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Searched refs:attenuation (Results 1 – 16 of 16) sorted by relevance

/external/quake/quake/src/WinQuake/
Dsnd_null.cpp53 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) in S_StaticSound() argument
57 …_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) in S_StartSound() argument
Dsound.h101 …StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
Dpr_cmds.cpp511 float vol, attenuation; in PF_ambientsound() local
517 attenuation = G_FLOAT(OFS_PARM3); in PF_ambientsound()
539 MSG_WriteByte (&sv.signon, (int) (attenuation*64)); in PF_ambientsound()
564 float attenuation; in PF_sound() local
570 attenuation = G_FLOAT(OFS_PARM4); in PF_sound()
575 if (attenuation < 0 || attenuation > 4) in PF_sound()
576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); in PF_sound()
581 SV_StartSound (entity, channel, sample, volume, attenuation); in PF_sound()
Dsnd_dma.cpp458 … S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) in S_StartSound() argument
485 target_chan->dist_mult = attenuation / sound_nominal_clip_dist; in S_StartSound()
627 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) in S_StaticSound() argument
657 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist; in S_StaticSound()
Dcl_parse.cpp108 float attenuation; in CL_ParseStartSoundPacket() local
119 attenuation = MSG_ReadByte () / 64.0; in CL_ParseStartSoundPacket()
121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; in CL_ParseStartSoundPacket()
135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); in CL_ParseStartSoundPacket()
Dsv_main.cpp119 float attenuation) in SV_StartSound() argument
129 if (attenuation < 0 || attenuation > 4) in SV_StartSound()
130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); in SV_StartSound()
157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) in SV_StartSound()
166 MSG_WriteByte (&sv.datagram, (int) (attenuation*64)); in SV_StartSound()
Dserver.h222 float attenuation);
/external/quake/quake/src/QW/client/
Dsound.h92 …StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
Dsnd_dma.c454 … S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) in S_StartSound() argument
481 target_chan->dist_mult = attenuation / sound_nominal_clip_dist; in S_StartSound()
623 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) in S_StaticSound() argument
653 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist; in S_StaticSound()
Dcl_parse.c794 float attenuation; in CL_ParseStartSoundPacket() local
805 attenuation = MSG_ReadByte () / 64.0; in CL_ParseStartSoundPacket()
807 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; in CL_ParseStartSoundPacket()
820 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); in CL_ParseStartSoundPacket()
/external/quake/quake/src/QW/server/
Dsv_send.c350 float attenuation) in SV_StartSound() argument
363 if (attenuation < 0 || attenuation > 4) in SV_StartSound()
364 SV_Error ("SV_StartSound: attenuation = %f", attenuation); in SV_StartSound()
401 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) in SV_StartSound()
420 MSG_WriteByte (&sv.multicast, attenuation*64); in SV_StartSound()
Dpr_cmds.c428 float vol, attenuation; in PF_ambientsound() local
434 attenuation = G_FLOAT(OFS_PARM3); in PF_ambientsound()
456 MSG_WriteByte (&sv.signon, attenuation*64); in PF_ambientsound()
481 float attenuation; in PF_sound() local
487 attenuation = G_FLOAT(OFS_PARM4); in PF_sound()
489 SV_StartSound (entity, channel, sample, volume, attenuation); in PF_sound()
Dserver.h407 float attenuation);
/external/speex/libspeex/
Dnb_celp.c1014 const spx_word16_t attenuation[10] = {32767, 31483, 27923, 22861, 17278, 12055, 7764, 4616, 2533, 1… variable
1016 const spx_word16_t attenuation[10] = {1., 0.961, 0.852, 0.698, 0.527, 0.368, 0.237, 0.141, 0.077, 0… variable
1031 fact = attenuation[st->count_lost]; in nb_decode_lost()
/external/mesa3d/docs/
DVERSIONS1403 - fixed a number of point size attenuation/fade bugs
/external/srec/config/en.us/dictionary/
Dlarge.ok1656 attenuation @tenyUAS~