Searched refs:ShaderUniformMatrix (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/test/ |
D | main.cpp | 205 ggl->ShaderUniformMatrix(program, 4, 4, uMatrixLoc, 1, GL_FALSE, m0.m); in test_scan() 317 ggl->ShaderUniformMatrix(program, 4, 4, uMatrixLoc, 1, GL_FALSE, m4.m); in test_scan() 318 ggl->ShaderUniformMatrix(program, 4, 4, uRotMLoc, 1, GL_FALSE, m2.m); in test_scan()
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/external/mesa3d/include/pixelflinger2/ |
D | pixelflinger2_interface.h | 285 void (* ShaderUniformMatrix)(gl_shader_program_t * program, GLint cols, member
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/external/mesa3d/src/pixelflinger2/ |
D | shader.cpp | 960 iface->ShaderUniformMatrix = GGLShaderUniformMatrix; in InitializeShaderFunctions()
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