Searched refs:SDL_ButtonState (Results 1 – 1 of 1) sorted by relevance
37 static Uint8 SDL_ButtonState = 0; variable48 SDL_ButtonState = 0; in SDL_MouseInit()61 for ( i = 0; i < sizeof(SDL_ButtonState)*8; ++i ) { in SDL_ResetMouse()62 if ( SDL_ButtonState & SDL_BUTTON(i) ) { in SDL_ResetMouse()76 return(SDL_ButtonState); in SDL_GetMouseState()87 return(SDL_ButtonState); in SDL_GetRelativeMouseState()117 buttonstate = SDL_ButtonState; in SDL_PrivateMouseMotion()166 SDL_ButtonState = buttonstate; in SDL_PrivateMouseMotion()226 buttonstate = SDL_ButtonState; in SDL_PrivateMouseButton()242 SDL_ButtonState = buttonstate; in SDL_PrivateMouseButton()