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Searched refs:GGLBlendState (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dllvm_scanline.cpp132 case GGLBlendState::GGL_ZERO: in BlendFactor()
135 case GGLBlendState::GGL_ONE: in BlendFactor()
138 case GGLBlendState::GGL_SRC_COLOR: in BlendFactor()
141 case GGLBlendState::GGL_ONE_MINUS_SRC_COLOR: in BlendFactor()
144 case GGLBlendState::GGL_DST_COLOR: in BlendFactor()
147 case GGLBlendState::GGL_ONE_MINUS_DST_COLOR: in BlendFactor()
150 case GGLBlendState::GGL_SRC_ALPHA: in BlendFactor()
155 case GGLBlendState::GGL_ONE_MINUS_SRC_ALPHA: in BlendFactor()
160 case GGLBlendState::GGL_DST_ALPHA: in BlendFactor()
165 case GGLBlendState::GGL_ONE_MINUS_DST_ALPHA: in BlendFactor()
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Dpixelflinger2.cpp85 ctx->state.blendState.ce = (GGLBlendState::GGLBlendFunc)(modeRGB - GL_FUNC_ADD); in BlendEquationSeparate()
86 ctx->state.blendState.ae = (GGLBlendState::GGLBlendFunc)(modeAlpha - GL_FUNC_ADD); in BlendEquationSeparate()
90 static inline GGLBlendState::GGLBlendFactor GLBlendFactor(const GLenum factor) in GLBlendFactor()
92 #define SWITCH_LINE(c) case c: return GGLBlendState::G##c; in GLBlendFactor()
110 default: assert(0); return GGLBlendState::GGL_ZERO; in GLBlendFactor()
Dshader.cpp100 GGLBlendState blendState;
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h117 typedef struct GGLBlendState { // all values affect scanline jit struct