Searched refs:blockRunIn (Results 1 – 1 of 1) sorted by relevance
1557 RenderBlock* blockRunIn = toRenderBlock(child); in handleRunInChild() local1558 RenderObject* curr = blockRunIn->nextSibling(); in handleRunInChild()1565 children()->removeChildNode(this, blockRunIn); in handleRunInChild()1568 Node* runInNode = blockRunIn->node(); in handleRunInChild()1570 inlineRunIn->setStyle(blockRunIn->style()); in handleRunInChild()1576 for (RenderObject* runInChild = blockRunIn->firstChild(); runInChild;) { in handleRunInChild()1579 blockRunIn->children()->removeChildNode(blockRunIn, runInChild, false); in handleRunInChild()1594 blockRunIn->deleteLineBoxTree(); in handleRunInChild()1595 blockRunIn->destroy(); in handleRunInChild()