Searched refs:IsNearDeath (Results 1 – 8 of 8) sorted by relevance
77 if (state_ == WEAK || IsNearDeath()) { in Destroy()116 if (state_ != WEAK && !IsNearDeath()) { in MakeWeak()131 if (state_ == WEAK || IsNearDeath()) { in ClearWeakness()141 bool IsNearDeath() { in IsNearDeath() function in v8::internal::GlobalHandles::Node367 bool GlobalHandles::IsNearDeath(Object** location) { in IsNearDeath() function in v8::internal::GlobalHandles368 return Node::FromLocation(location)->IsNearDeath(); in IsNearDeath()
150 static bool IsNearDeath(Object** location);
484 return i::GlobalHandles::IsNearDeath(obj); in IsGlobalNearDeath()
371 CHECK(!global_handles->IsNearDeath(h2.location())); in TEST()372 CHECK(!global_handles->IsNearDeath(h1.location())); in TEST()405 CHECK(!GlobalHandles::IsNearDeath(h1.location())); in TEST()406 CHECK(!GlobalHandles::IsNearDeath(h2.location())); in TEST()413 CHECK(!GlobalHandles::IsNearDeath(h1.location())); in TEST()
96 ASSERT(!lastV8String.IsNearDeath()); in v8ExternalString()
471 if ((!wrapper.IsWeak() && !wrapper.IsNearDeath()) || port1->hasPendingActivity()) in visitDOMWrapper()
483 if (!handle.IsNearDeath() && !handle.IsEmpty()) { in v8ExternalStringSlow()
393 inline bool IsNearDeath() const;3678 bool Persistent<T>::IsNearDeath() const {