Home
last modified time | relevance | path

Searched refs:ScanLine (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dscanline.cpp246 void ScanLine(const GGLInterface * iface, const VertexOutput * start, const VertexOutput * end) in ScanLine() function
579 ctx->interface.ScanLine = NULL; in PickScanLine()
583 ctx->interface.ScanLine = ScanLine<true, true, true, true>; in PickScanLine()
585 ctx->interface.ScanLine = ScanLine<true, true, true, false>; in PickScanLine()
588 ctx->interface.ScanLine = ScanLine<true, false, false, true>; in PickScanLine()
590 ctx->interface.ScanLine = ScanLine<true, false, false, false>; in PickScanLine()
595 ctx->interface.ScanLine = ScanLine<false, true, true, true>; in PickScanLine()
597 ctx->interface.ScanLine = ScanLine<false, true, true, false>; in PickScanLine()
600 ctx->interface.ScanLine = ScanLine<false, false, false, true>; in PickScanLine()
602 ctx->interface.ScanLine = ScanLine<false, false, false, false>; in PickScanLine()
[all …]
Draster.cpp130 args->iface->ScanLine(args->iface, left, right); in RasterTrapezoidWorker()
315 iface->ScanLine(iface, left, right); in RasterTrapezoid()
Dshader.cpp918 if (ShaderVerifyScanLine != iface->ScanLine) in ShaderVerifyScanLine()
919 iface->ScanLine(iface, v1, v2); in ShaderVerifyScanLine()
930 iface->ScanLine = ShaderVerifyScanLine; in SetShaderVerifyFunctions()
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h219 void (* ScanLine)(const GGLInterface_t * iface, const VertexOutput_t * v1, member