Searched refs:blendState (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/pixelflinger2/ |
D | pixelflinger2.cpp | 69 ctx->state.blendState.color[0] = MIN2(MAX2(red * 255, 0.0f), 255.0f); in BlendColor() 70 ctx->state.blendState.color[1] = MIN2(MAX2(green * 255, 0.0f), 255.0f); in BlendColor() 71 ctx->state.blendState.color[2] = MIN2(MAX2(blue * 255, 0.0f), 255.0f); in BlendColor() 72 ctx->state.blendState.color[3] = MIN2(MAX2(alpha * 255, 0.0f), 255.0f); in BlendColor() 85 ctx->state.blendState.ce = (GGLBlendState::GGLBlendFunc)(modeRGB - GL_FUNC_ADD); in BlendEquationSeparate() 86 ctx->state.blendState.ae = (GGLBlendState::GGLBlendFunc)(modeAlpha - GL_FUNC_ADD); in BlendEquationSeparate() 138 ctx->state.blendState.scf = GLBlendFactor(srcRGB); in BlendFuncSeparate() 139 ctx->state.blendState.saf = GLBlendFactor(srcAlpha); in BlendFuncSeparate() 140 ctx->state.blendState.dcf = GLBlendFactor(dstRGB); in BlendFuncSeparate() 141 ctx->state.blendState.daf = GLBlendFactor(dstAlpha); in BlendFuncSeparate() [all …]
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D | llvm_scanline.cpp | 267 if (!gglCtx->blendState.enable) { in GenerateFSBlend() 335 Value * constant = constIntVec(builder,gglCtx->blendState.color[0], in GenerateFSBlend() 336 gglCtx->blendState.color[1], in GenerateFSBlend() 337 gglCtx->blendState.color[2], in GenerateFSBlend() 338 gglCtx->blendState.color[3]); in GenerateFSBlend() 348 Value * sf = BlendFactor(gglCtx->blendState.scf, src, dst, in GenerateFSBlend() 351 if (gglCtx->blendState.scf != gglCtx->blendState.saf) { in GenerateFSBlend() 352 Value * sfA = BlendFactor(gglCtx->blendState.saf, srcA, dstA, in GenerateFSBlend() 359 Value * df = BlendFactor(gglCtx->blendState.dcf, src, dst, in GenerateFSBlend() 362 if (gglCtx->blendState.dcf != gglCtx->blendState.daf) { in GenerateFSBlend() [all …]
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D | scanline.cpp | 582 if (ctx->state.blendState.enable) in PickScanLine() 587 if (ctx->state.blendState.enable) in PickScanLine() 594 if (ctx->state.blendState.enable) in PickScanLine() 599 if (ctx->state.blendState.enable) in PickScanLine()
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D | shader.cpp | 100 GGLBlendState blendState; member 292 key->scanLineKey.blendState = ctx->blendState; in GetShaderKey()
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/external/mesa3d/include/pixelflinger2/ |
D | pixelflinger2_interface.h | 158 GGLBlendState_t blendState; // all affect scanline jit member
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