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Searched refs:VertexOutput (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Draster.cpp45 static inline void InterpolateVertex(const VertexOutput * a, const VertexOutput * b, const VectorCo… in InterpolateVertex()
46 VertexOutput * v, const unsigned varyingCount) in InterpolateVertex()
58 VertexOutput * output, const float (*constants)[4]) in GGLProcessVertex()
65 VertexOutput * output) in ProcessVertex()
93 VertexOutput clip0, clip1, * left, * right; in RasterTrapezoidWorker()
151 static void RasterTrapezoid(const GGLInterface * iface, const VertexOutput * tl, in RasterTrapezoid()
152 const VertexOutput * tr, const VertexOutput * bl, in RasterTrapezoid()
153 const VertexOutput * br) in RasterTrapezoid()
166 VertexOutput tlv(*tl), trv(*tr), blv(*bl), brv(*br); in RasterTrapezoid()
167 VertexOutput tmp; in RasterTrapezoid()
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Dscanline.cpp180 typedef void (* ScanLineFunction_t)(VertexOutput * start, VertexOutput * step,
217 VertexOutput vertex(*start); in GGLScanLine()
218 VertexOutput vertexDx(*end); in GGLScanLine()
246 void ScanLine(const GGLInterface * iface, const VertexOutput * start, const VertexOutput * end) in ScanLine()
Dshader.cpp868 VertexOutput * output) in ShaderVerifyProcessVertex()
889 static void ShaderVerifyRasterTriangle(const GGLInterface * iface, const VertexOutput * v1, in ShaderVerifyRasterTriangle()
890 const VertexOutput * v2, const VertexOutput * v3) in ShaderVerifyRasterTriangle()
900 static void ShaderVerifyRasterTrapezoid(const GGLInterface * iface, const VertexOutput * tl, in ShaderVerifyRasterTrapezoid()
901 const VertexOutput * tr, const VertexOutput * bl, in ShaderVerifyRasterTrapezoid()
902 const VertexOutput * br) in ShaderVerifyRasterTrapezoid()
912 static void ShaderVerifyScanLine(const GGLInterface * iface, const VertexOutput * v1, in ShaderVerifyScanLine()
913 const VertexOutput * v2) in ShaderVerifyScanLine()
Dpixelflinger2.h109 VertexOutput bV, cV, bDx, cDx;
Dllvm_scanline.cpp633 offsetof(VertexOutput,fragColor)/sizeof(Vector4)); in GenerateScanLine()
725 …vPtr = builder.CreateConstInBoundsGEP1_32(start, offsetof(VertexOutput,varyings)/sizeof(Vector4) +… in GenerateScanLine()
/external/mesa3d/src/glsl/
Dlinker.cpp1394 unsigned output_index = offsetof(VertexOutput,varyings) / sizeof(Vector4); /*VERT_RESULT_VAR0*/; in assign_varying_locations()
1395 unsigned input_index = offsetof(VertexOutput,varyings) / sizeof(Vector4); in assign_varying_locations()
1412 var->location = offsetof(VertexOutput,position) / sizeof(Vector4); in assign_varying_locations()
1414 var->location = offsetof(VertexOutput,pointSize) / sizeof(Vector4); in assign_varying_locations()
1424 var->location = offsetof(VertexOutput,position)/sizeof(Vector4); in assign_varying_locations()
1428 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations()
1431 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations()
1734 var->location= offsetof(VertexOutput,fragColor)/sizeof(Vector4); in link_shaders()
1745 …og->Uniforms->SamplerSlots) * sizeof(float) * 4 + sizeof(VertexInput) + sizeof(VertexOutput) + 16); in link_shaders()
1748 …og->ValuesUniform = (float (*)[4])((unsigned long)prog->ValuesVertexOutput + sizeof(VertexOutput)); in link_shaders()
/external/mesa3d/include/pixelflinger2/
Dpixelflinger2_interface.h38 typedef struct VertexOutput { struct