Searched refs:SDL_ALPHA_OPAQUE (Results 1 – 5 of 5) sorted by relevance
50 format->alpha = SDL_ALPHA_OPAQUE; in SDL_AllocFormat()393 *a = SDL_ALPHA_OPAQUE; in SDL_GetRGBA()399 *a = SDL_ALPHA_OPAQUE; in SDL_GetRGBA()
948 unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; in Blit32to32SurfaceAlphaKeyAltivec()1192 if(alpha == SDL_ALPHA_OPAQUE) { \ in BlitRGBtoRGBPixelAlphaAltivec()1265 unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; in Blit32to32SurfaceAlphaAltivec()1549 if(alpha == SDL_ALPHA_OPAQUE) { in BlitRGBtoRGBPixelAlpha()2518 if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { in BlitARGBto565PixelAlpha()2562 if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { in BlitARGBto555PixelAlpha()2600 unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; in BlitNtoNSurfaceAlpha()2642 unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; in BlitNtoNSurfaceAlphaKey()
298 && (surface->format->alpha != SDL_ALPHA_OPAQUE in SDL_CalculateBlit()
269 surface->format->alpha = SDL_ALPHA_OPAQUE; in SDL_SetAlpha()
39 #define SDL_ALPHA_OPAQUE 255 macro