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Searched refs:PseudoColor (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/docs/
DREADME.CYGWIN102 % setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
103 % setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
107 $ export MESA_CI_VISUAL="PseudoColor 12"
108 $ export MESA_RGB_VISUAL="PseudoColor 8"
DMESA_pixmap_colormap.spec32 Since Mesa allows RGB rendering into drawables with PseudoColor,
/external/qemu/distrib/sdl-1.2.12/src/video/cybergfx/
DSDL_cgxmodes.c98 #define PseudoColor 2 macro
165 add_visual(this, 8, PseudoColor); in CGX_GetVideoModes()
/external/qemu/distrib/sdl-1.2.12/src/video/dga/
DSDL_dgavideo.c262 mode->visualClass == PseudoColor ? "pseudocolor" : "unknown"); in PrintMode()
412 if ( ((modes[i].visualClass == PseudoColor) || in DGA_VideoInit()
481 ((modes[i].visualClass == PseudoColor) || in DGA_SetVideoMode()
522 if ( (DGA_visualClass == PseudoColor) || in DGA_SetVideoMode()
526 if ( DGA_visualClass == PseudoColor ) { in DGA_SetVideoMode()
/external/quake/quake/src/QW/client/
Dvid_x.c527 if (x_visinfo->class == PseudoColor) in VID_Init()
617 if (x_visinfo->class == PseudoColor && x_visinfo->depth == 8) in VID_SetPalette()
/external/quake/quake/src/WinQuake/
Dvid_x.cpp602 if (x_visinfo->class == PseudoColor) in VID_Init()
692 if (x_visinfo->class == PseudoColor && x_visinfo->depth == 8) in VID_SetPalette()
Dvid_sunxil.cpp576 if (x_visinfo->class == PseudoColor) { in VID_Init()
718 if (x_visinfo->class == PseudoColor && x_visinfo->depth == 8) { in VID_SetPalette()
Dvid_sunx.cpp730 if (x_visinfo->class == PseudoColor) in VID_Init()
824 if (x_visinfo->class == PseudoColor && x_visinfo->depth == 8) in VID_SetPalette()
/external/libpng/contrib/gregbook/
Drpng-x.c466 (depth == 8)? PseudoColor : TrueColor, &visual_info); in rpng_x_create_window()
/external/qemu/distrib/sdl-1.2.12/src/video/x11/
DSDL_x11video.c945 …printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "Pseudo… in X11_CreateWindow()
966 if ( SDL_Visual->class == PseudoColor ) { in X11_CreateWindow()
DSDL_x11modes.c783 add_visual(this, depth_list[i], PseudoColor); in X11_GetVideoModes()