/external/quake/quake/src/WinQuake/ |
D | snd_null.cpp | 53 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) in S_StaticSound() argument 57 …_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) in S_StartSound() argument
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D | sound.h | 101 …StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); 102 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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D | pr_cmds.cpp | 511 float vol, attenuation; in PF_ambientsound() local 517 attenuation = G_FLOAT(OFS_PARM3); in PF_ambientsound() 539 MSG_WriteByte (&sv.signon, (int) (attenuation*64)); in PF_ambientsound() 564 float attenuation; in PF_sound() local 570 attenuation = G_FLOAT(OFS_PARM4); in PF_sound() 575 if (attenuation < 0 || attenuation > 4) in PF_sound() 576 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); in PF_sound() 581 SV_StartSound (entity, channel, sample, volume, attenuation); in PF_sound()
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D | snd_dma.cpp | 458 … S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) in S_StartSound() argument 485 target_chan->dist_mult = attenuation / sound_nominal_clip_dist; in S_StartSound() 627 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) in S_StaticSound() argument 657 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist; in S_StaticSound()
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D | cl_parse.cpp | 108 float attenuation; in CL_ParseStartSoundPacket() local 119 attenuation = MSG_ReadByte () / 64.0; in CL_ParseStartSoundPacket() 121 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; in CL_ParseStartSoundPacket() 135 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); in CL_ParseStartSoundPacket()
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D | sv_main.cpp | 119 float attenuation) in SV_StartSound() argument 129 if (attenuation < 0 || attenuation > 4) in SV_StartSound() 130 Sys_Error ("SV_StartSound: attenuation = %f", attenuation); in SV_StartSound() 157 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) in SV_StartSound() 166 MSG_WriteByte (&sv.datagram, (int) (attenuation*64)); in SV_StartSound()
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D | server.h | 222 float attenuation);
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/external/quake/quake/src/QW/client/ |
D | sound.h | 92 …StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); 93 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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D | snd_dma.c | 454 … S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation) in S_StartSound() argument 481 target_chan->dist_mult = attenuation / sound_nominal_clip_dist; in S_StartSound() 623 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation) in S_StaticSound() argument 653 ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist; in S_StaticSound()
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D | cl_parse.c | 794 float attenuation; in CL_ParseStartSoundPacket() local 805 attenuation = MSG_ReadByte () / 64.0; in CL_ParseStartSoundPacket() 807 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION; in CL_ParseStartSoundPacket() 820 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation); in CL_ParseStartSoundPacket()
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/external/quake/quake/src/QW/server/ |
D | sv_send.c | 350 float attenuation) in SV_StartSound() argument 363 if (attenuation < 0 || attenuation > 4) in SV_StartSound() 364 SV_Error ("SV_StartSound: attenuation = %f", attenuation); in SV_StartSound() 401 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION) in SV_StartSound() 420 MSG_WriteByte (&sv.multicast, attenuation*64); in SV_StartSound()
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D | pr_cmds.c | 428 float vol, attenuation; in PF_ambientsound() local 434 attenuation = G_FLOAT(OFS_PARM3); in PF_ambientsound() 456 MSG_WriteByte (&sv.signon, attenuation*64); in PF_ambientsound() 481 float attenuation; in PF_sound() local 487 attenuation = G_FLOAT(OFS_PARM4); in PF_sound() 489 SV_StartSound (entity, channel, sample, volume, attenuation); in PF_sound()
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D | server.h | 407 float attenuation);
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/external/speex/libspeex/ |
D | nb_celp.c | 1014 const spx_word16_t attenuation[10] = {32767, 31483, 27923, 22861, 17278, 12055, 7764, 4616, 2533, 1… variable 1016 const spx_word16_t attenuation[10] = {1., 0.961, 0.852, 0.698, 0.527, 0.368, 0.237, 0.141, 0.077, 0… variable 1031 fact = attenuation[st->count_lost]; in nb_decode_lost()
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/external/mesa3d/docs/ |
D | VERSIONS | 1403 - fixed a number of point size attenuation/fade bugs
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/external/srec/config/en.us/dictionary/ |
D | large.ok | 1656 attenuation @tenyUAS~
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