Searched refs:IsRedundant (Results 1 – 11 of 11) sorted by relevance
106 bool LParallelMove::IsRedundant() const { in IsRedundant() function in v8::internal::LParallelMove108 if (!move_operands_[i].IsRedundant()) return false; in IsRedundant()
233 bool IsRedundant() const { in IsRedundant() function395 bool IsRedundant() const;
83 if (!move.IsRedundant()) moves_.Add(move); in BuildInitialMoveList()105 ASSERT(!moves_[index].IsRedundant()); in PerformMove()
143 bool LGap::IsRedundant() const { in IsRedundant() function in v8::internal::LGap145 if (parallel_moves_[i] != NULL && !parallel_moves_[i]->IsRedundant()) { in IsRedundant()427 label->IsRedundant() && in MarkEmptyBlocks()434 if (!gap->IsRedundant()) { in MarkEmptyBlocks()
340 bool IsRedundant() const;
77 if (!move.IsRedundant()) moves_.Add(move); in BuildInitialMoveList()92 ASSERT(!moves_[index].IsRedundant()); in PerformMove()
145 bool LGap::IsRedundant() const { in IsRedundant() function in v8::internal::LGap147 if (parallel_moves_[i] != NULL && !parallel_moves_[i]->IsRedundant()) { in IsRedundant()384 label->IsRedundant() && in MarkEmptyBlocks()391 if (!gap->IsRedundant()) { in MarkEmptyBlocks()
341 bool IsRedundant() const;
82 if (!move.IsRedundant()) AddMove(move); in BuildInitialMoveList()97 ASSERT(!moves_[index].IsRedundant()); in PerformMove()
145 bool LGap::IsRedundant() const { in IsRedundant() function in v8::internal::LGap147 if (parallel_moves_[i] != NULL && !parallel_moves_[i]->IsRedundant()) { in IsRedundant()383 label->IsRedundant() && in MarkEmptyBlocks()390 if (!gap->IsRedundant()) { in MarkEmptyBlocks()