Searched refs:NUM_SPAWN_PARMS (Results 1 – 9 of 9) sorted by relevance
76 #define NUM_SPAWN_PARMS 16 macro105 float spawn_parms[NUM_SPAWN_PARMS];
535 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in Host_Savegame_f()579 float spawn_parms[NUM_SPAWN_PARMS]; in Host_Loadgame_f()615 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in Host_Loadgame_f()706 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in Host_Loadgame_f()1322 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in Host_Spawn_f()
250 float spawn_parms[NUM_SPAWN_PARMS] = {}; in SV_ConnectClient()288 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in SV_ConnectClient()1029 for (j=0 ; j<NUM_SPAWN_PARMS ; j++) in SV_SaveSpawnparms()
1629 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in PF_setspawnparms()
94 #define NUM_SPAWN_PARMS 16 macro161 float spawn_parms[NUM_SPAWN_PARMS];
171 for (j=0 ; j<NUM_SPAWN_PARMS ; j++) in SV_SaveSpawnparms()
449 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in SV_Begin_f()461 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in SV_Begin_f()
702 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in SVC_DirectConnect()
1485 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in PF_setspawnparms()