Searched refs:GGLBlendState (Results 1 – 4 of 4) sorted by relevance
132 case GGLBlendState::GGL_ZERO: in BlendFactor()135 case GGLBlendState::GGL_ONE: in BlendFactor()138 case GGLBlendState::GGL_SRC_COLOR: in BlendFactor()141 case GGLBlendState::GGL_ONE_MINUS_SRC_COLOR: in BlendFactor()144 case GGLBlendState::GGL_DST_COLOR: in BlendFactor()147 case GGLBlendState::GGL_ONE_MINUS_DST_COLOR: in BlendFactor()150 case GGLBlendState::GGL_SRC_ALPHA: in BlendFactor()155 case GGLBlendState::GGL_ONE_MINUS_SRC_ALPHA: in BlendFactor()160 case GGLBlendState::GGL_DST_ALPHA: in BlendFactor()165 case GGLBlendState::GGL_ONE_MINUS_DST_ALPHA: in BlendFactor()[all …]
85 ctx->state.blendState.ce = (GGLBlendState::GGLBlendFunc)(modeRGB - GL_FUNC_ADD); in BlendEquationSeparate()86 ctx->state.blendState.ae = (GGLBlendState::GGLBlendFunc)(modeAlpha - GL_FUNC_ADD); in BlendEquationSeparate()90 static inline GGLBlendState::GGLBlendFactor GLBlendFactor(const GLenum factor) in GLBlendFactor()92 #define SWITCH_LINE(c) case c: return GGLBlendState::G##c; in GLBlendFactor()110 default: assert(0); return GGLBlendState::GGL_ZERO; in GLBlendFactor()
100 GGLBlendState blendState;
117 typedef struct GGLBlendState { // all values affect scanline jit struct