Searched refs:_math_matrix_rotate (Results 1 – 3 of 3) sorted by relevance
105 _math_matrix_rotate( GLmatrix *m, GLfloat angle,
307 _math_matrix_rotate(&m2, i * 2, 1, 2, 3); in test_scan()
803 _math_matrix_rotate( GLmatrix *mat, in _math_matrix_rotate() function