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Searched refs:ProcessVertex (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Draster.cpp64 static void ProcessVertex(const GGLInterface * iface, const VertexInput * input, in ProcessVertex() function
432 iface->ProcessVertex(iface, vin1, v1); in DrawTriangle()
433 iface->ProcessVertex(iface, vin2, v2); in DrawTriangle()
434 iface->ProcessVertex(iface, vin3, v3); in DrawTriangle()
563 iface->ProcessVertex = ProcessVertex; in PickRaster()
Dshader.cpp873 if (ShaderVerifyProcessVertex != iface->ProcessVertex) in ShaderVerifyProcessVertex()
874 iface->ProcessVertex(iface, input, output); in ShaderVerifyProcessVertex()
926 iface->ProcessVertex = ShaderVerifyProcessVertex; in SetShaderVerifyFunctions()
/external/mesa3d/test/
Dcmain.c235 ggl->ProcessVertex(ggl, &v0, &vout0); in cmain()
270 ggl->ProcessVertex(ggl, &v0, &vout0); in cmain()
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h205 void (* ProcessVertex)(const GGLInterface_t * iface, const VertexInput_t * input, member