Searched refs:ZONE (Results 1 – 15 of 15) sorted by relevance
97 return ZONE->New(static_cast<int>(size)); in new()106 return ZONE->New(size); in New()
93 data_(ZONE->NewArray<uint32_t>(data_length_)) { in BitVector()101 data_(ZONE->NewArray<uint32_t>(data_length_)) { in BitVector()240 sparse_(ZONE->NewArray<int>(universe_size)) { in SparseSet()
50 virtual void* New(size_t size) { return ZONE->New(static_cast<int>(size)); } in New()
1386 #define ZONE (v8::internal::Isolate::Current()->zone()) macro
1033 array_(ZONE->NewArray<HValueMapListElement>(other->array_size_)), in HValueMap()1034 lists_(ZONE->NewArray<HValueMapListElement>(other->lists_size_)), in HValueMap()1113 ZONE->NewArray<HValueMapListElement>(new_size); in Resize()1151 ZONE->NewArray<HValueMapListElement>(new_size); in ResizeLists()
28 "The most important PC game ever" - PC ZONE
116 uc16* buf = ZONE->NewArray<uc16>(len); in InitializeBuildingBlocks()368 char* ascii = ZONE->NewArray<char>(i + 1); in TEST()380 uc16* non_ascii = ZONE->NewArray<uc16>(i + 1); in TEST()
29 "The most important PC game ever" - PC ZONE
12 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
71 "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
126942 ZONE Z OW1 N