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Searched refs:UseMainWorld (Results 1 – 3 of 3) sorted by relevance

/external/webkit/Source/WebCore/bindings/v8/
DWorldContextHandle.cpp41 if (worldToUse == UseMainWorld) in WorldContextHandle()
50 if (m_worldToUse == UseMainWorld || !m_context || m_context->get().IsEmpty()) in adjustedContext()
DScriptEventListener.cpp65 …ing(), node->isSVGElement(), attr->value(), sourceURL, position, WorldContextHandle(UseMainWorld)); in createAttributeEventListener()
83 …document()->isSVGDocument(), attr->value(), sourceURL, position, WorldContextHandle(UseMainWorld)); in createAttributeEventListener()
DWorldContextHandle.h43 enum WorldToUse { UseMainWorld, UseCurrentWorld }; enumerator