Searched refs:ScanLine (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | scanline.cpp | 246 void ScanLine(const GGLInterface * iface, const VertexOutput * start, const VertexOutput * end) in ScanLine() function 579 ctx->interface.ScanLine = NULL; in PickScanLine() 583 ctx->interface.ScanLine = ScanLine<true, true, true, true>; in PickScanLine() 585 ctx->interface.ScanLine = ScanLine<true, true, true, false>; in PickScanLine() 588 ctx->interface.ScanLine = ScanLine<true, false, false, true>; in PickScanLine() 590 ctx->interface.ScanLine = ScanLine<true, false, false, false>; in PickScanLine() 595 ctx->interface.ScanLine = ScanLine<false, true, true, true>; in PickScanLine() 597 ctx->interface.ScanLine = ScanLine<false, true, true, false>; in PickScanLine() 600 ctx->interface.ScanLine = ScanLine<false, false, false, true>; in PickScanLine() 602 ctx->interface.ScanLine = ScanLine<false, false, false, false>; in PickScanLine() [all …]
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D | raster.cpp | 130 args->iface->ScanLine(args->iface, left, right); in RasterTrapezoidWorker() 315 iface->ScanLine(iface, left, right); in RasterTrapezoid()
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D | shader.cpp | 918 if (ShaderVerifyScanLine != iface->ScanLine) in ShaderVerifyScanLine() 919 iface->ScanLine(iface, v1, v2); in ShaderVerifyScanLine() 930 iface->ScanLine = ShaderVerifyScanLine; in SetShaderVerifyFunctions()
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/external/mesa3d/include/pixelflinger2/ |
D | pixelflinger2_interface.h | 219 void (* ScanLine)(const GGLInterface_t * iface, const VertexOutput_t * v1, member
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