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Searched refs:SkDivBits (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/core/
DSkFixed.h131 #define SkFixedDiv(numer, denom) SkDivBits(numer, denom, 16)
134 #define SkFixedInvert(n) SkDivBits(SK_Fixed1, n, 16)
140 #define SkFractDiv(numer, denom) SkDivBits(numer, denom, 30)
DSkMath.h41 int32_t SkDivBits(int32_t numer, int32_t denom, int shift);
/external/skia/src/core/
DSkCubicClipper.cpp42 SkScalar t1 = SkDivBits(ycrv[0], ycrv[0] - ycrv[3], 16); in chopMonoCubicAtY()
64 t1 -= SkDivBits(y0123, yder, 16); in chopMonoCubicAtY()
DSkFloat.cpp209 return SkFloat::SetShift(SkDivBits(value_n, value_d, 24), exp_n - exp_d - 24); in Div()
DSkMath.cpp266 int32_t SkDivBits(int32_t numer, int32_t denom, int shift_bias) { in SkDivBits() function
/external/skia/src/effects/
DSkGradientShader.cpp2025 unsigned result2 = SkDivBits(y, x, 6); in atan_0_90()