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Searched refs:blurAndSpread (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/rendering/style/
DShadowData.cpp62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize; in calculateShadowExtent() local
64 shadowLeft = min(shadow->x() - blurAndSpread, shadowLeft); in calculateShadowExtent()
65 shadowRight = max(shadow->x() + blurAndSpread, shadowRight); in calculateShadowExtent()
66 shadowTop = min(shadow->y() - blurAndSpread, shadowTop); in calculateShadowExtent()
67 shadowBottom = max(shadow->y() + blurAndSpread, shadowBottom); in calculateShadowExtent()
DRenderStyle.cpp1043 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowExtent() local
1045 top = min(top, shadow->y() - blurAndSpread); in getShadowExtent()
1046 right = max(right, shadow->x() + blurAndSpread); in getShadowExtent()
1047 bottom = max(bottom, shadow->y() + blurAndSpread); in getShadowExtent()
1048 left = min(left, shadow->x() - blurAndSpread); in getShadowExtent()
1060 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowHorizontalExtent() local
1062 left = min(left, shadow->x() - blurAndSpread); in getShadowHorizontalExtent()
1063 right = max(right, shadow->x() + blurAndSpread); in getShadowHorizontalExtent()
1075 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowVerticalExtent() local
1077 top = min(top, shadow->y() - blurAndSpread); in getShadowVerticalExtent()
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