Searched refs:GGLTexture (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/test/ |
D | main.cpp | 133 GGLTexture texture = {0}; in test_scan() 148 …texture.wrapS = texture.wrapT = GGLTexture::GGL_REPEAT; // repeat = 0 fastest, clamp = 1, mirrored… in test_scan() 149 texture.minFilter = texture.magFilter = GGLTexture::GGL_NEAREST; // nearest = 0, linear = 1 in test_scan() 198 …GGLTexture cubeTexture = {GL_TEXTURE_CUBE_MAP, GGL_PIXEL_FORMAT_RGBA_8888, 1, 1, 1, NULL, GGLTextu… in test_scan()
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/external/mesa3d/include/pixelflinger2/ |
D | pixelflinger2_interface.h | 57 typedef struct GGLTexture { struct
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/external/mesa3d/src/pixelflinger2/ |
D | texture.cpp | 389 static void SetSampler(GGLInterface * iface, const unsigned sampler, GGLTexture * texture) in SetSampler()
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D | shader.cpp | 297 const GGLTexture & texture = ctx->textureState.textures[i]; in GetShaderKey()
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