Searched refs:UseMainWorld (Results 1 – 3 of 3) sorted by relevance
/external/webkit/Source/WebCore/bindings/v8/ |
D | WorldContextHandle.cpp | 41 if (worldToUse == UseMainWorld) in WorldContextHandle() 50 if (m_worldToUse == UseMainWorld || !m_context || m_context->get().IsEmpty()) in adjustedContext()
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D | ScriptEventListener.cpp | 65 …ing(), node->isSVGElement(), attr->value(), sourceURL, position, WorldContextHandle(UseMainWorld)); in createAttributeEventListener() 83 …document()->isSVGDocument(), attr->value(), sourceURL, position, WorldContextHandle(UseMainWorld)); in createAttributeEventListener()
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D | WorldContextHandle.h | 43 enum WorldToUse { UseMainWorld, UseCurrentWorld }; enumerator
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