Searched refs:ProcessVertex (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | raster.cpp | 64 static void ProcessVertex(const GGLInterface * iface, const VertexInput * input, in ProcessVertex() function 432 iface->ProcessVertex(iface, vin1, v1); in DrawTriangle() 433 iface->ProcessVertex(iface, vin2, v2); in DrawTriangle() 434 iface->ProcessVertex(iface, vin3, v3); in DrawTriangle() 563 iface->ProcessVertex = ProcessVertex; in PickRaster()
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D | shader.cpp | 873 if (ShaderVerifyProcessVertex != iface->ProcessVertex) in ShaderVerifyProcessVertex() 874 iface->ProcessVertex(iface, input, output); in ShaderVerifyProcessVertex() 926 iface->ProcessVertex = ShaderVerifyProcessVertex; in SetShaderVerifyFunctions()
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/external/mesa3d/test/ |
D | cmain.c | 235 ggl->ProcessVertex(ggl, &v0, &vout0); in cmain() 270 ggl->ProcessVertex(ggl, &v0, &vout0); in cmain()
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/external/mesa3d/include/pixelflinger2/ |
D | pixelflinger2_interface.h | 205 void (* ProcessVertex)(const GGLInterface_t * iface, const VertexInput_t * input, member
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