Searched refs:animation_step_ (Results 1 – 2 of 2) sorted by relevance
145 animation_step_ = 0; in SetWarmUpMode()151 SetImage(g_images.Get().warm_up()[animation_step_]); in DoWarmingUpAnimationStep()156 animation_step_ == 0 ? kWarmingUpAnimationStartMs in DoWarmingUpAnimationStep()158 if (++animation_step_ >= static_cast<int>(g_images.Get().warm_up().size())) in DoWarmingUpAnimationStep()159 animation_step_ = 1; // Frame 0 is skipped during the animation. in DoWarmingUpAnimationStep()171 animation_step_ = 0; in SetRecognizingMode()177 SetImage(g_images.Get().spinner()[animation_step_]); in DoRecognizingAnimationStep()178 if (++animation_step_ >= static_cast<int>(g_images.Get().spinner().size())) in DoRecognizingAnimationStep()179 animation_step_ = 0; in DoRecognizingAnimationStep()
171 int animation_step_; // Current index/step of the animation. variable