Searched refs:GGL_PIXEL_FORMAT_RGB_565 (Results 1 – 8 of 8) sorted by relevance
32 GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB enumerator
151 } else if (GGL_PIXEL_FORMAT_RGB_565 == ctx->frameSurface.format) { in Clear()194 case GGL_PIXEL_FORMAT_RGB_565: in SetBuffer()
218 } else if (GGL_PIXEL_FORMAT_RGB_565 == format) { in IntVectorToScreenColor()247 } else if (GGL_PIXEL_FORMAT_RGB_565 == format) { in ScreenColorToIntVector()514 else if (GGL_PIXEL_FORMAT_RGB_565 == gglCtx->bufferState.colorFormat) { in GenerateScanLine()
208 else if (GGL_PIXEL_FORMAT_RGB_565 == colorFormat) in GGLScanLine()
89 else if (GGL_PIXEL_FORMAT_RGB_565 == format) in PointSample()
44 case GGL_PIXEL_FORMAT_RGB_565: { in pointSample()
768 case GGL_PIXEL_FORMAT_RGB_565: in egl_pbuffer_surface_t()881 { EGL_NATIVE_VISUAL_TYPE, GGL_PIXEL_FORMAT_RGB_565 },911 { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },923 { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },1062 pixelFormat = GGL_PIXEL_FORMAT_RGB_565; in getConfigFormatInfo()1066 pixelFormat = GGL_PIXEL_FORMAT_RGB_565; in getConfigFormatInfo()
142 texture.format = GGL_PIXEL_FORMAT_RGB_565; in test_scan()