/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
D | Shader.cpp | 21 void *Shader::mFragmentCompiler = NULL; 22 void *Shader::mVertexCompiler = NULL; 24 Shader::Shader(ResourceManager *manager, GLuint handle) : mHandle(handle), mResourceManager(manager) in Shader() function in gl::Shader 60 Shader::~Shader() in ~Shader() 67 GLuint Shader::getHandle() const in getHandle() 72 void Shader::setSource(GLsizei count, const char **string, const GLint *length) in setSource() 112 int Shader::getInfoLogLength() const in getInfoLogLength() 124 void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) in getInfoLog() 148 int Shader::getSourceLength() const in getSourceLength() 160 void Shader::getSource(GLsizei bufSize, GLsizei *length, char *source) in getSource() [all …]
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D | Shader.h | 43 class Shader 48 Shader(ResourceManager *manager, GLuint handle); 50 virtual ~Shader(); 75 DISALLOW_COPY_AND_ASSIGN(Shader); 121 class VertexShader : public Shader 142 class FragmentShader : public Shader
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D | ResourceManager.h | 23 class Shader; variable 58 Shader *getShader(GLuint handle); 77 typedef std::map<GLuint, Shader*> ShaderMap;
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D | Program.h | 63 bool attachShader(Shader *shader); 64 bool detachShader(Shader *shader);
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D | Context.h | 39 class Shader; variable 362 Shader *getShader(GLuint handle);
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D | ResourceManager.cpp | 232 Shader *ResourceManager::getShader(unsigned int handle) in getShader()
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D | libGLESv2.cpp | 68 gl::Shader *shaderObject = context->getShader(shader); in glAttachShader() 708 gl::Shader *shaderObject = context->getShader(shader); in glCompileShader() 1629 gl::Shader *shaderObject = context->getShader(shader); in glDetachShader() 1633 gl::Shader *shaderByProgramHandle; in glDetachShader() 3058 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderiv() 3109 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderInfoLog() 3186 gl::Shader *shaderObject = context->getShader(shader); in glGetShaderSource() 3797 gl::Shader *shaderObject = context->getShader(shader); in glIsShader() 4023 gl::Shader::releaseCompiler(); in glReleaseShaderCompiler() 4214 gl::Shader *shaderObject = context->getShader(shader); in glShaderSource()
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | Shader.cpp | 46 void Shader::affineTo3x3(const AffineTransform& transform, float mat[9]) in affineTo3x3() 60 void Shader::affineTo4x4(const AffineTransform& transform, float mat[16]) in affineTo4x4() 81 unsigned Shader::loadShader(GraphicsContext3D* context, unsigned type, const String& shaderSource) in loadShader() 101 unsigned Shader::loadProgram(GraphicsContext3D* context, const String& vertexShaderSource, const St… in loadProgram() 124 Shader::Shader(GraphicsContext3D* context, unsigned program) in Shader() function in WebCore::Shader 130 Shader::~Shader() in ~Shader() 136 String Shader::generateVertex(Shader::VertexType vertexType, Shader::FillType fillType) in generateVertex() 192 String Shader::generateFragment(Shader::VertexType vertexType, Shader::FillType fillType, Shader::A… in generateFragment()
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D | SolidFillShader.cpp | 43 : Shader(context, program) in SolidFillShader() 53 generateVertex(Shader::TwoDimensional, Shader::SolidFill), in create() 54 … generateFragment(Shader::TwoDimensional, Shader::SolidFill, Shader::NotAntialiased)); in create()
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D | TexShader.cpp | 42 : Shader(context, program) in TexShader() 54 generateVertex(Shader::TwoDimensional, Shader::TextureFill), in create() 55 … generateFragment(Shader::TwoDimensional, Shader::TextureFill, Shader::NotAntialiased)); in create()
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D | Shader.h | 44 class Shader { 45 WTF_MAKE_NONCOPYABLE(Shader); 65 Shader(GraphicsContext3D*, unsigned program); 66 ~Shader();
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D | LoopBlinnShader.h | 35 class LoopBlinnShader : public Shader {
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D | SolidFillShader.h | 38 class SolidFillShader : public Shader {
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D | TexShader.h | 38 class TexShader : public Shader {
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D | BicubicShader.h | 38 class BicubicShader : public Shader {
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D | ConvolutionShader.h | 38 class ConvolutionShader : public Shader {
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D | LoopBlinnShader.cpp | 35 : Shader(context, program) in LoopBlinnShader()
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D | LoopBlinnSolidFillShader.cpp | 37 … Shader::AntialiasType antialiasType) in create()
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D | BicubicShader.cpp | 42 : Shader(context, program) in BicubicShader()
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D | ConvolutionShader.cpp | 43 : Shader(context, program) in ConvolutionShader()
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D | SharedGraphicsContext3D.cpp | 437 Shader::NotAntialiased); in useLoopBlinnInteriorProgram() 448 … m_oesStandardDerivativesSupported ? Shader::Antialiased : Shader::NotAntialiased); in useLoopBlinnExteriorProgram()
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/external/llvm/lib/Target/PTX/ |
D | PTX.td | 47 "Use Shader Model 1.0">; 49 "Use Shader Model 1.1">; 51 "Use Shader Model 1.2">; 53 "Use Shader Model 1.3">; 55 "Use Shader Model 2.0">; 57 "Use Shader Model 2.1">; 59 "Use Shader Model 2.2">; 61 "Use Shader Model 2.3">;
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/external/webkit/Source/ThirdParty/ANGLE/ |
D | ChangeLog | 482 * src/libGLESv2/Shader.cpp: 483 (gl::Shader::Shader): 484 (gl::Shader::parseVaryings): 485 (gl::Shader::compileToHLSL): 1043 * src/libGLESv2/Shader.cpp: 1044 (gl::Shader::Shader): 1045 (gl::Shader::addRef): 1046 (gl::Shader::release): 1047 (gl::Shader::getRefCount): 1048 (gl::Shader::parseVaryings): [all …]
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/external/skia/src/animator/ |
D | SkPaintParts.h | 59 DECLARE_DRAW_MEMBER_INFO(Shader);
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D | SkDisplayType.cpp | 191 CASE_DRAW_NEW(Shader); in CreateInstance() 346 CASE_GET_DRAW_INFO(Shader); in GetMembers()
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