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Searched refs:Shader (Results 1 – 25 of 37) sorted by relevance

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/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
DShader.cpp21 void *Shader::mFragmentCompiler = NULL;
22 void *Shader::mVertexCompiler = NULL;
24 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) in Shader() function in gl::Shader
60 Shader::~Shader() in ~Shader()
67 GLuint Shader::getHandle() const in getHandle()
72 void Shader::setSource(GLsizei count, const char **string, const GLint *length) in setSource()
112 int Shader::getInfoLogLength() const in getInfoLogLength()
124 void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) in getInfoLog()
148 int Shader::getSourceLength() const in getSourceLength()
160 void Shader::getSource(GLsizei bufSize, GLsizei *length, char *source) in getSource()
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DShader.h43 class Shader
48 Shader(ResourceManager *manager, GLuint handle);
50 virtual ~Shader();
75 DISALLOW_COPY_AND_ASSIGN(Shader);
121 class VertexShader : public Shader
142 class FragmentShader : public Shader
DResourceManager.h23 class Shader; variable
58 Shader *getShader(GLuint handle);
77 typedef std::map<GLuint, Shader*> ShaderMap;
DProgram.h63 bool attachShader(Shader *shader);
64 bool detachShader(Shader *shader);
DContext.h39 class Shader; variable
362 Shader *getShader(GLuint handle);
DResourceManager.cpp232 Shader *ResourceManager::getShader(unsigned int handle) in getShader()
DlibGLESv2.cpp68 gl::Shader *shaderObject = context->getShader(shader); in glAttachShader()
708 gl::Shader *shaderObject = context->getShader(shader); in glCompileShader()
1629 gl::Shader *shaderObject = context->getShader(shader); in glDetachShader()
1633 gl::Shader *shaderByProgramHandle; in glDetachShader()
3058 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderiv()
3109 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderInfoLog()
3186 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderSource()
3797 gl::Shader *shaderObject = context->getShader(shader); in glIsShader()
4023 gl::Shader::releaseCompiler(); in glReleaseShaderCompiler()
4214 gl::Shader *shaderObject = context->getShader(shader); in glShaderSource()
/external/webkit/Source/WebCore/platform/graphics/gpu/
DShader.cpp46 void Shader::affineTo3x3(const AffineTransform& transform, float mat[9]) in affineTo3x3()
60 void Shader::affineTo4x4(const AffineTransform& transform, float mat[16]) in affineTo4x4()
81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource) in loadShader()
101 unsigned Shader::loadProgram(GraphicsContext3D* context, const String& vertexShaderSource, const St… in loadProgram()
124 Shader::Shader(GraphicsContext3D* context, unsigned program) in Shader() function in WebCore::Shader
130 Shader::~Shader() in ~Shader()
136 String Shader::generateVertex(Shader::VertexType vertexType, Shader::FillType fillType) in generateVertex()
192 String Shader::generateFragment(Shader::VertexType vertexType, Shader::FillType fillType, Shader::A… in generateFragment()
DSolidFillShader.cpp43 : Shader(context, program) in SolidFillShader()
53 generateVertex(Shader::TwoDimensional, Shader::SolidFill), in create()
54 … generateFragment(Shader::TwoDimensional, Shader::SolidFill, Shader::NotAntialiased)); in create()
DTexShader.cpp42 : Shader(context, program) in TexShader()
54 generateVertex(Shader::TwoDimensional, Shader::TextureFill), in create()
55 … generateFragment(Shader::TwoDimensional, Shader::TextureFill, Shader::NotAntialiased)); in create()
DShader.h44 class Shader {
45 WTF_MAKE_NONCOPYABLE(Shader);
65 Shader(GraphicsContext3D*, unsigned program);
66 ~Shader();
DLoopBlinnShader.h35 class LoopBlinnShader : public Shader {
DSolidFillShader.h38 class SolidFillShader : public Shader {
DTexShader.h38 class TexShader : public Shader {
DBicubicShader.h38 class BicubicShader : public Shader {
DConvolutionShader.h38 class ConvolutionShader : public Shader {
DLoopBlinnShader.cpp35 : Shader(context, program) in LoopBlinnShader()
DLoopBlinnSolidFillShader.cpp37Shader::AntialiasType antialiasType) in create()
DBicubicShader.cpp42 : Shader(context, program) in BicubicShader()
DConvolutionShader.cpp43 : Shader(context, program) in ConvolutionShader()
DSharedGraphicsContext3D.cpp437 Shader::NotAntialiased); in useLoopBlinnInteriorProgram()
448 … m_oesStandardDerivativesSupported ? Shader::Antialiased : Shader::NotAntialiased); in useLoopBlinnExteriorProgram()
/external/llvm/lib/Target/PTX/
DPTX.td47 "Use Shader Model 1.0">;
49 "Use Shader Model 1.1">;
51 "Use Shader Model 1.2">;
53 "Use Shader Model 1.3">;
55 "Use Shader Model 2.0">;
57 "Use Shader Model 2.1">;
59 "Use Shader Model 2.2">;
61 "Use Shader Model 2.3">;
/external/webkit/Source/ThirdParty/ANGLE/
DChangeLog482 * src/libGLESv2/Shader.cpp:
483 (gl::Shader::Shader):
484 (gl::Shader::parseVaryings):
485 (gl::Shader::compileToHLSL):
1043 * src/libGLESv2/Shader.cpp:
1044 (gl::Shader::Shader):
1045 (gl::Shader::addRef):
1046 (gl::Shader::release):
1047 (gl::Shader::getRefCount):
1048 (gl::Shader::parseVaryings):
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/external/skia/src/animator/
DSkPaintParts.h59 DECLARE_DRAW_MEMBER_INFO(Shader);
DSkDisplayType.cpp191 CASE_DRAW_NEW(Shader); in CreateInstance()
346 CASE_GET_DRAW_INFO(Shader); in GetMembers()

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