Searched refs:blurAndSpread (Results 1 – 2 of 2) sorted by relevance
/external/webkit/Source/WebCore/rendering/style/ |
D | ShadowData.cpp | 62 int blurAndSpread = shadow->blur() + shadow->spread() + additionalOutlineSize; in calculateShadowExtent() local 64 shadowLeft = min(shadow->x() - blurAndSpread, shadowLeft); in calculateShadowExtent() 65 shadowRight = max(shadow->x() + blurAndSpread, shadowRight); in calculateShadowExtent() 66 shadowTop = min(shadow->y() - blurAndSpread, shadowTop); in calculateShadowExtent() 67 shadowBottom = max(shadow->y() + blurAndSpread, shadowBottom); in calculateShadowExtent()
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D | RenderStyle.cpp | 1043 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowExtent() local 1045 top = min(top, shadow->y() - blurAndSpread); in getShadowExtent() 1046 right = max(right, shadow->x() + blurAndSpread); in getShadowExtent() 1047 bottom = max(bottom, shadow->y() + blurAndSpread); in getShadowExtent() 1048 left = min(left, shadow->x() - blurAndSpread); in getShadowExtent() 1060 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowHorizontalExtent() local 1062 left = min(left, shadow->x() - blurAndSpread); in getShadowHorizontalExtent() 1063 right = max(right, shadow->x() + blurAndSpread); in getShadowHorizontalExtent() 1075 int blurAndSpread = shadow->blur() + shadow->spread(); in getShadowVerticalExtent() local 1077 top = min(top, shadow->y() - blurAndSpread); in getShadowVerticalExtent() [all …]
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