/external/icu4c/i18n/ |
D | brktrans.cpp | 43 boundaries = new UVector32(status); in BreakTransliterator() 53 delete boundaries; in ~BreakTransliterator() 54 boundaries = NULL; in ~BreakTransliterator() 68 boundaries = new UVector32(status); in BreakTransliterator() 86 boundaries->removeAllElements(); in handleTransliterate() 111 boundaries->addElement(boundary, status); in handleTransliterate() 118 if (boundaries->size() != 0) { // if we found something, adjust in handleTransliterate() 119 delta = boundaries->size() * fInsertion.length(); in handleTransliterate() 120 lastBoundary = boundaries->lastElementi(); in handleTransliterate() 124 while (boundaries->size() > 0) { in handleTransliterate() [all …]
|
D | brktrans.h | 98 UVector32 *boundaries; variable
|
/external/webkit/Source/WebCore/rendering/svg/ |
D | RenderSVGResourceFilter.cpp | 163 filterData->boundaries = filterElement->filterBoundingBox(targetBoundingBox); in applyResource() 164 if (filterData->boundaries.isEmpty()) in applyResource() 177 … absoluteFilterBoundaries = filterData->shearFreeAbsoluteTransform.mapRect(filterData->boundaries); in applyResource() 179 drawingRegion.intersect(filterData->boundaries); in applyResource() 184 …soluteTransform, absoluteDrawingRegion, targetBoundingBox, filterData->boundaries, primitiveBoundi… in applyResource() 297 …if (lastEffect && !filterData->boundaries.isEmpty() && !lastEffect->filterPrimitiveSubregion().isE… in postApplyResource()
|
D | RenderSVGResourceFilter.h | 55 FloatRect boundaries; member
|
/external/hyphenation/ |
D | README.nonstandard | 22 or with narrow boundaries: 34 narrow boundaries may be better for recent Libhnj. For example, 37 boundaries solves this problem. Java HyFo module can check this problem. 71 These point may be at subregion boundaries: schif3fahrt/ff=,5,1
|
D | README.compound | 14 set is for hyphenation only at compound word boundaries, the second one
|
/external/icu4c/data/brkitr/ |
D | el.txt | 11 boundaries{
|
D | th.txt | 11 boundaries{
|
D | fi.txt | 11 boundaries{
|
D | he.txt | 11 boundaries{
|
D | ja.txt | 11 boundaries{
|
D | en_US_POSIX.txt | 11 boundaries{
|
D | root.txt | 11 boundaries{
|
/external/icu4c/test/intltest/ |
D | rbbiapts.h | 93 void doBoundaryTest(RuleBasedBreakIterator& bi, UnicodeString& text, int32_t *boundaries);
|
/external/valgrind/main/docs/internals/ |
D | module-structure.txt | 4 the beast is caused by the lack of clear boundaries, definitions and 59 boundaries are enforceable by the compiler.
|
/external/icu4c/test/testdata/ |
D | testaliases.txt | 31 … boundaries:alias { "/ICUDATA-brkitr/ja" } // Referencing corresponding resource in another bundle
|
/external/webkit/Source/WebCore/rendering/ |
D | RenderText.cpp | 350 IntRect boundaries = box->calculateBoundaries(); in absoluteQuads() local 356 boundaries.setWidth(ellipsisRect.maxX() - boundaries.x()); in absoluteQuads() 358 boundaries.setHeight(ellipsisRect.maxY() - boundaries.y()); in absoluteQuads() 360 quads.append(localToAbsoluteQuad(FloatRect(boundaries))); in absoluteQuads()
|
/external/icu4c/samples/break/ |
D | readme.txt | 5 Using ICU to determine the linguistic boundaries within text
|
/external/webkit/Source/WebCore/page/mac/ |
D | FrameMac.mm | 105 // Search for word boundaries only if label starts/ends with "word characters". 106 // If we always searched for word boundaries, this wouldn't work for languages 215 // Make numbers and _'s in field names behave like word boundaries, e.g., "address2"
|
/external/llvm/test/Transforms/ObjCARC/ |
D | cfg-hazards.ll | 4 ; Detect loop boundaries and don't move retains and releases
|
/external/quake/quake/src/WinQuake/docs/ |
D | readme.glquake | 79 OpenGL only allows textures to repeat on power of two boundaries (32, 64, 81 or 96 pixel boundaries. These need to be either stretched out to the next
|
/external/quake/quake/src/QW/docs/ |
D | glqwcl-readme.txt | 59 OpenGL only allows textures to repeat on power of two boundaries (32, 64, 61 or 96 pixel boundaries. These need to be either stretched out to the next
|
/external/quake/quake/src/WinQuake/kit/ |
D | README.TXT | 65 OpenGL only allows textures to repeat on power of two boundaries (32, 64, 67 or 96 pixel boundaries. These need to be either stretched out to the next
|
/external/quake/quake/src/WinQuake/ |
D | glqnotes.txt | 65 OpenGL only allows textures to repeat on power of two boundaries (32, 64, 67 or 96 pixel boundaries. These need to be either stretched out to the next
|
/external/llvm/lib/CodeGen/ |
D | README.txt | 132 are never live across safe point boundaries. But the loads cannot be copied
|