Searched refs:SkDivBits (Results 1 – 6 of 6) sorted by relevance
/external/skia/include/core/ |
D | SkFixed.h | 131 #define SkFixedDiv(numer, denom) SkDivBits(numer, denom, 16) 134 #define SkFixedInvert(n) SkDivBits(SK_Fixed1, n, 16) 140 #define SkFractDiv(numer, denom) SkDivBits(numer, denom, 30)
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D | SkMath.h | 41 int32_t SkDivBits(int32_t numer, int32_t denom, int shift);
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/external/skia/src/core/ |
D | SkCubicClipper.cpp | 42 SkScalar t1 = SkDivBits(ycrv[0], ycrv[0] - ycrv[3], 16); in chopMonoCubicAtY() 64 t1 -= SkDivBits(y0123, yder, 16); in chopMonoCubicAtY()
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D | SkFloat.cpp | 209 return SkFloat::SetShift(SkDivBits(value_n, value_d, 24), exp_n - exp_d - 24); in Div()
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D | SkMath.cpp | 266 int32_t SkDivBits(int32_t numer, int32_t denom, int shift_bias) { in SkDivBits() function
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/external/skia/src/effects/ |
D | SkGradientShader.cpp | 2025 unsigned result2 = SkDivBits(y, x, 6); in atan_0_90()
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