Searched refs:VertexType (Results 1 – 5 of 5) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | Shader.h | 47 enum VertexType { enum 68 static String generateVertex(VertexType, FillType); 69 static String generateFragment(VertexType, FillType, AntialiasType);
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D | Shader.cpp | 136 String Shader::generateVertex(Shader::VertexType vertexType, Shader::FillType fillType) in generateVertex() 192 String Shader::generateFragment(Shader::VertexType vertexType, Shader::FillType fillType, Shader::A… in generateFragment()
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D | LoopBlinnSolidFillShader.cpp | 39 VertexType type = (region == Interior) ? LoopBlinnInterior : LoopBlinnExterior; in create()
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/external/skia/src/core/ |
D | SkConcaveToTriangles.cpp | 168 enum VertexType { MONOTONE, CONVEX, CONCAVE }; enum in Vertex 225 VertexType classify(Vertex **e0, Vertex **e1); 462 Vertex::VertexType Vertex::classify(Vertex **e0, Vertex **e1) { in classify() 463 VertexType type; in classify() 570 static const char* GetVertexTypeString(Vertex::VertexType type) { in GetVertexTypeString() 591 Vertex::VertexType type = vt[i].classify(&e0, &e1); in PrintVertices() 617 Vertex::VertexType type = vt->classify(&e0, &e1); in PrintVertexPtrs()
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/external/llvm/test/FrontendC++/ |
D | 2008-10-29-WrongOffset.cpp | 177 VertexType, EdgeType, FaceType, CellType enumerator
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