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Searched refs:ShaderUniformMatrix (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/test/
Dmain.cpp205 ggl->ShaderUniformMatrix(program, 4, 4, uMatrixLoc, 1, GL_FALSE, m0.m); in test_scan()
317 ggl->ShaderUniformMatrix(program, 4, 4, uMatrixLoc, 1, GL_FALSE, m4.m); in test_scan()
318 ggl->ShaderUniformMatrix(program, 4, 4, uRotMLoc, 1, GL_FALSE, m2.m); in test_scan()
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h285 void (* ShaderUniformMatrix)(gl_shader_program_t * program, GLint cols, member
/external/mesa3d/src/pixelflinger2/
Dshader.cpp960 iface->ShaderUniformMatrix = GGLShaderUniformMatrix; in InitializeShaderFunctions()