Searched refs:SDL_eventstate (Results 1 – 1 of 1) sorted by relevance
38 static Uint32 SDL_eventstate = 0; variable115 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { in SDL_GobbleEvents()237 SDL_eventstate = ~0; in SDL_StartEventLoop()239 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT); in SDL_StartEventLoop()382 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) { in SDL_PumpEvents()449 SDL_eventstate |= (0x00000001 << (type)); in SDL_EventState()451 SDL_eventstate &= ~(0x00000001 << (type)); in SDL_EventState()467 SDL_eventstate |= (0x00000001 << (type)); in SDL_EventState()469 SDL_eventstate &= ~(0x00000001 << (type)); in SDL_EventState()