencilbufferZero); in makeCurrent()932 Framebuffer *Context::getReadFramebuffer() in getReadFramebuffer()937 Framebuffer *Context::getDrawFramebuffer() in getDrawFramebuffer()974 mFramebufferMap[framebuffer] = new Framebuffer(); in bindReadFramebuffer()984 mFramebufferMap[framebuffer] = new Framebuffer(); in bindDrawFramebuffer()1019 void Context::setFramebufferZero(Framebuffer *buffer) in setFramebufferZero()1031 Framebuffer *Context::getFramebuffer(unsigned int handle) in getFramebuffer()1261 gl::Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()1324 gl::Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()1345 gl::Framebuffer *framebuffer = getDrawFramebuffer(); in getIntegerv()[all …]
580 gl::Framebuffer *framebuffer = NULL; in glCheckFramebufferStatus()1033 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); in glCopyTexImage2D()1167 gl::Framebuffer *framebuffer = context->getReadFramebuffer(); in glCopyTexSubImage2D()1927 gl::Framebuffer *framebuffer = NULL; in glFramebufferRenderbuffer()2042 gl::Framebuffer *framebuffer = NULL; in glFramebufferTexture2D()2675 gl::Framebuffer *framebuffer = NULL; in glGetFramebufferAttachmentParameteriv()3719 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); in glIsFramebuffer()
452 * src/libGLESv2/Framebuffer.cpp:453 (gl::Framebuffer::completeness):910 * src/libGLESv2/Framebuffer.cpp:911 (gl::Framebuffer::Framebuffer):912 (gl::Framebuffer::~Framebuffer):913 (gl::Framebuffer::lookupRenderbuffer):914 (gl::Framebuffer::setColorbuffer):915 (gl::Framebuffer::setDepthbuffer):916 (gl::Framebuffer::setStencilbuffer):917 (gl::Framebuffer::detachTexture):[all …]
1 Android Framebuffer emulation technical notes:31 2 - Framebuffer abstract interface (framebuffer.h):
62 and the Framebuffer)
20 Framebuffer objects (GL_EXT_framebuffer_object) DONE
98 and the Framebuffer)
188 Framebuffer. It should read " If the <format> is one of RED, GREEN,
400 /* Framebuffer Object. */
3529 Framebuffer object is being created twice
67039 * html/canvas/CanvasFramebuffer.cpp: Added. Wrapper around GL Framebuffer object