Searched refs:VertexOutput (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | raster.cpp | 45 static inline void InterpolateVertex(const VertexOutput * a, const VertexOutput * b, const VectorCo… in InterpolateVertex() 46 VertexOutput * v, const unsigned varyingCount) in InterpolateVertex() 58 VertexOutput * output, const float (*constants)[4]) in GGLProcessVertex() 65 VertexOutput * output) in ProcessVertex() 93 VertexOutput clip0, clip1, * left, * right; in RasterTrapezoidWorker() 151 static void RasterTrapezoid(const GGLInterface * iface, const VertexOutput * tl, in RasterTrapezoid() 152 const VertexOutput * tr, const VertexOutput * bl, in RasterTrapezoid() 153 const VertexOutput * br) in RasterTrapezoid() 166 VertexOutput tlv(*tl), trv(*tr), blv(*bl), brv(*br); in RasterTrapezoid() 167 VertexOutput tmp; in RasterTrapezoid() [all …]
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D | scanline.cpp | 180 typedef void (* ScanLineFunction_t)(VertexOutput * start, VertexOutput * step, 217 VertexOutput vertex(*start); in GGLScanLine() 218 VertexOutput vertexDx(*end); in GGLScanLine() 246 void ScanLine(const GGLInterface * iface, const VertexOutput * start, const VertexOutput * end) in ScanLine()
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D | shader.cpp | 868 VertexOutput * output) in ShaderVerifyProcessVertex() 889 static void ShaderVerifyRasterTriangle(const GGLInterface * iface, const VertexOutput * v1, in ShaderVerifyRasterTriangle() 890 const VertexOutput * v2, const VertexOutput * v3) in ShaderVerifyRasterTriangle() 900 static void ShaderVerifyRasterTrapezoid(const GGLInterface * iface, const VertexOutput * tl, in ShaderVerifyRasterTrapezoid() 901 const VertexOutput * tr, const VertexOutput * bl, in ShaderVerifyRasterTrapezoid() 902 const VertexOutput * br) in ShaderVerifyRasterTrapezoid() 912 static void ShaderVerifyScanLine(const GGLInterface * iface, const VertexOutput * v1, in ShaderVerifyScanLine() 913 const VertexOutput * v2) in ShaderVerifyScanLine()
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D | pixelflinger2.h | 109 VertexOutput bV, cV, bDx, cDx;
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D | llvm_scanline.cpp | 633 offsetof(VertexOutput,fragColor)/sizeof(Vector4)); in GenerateScanLine() 725 …vPtr = builder.CreateConstInBoundsGEP1_32(start, offsetof(VertexOutput,varyings)/sizeof(Vector4) +… in GenerateScanLine()
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/external/mesa3d/src/glsl/ |
D | linker.cpp | 1394 unsigned output_index = offsetof(VertexOutput,varyings) / sizeof(Vector4); /*VERT_RESULT_VAR0*/; in assign_varying_locations() 1395 unsigned input_index = offsetof(VertexOutput,varyings) / sizeof(Vector4); in assign_varying_locations() 1412 var->location = offsetof(VertexOutput,position) / sizeof(Vector4); in assign_varying_locations() 1414 var->location = offsetof(VertexOutput,pointSize) / sizeof(Vector4); in assign_varying_locations() 1424 var->location = offsetof(VertexOutput,position)/sizeof(Vector4); in assign_varying_locations() 1428 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations() 1431 var->location = offsetof(VertexOutput,frontFacingPointCoord)/sizeof(Vector4); in assign_varying_locations() 1734 var->location= offsetof(VertexOutput,fragColor)/sizeof(Vector4); in link_shaders() 1745 …og->Uniforms->SamplerSlots) * sizeof(float) * 4 + sizeof(VertexInput) + sizeof(VertexOutput) + 16); in link_shaders() 1748 …og->ValuesUniform = (float (*)[4])((unsigned long)prog->ValuesVertexOutput + sizeof(VertexOutput)); in link_shaders()
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/external/mesa3d/include/pixelflinger2/ |
D | pixelflinger2_interface.h | 38 typedef struct VertexOutput { struct
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