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Searched refs:SkEventState (Results 1 – 9 of 9) sorted by relevance

/external/skia/src/animator/
DSkDisplayEvents.h24 struct SkEventState { struct
25 SkEventState();
38 bool doEvent(SkAnimateMaker& , SkDisplayEvent::Kind , SkEventState* ); argument
43 void removeEvent(SkDisplayEvent::Kind kind, SkEventState* );
DSkDisplayEvents.cpp28 SkEventState::SkEventState() : fCode(0), fDisable(false), fDisplayable(0), fX(0), fY(0) { in SkEventState() function in SkEventState
37 bool SkEvents::doEvent(SkAnimateMaker& maker, SkDisplayEvent::Kind kind, SkEventState* state) { in doEvent()
105 void SkEvents::removeEvent(SkDisplayEvent::Kind kind, SkEventState* state) { in removeEvent()
DSkDrawable.h25 struct SkEventState;
29 virtual bool doEvent(SkDisplayEvent::Kind , SkEventState* state );
DSkDisplayMovie.h25 struct SkEventState;
37 virtual bool doEvent(SkDisplayEvent::Kind , SkEventState* state );
DSkDrawable.cpp20 bool SkDrawable::doEvent(SkDisplayEvent::Kind , SkEventState* ) { in doEvent() argument
DSkAnimator.cpp105 struct SkEventState state; in doCharEvent()
115 struct SkEventState state; in doClickEvent()
130 struct SkEventState state; in doKeyEvent()
141 struct SkEventState state; in doKeyUpEvent()
178 struct SkEventState state; in findClickEvent()
419 SkEventState eventState; in onEvent()
DSkDrawGroup.h35 virtual bool doEvent(SkDisplayEvent::Kind , SkEventState* state );
DSkDisplayMovie.cpp75 bool SkDisplayMovie::doEvent(SkDisplayEvent::Kind kind, SkEventState* state) { in doEvent()
DSkDrawGroup.cpp102 bool SkGroup::doEvent(SkDisplayEvent::Kind kind, SkEventState* state) { in doEvent()