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Searched refs:blur (Results 1 – 25 of 104) sorted by relevance

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/external/proguard/src/proguard/gui/splash/
DShadowedSprite.java35 private final VariableInt blur; field in ShadowedSprite
54 VariableInt blur, in ShadowedSprite() argument
60 this.blur = blur; in ShadowedSprite()
70 int b = blur.getInt(time) + 1; in paint()
/external/webkit/Source/WebCore/css/
DShadowValue.h37 PassRefPtr<CSSPrimitiveValue> blur, in create() argument
42 return adoptRef(new ShadowValue(x, y, blur, spread, style, color)); in create()
49 RefPtr<CSSPrimitiveValue> blur; variable
57 PassRefPtr<CSSPrimitiveValue> blur,
DShadowValue.cpp37 , blur(_blur) in ShadowValue()
60 if (blur) { in cssText()
63 text += blur->cssText(); in cssText()
DSVGCSSStyleSelector.cpp563 int blur = item->blur ? item->blur->computeLengthInt(style(), m_rootElementStyle) : 0; in applySVGProperty() local
572 …ShadowData* shadowData = new ShadowData(x, y, blur, 0, Normal, false, color.isValid() ? color : Co… in applySVGProperty()
/external/webkit/Source/WebCore/rendering/style/
DShadowData.h53 …ShadowData(int x, int y, int blur, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Co… in ShadowData() argument
56 , m_blur(blur) in ShadowData()
76 int blur() const { return m_blur; } in blur() function
/external/webkit/Source/WebCore/html/canvas/
DCanvasRenderingContext2D.h160 void setShadow(float width, float height, float blur);
161 void setShadow(float width, float height, float blur, const String& color);
162 void setShadow(float width, float height, float blur, float grayLevel);
163 void setShadow(float width, float height, float blur, const String& color, float alpha);
164 void setShadow(float width, float height, float blur, float grayLevel, float alpha);
165 void setShadow(float width, float height, float blur, float r, float g, float b, float a);
166 …void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);
DCanvasRenderingContext2D.cpp489 void CanvasRenderingContext2D::setShadowBlur(float blur) in setShadowBlur() argument
491 if (!(isfinite(blur) && blur >= 0)) in setShadowBlur()
493 state().m_shadowBlur = blur; in setShadowBlur()
1069 void CanvasRenderingContext2D::setShadow(float width, float height, float blur) in setShadow() argument
1072 state().m_shadowBlur = blur; in setShadow()
1077 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color) in setShadow() argument
1083 state().m_shadowBlur = blur; in setShadow()
1087 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, float grayLevel) in setShadow() argument
1090 state().m_shadowBlur = blur; in setShadow()
1100 void CanvasRenderingContext2D::setShadow(float width, float height, float blur, const String& color… in setShadow() argument
[all …]
DCanvasRenderingContext2D.idl142 …void setShadow(in float width, in float height, in float blur, in [Optional] DOMString color, in […
143 …void setShadow(in float width, in float height, in float blur, in float grayLevel, in [Optional] f…
144 …void setShadow(in float width, in float height, in float blur, in float r, in float g, in float b,…
145 …void setShadow(in float width, in float height, in float blur, in float c, in float m, in float y,…
/external/webkit/Source/WebCore/platform/graphics/
DGraphicsContext.cpp136 void GraphicsContext::setShadow(const FloatSize& offset, float blur, const Color& color, ColorSpace… in setShadow() argument
139 m_state.shadowBlur = blur; in setShadow()
142 setPlatformShadow(offset, blur, color, colorSpace); in setShadow()
145 void GraphicsContext::setLegacyShadow(const FloatSize& offset, float blur, const Color& color, Colo… in setLegacyShadow() argument
148 m_state.shadowBlur = blur; in setLegacyShadow()
154 setPlatformShadow(offset, blur, color, colorSpace); in setLegacyShadow()
172 bool GraphicsContext::getShadow(FloatSize& offset, float& blur, Color& color, ColorSpace& colorSpac… in getShadow() argument
175 blur = m_state.shadowBlur; in getShadow()
/external/webkit/Source/WebCore/platform/graphics/android/
DGraphicsContextAndroid.cpp103 SkScalar blur; member
111 : blur(b), dx(x), dy(y), color(c) in ShadowRec()
175 shadow.blur = SkScalarHalf(SkIntToScalar(radius)); in setShadow()
199 if (shadow.blur > 0) { in setupShadowPaint()
200 paint->setMaskFilter(SkBlurMaskFilter::Create(shadow.blur, in setupShadowPaint()
203 return SkColorGetA(shadow.color) && (shadow.blur || shadow.dx || shadow.dy); in setupShadowPaint()
291 SkDrawLooper* looper = new SkBlurDrawLooper(m_state->shadow.blur, in setupPaintCommon()
973 void GraphicsContext::setPlatformShadow(const FloatSize& size, float blur, const Color& color, Colo… in setPlatformShadow() argument
978 if (blur <= 0) in setPlatformShadow()
986 m_data->getState()->setShadow(blur, size.width(), size.height(), c); in setPlatformShadow()
/external/skia/src/effects/
DSkBlurMask.cpp186 const uint8_t blur[], int blurRB, in merge_src_with_blur() argument
193 *dst = SkToU8(SkAlphaMul(*blur, SkAlpha255To256(*src))); in merge_src_with_blur()
196 blur += 1; in merge_src_with_blur()
200 blur += blurRB; in merge_src_with_blur()
/external/webkit/LayoutTests/fast/dom/Node/
Dmutation-blur-expected.txt1 Tests for proper handling of DOM changes during a blur event. If the test doesn't crash, it passed.
/external/webkit/LayoutTests/dom/html/level2/html/
DHTMLAnchorElement13.js98 testNode.blur();
DHTMLSelectElement15.js98 testNode.blur();
DHTMLTextAreaElement13.js98 testNode.blur();
DHTMLInputElement19.js98 testNode.blur();
/external/webkit/LayoutTests/dom/xhtml/level2/html/
DHTMLAnchorElement13.js98 testNode.blur();
DHTMLTextAreaElement13.js98 testNode.blur();
DHTMLInputElement19.js98 testNode.blur();
DHTMLSelectElement15.js98 testNode.blur();
/external/webkit/Source/WebKit/win/Interfaces/
DDOMHTML.idl498 - (void)blur;
500 HRESULT blur();
776 - (void)blur;
778 HRESULT blur();
923 - (void)blur;
925 HRESULT blur();
/external/webkit/Source/WebCore/html/
DHTMLFrameSetElement.h49 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
DHTMLBodyElement.h51 DEFINE_WINDOW_ATTRIBUTE_EVENT_LISTENER(blur);
/external/chromium/chrome/browser/resources/options/
Dbrowser_options.js104 homepageField.blur();
110 homepageField.blur();
/external/skia/samplecode/
DSampleTextOnPath.cpp144 static void blur(SkBitmap* dst, const SkBitmap& src, SkScalar radius) { in blur() function
152 blur(&dst, src, SkIntToScalar(4)); in test_bitmap_blur()

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