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Searched refs:NUM_SPAWN_PARMS (Results 1 – 9 of 9) sorted by relevance

/external/quake/quake/src/WinQuake/
Dserver.h76 #define NUM_SPAWN_PARMS 16 macro
105 float spawn_parms[NUM_SPAWN_PARMS];
Dhost_cmd.cpp535 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in Host_Savegame_f()
579 float spawn_parms[NUM_SPAWN_PARMS]; in Host_Loadgame_f()
615 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in Host_Loadgame_f()
706 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in Host_Loadgame_f()
1322 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in Host_Spawn_f()
Dsv_main.cpp250 float spawn_parms[NUM_SPAWN_PARMS] = {}; in SV_ConnectClient()
288 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in SV_ConnectClient()
1029 for (j=0 ; j<NUM_SPAWN_PARMS ; j++) in SV_SaveSpawnparms()
Dpr_cmds.cpp1629 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in PF_setspawnparms()
/external/quake/quake/src/QW/server/
Dserver.h94 #define NUM_SPAWN_PARMS 16 macro
161 float spawn_parms[NUM_SPAWN_PARMS];
Dsv_init.c171 for (j=0 ; j<NUM_SPAWN_PARMS ; j++) in SV_SaveSpawnparms()
Dsv_user.c449 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in SV_Begin_f()
461 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in SV_Begin_f()
Dsv_main.c702 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) in SVC_DirectConnect()
Dpr_cmds.c1485 for (i=0 ; i< NUM_SPAWN_PARMS ; i++) in PF_setspawnparms()