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Searched refs:boundaries (Results 1 – 25 of 82) sorted by relevance

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/external/icu4c/i18n/
Dbrktrans.cpp43 boundaries = new UVector32(status); in BreakTransliterator()
53 delete boundaries; in ~BreakTransliterator()
54 boundaries = NULL; in ~BreakTransliterator()
68 boundaries = new UVector32(status); in BreakTransliterator()
86 boundaries->removeAllElements(); in handleTransliterate()
111 boundaries->addElement(boundary, status); in handleTransliterate()
118 if (boundaries->size() != 0) { // if we found something, adjust in handleTransliterate()
119 delta = boundaries->size() * fInsertion.length(); in handleTransliterate()
120 lastBoundary = boundaries->lastElementi(); in handleTransliterate()
124 while (boundaries->size() > 0) { in handleTransliterate()
[all …]
Dbrktrans.h98 UVector32 *boundaries; variable
/external/webkit/Source/WebCore/rendering/svg/
DRenderSVGResourceFilter.cpp163 filterData->boundaries = filterElement->filterBoundingBox(targetBoundingBox); in applyResource()
164 if (filterData->boundaries.isEmpty()) in applyResource()
177 … absoluteFilterBoundaries = filterData->shearFreeAbsoluteTransform.mapRect(filterData->boundaries); in applyResource()
179 drawingRegion.intersect(filterData->boundaries); in applyResource()
184 …soluteTransform, absoluteDrawingRegion, targetBoundingBox, filterData->boundaries, primitiveBoundi… in applyResource()
297 …if (lastEffect && !filterData->boundaries.isEmpty() && !lastEffect->filterPrimitiveSubregion().isE… in postApplyResource()
DRenderSVGResourceFilter.h55 FloatRect boundaries; member
/external/hyphenation/
DREADME.nonstandard22 or with narrow boundaries:
34 narrow boundaries may be better for recent Libhnj. For example,
37 boundaries solves this problem. Java HyFo module can check this problem.
71 These point may be at subregion boundaries: schif3fahrt/ff=,5,1
DREADME.compound14 set is for hyphenation only at compound word boundaries, the second one
/external/icu4c/data/brkitr/
Del.txt11 boundaries{
Dth.txt11 boundaries{
Dfi.txt11 boundaries{
Dhe.txt11 boundaries{
Dja.txt11 boundaries{
Den_US_POSIX.txt11 boundaries{
Droot.txt11 boundaries{
/external/icu4c/test/intltest/
Drbbiapts.h93 void doBoundaryTest(RuleBasedBreakIterator& bi, UnicodeString& text, int32_t *boundaries);
/external/valgrind/main/docs/internals/
Dmodule-structure.txt4 the beast is caused by the lack of clear boundaries, definitions and
59 boundaries are enforceable by the compiler.
/external/icu4c/test/testdata/
Dtestaliases.txt31boundaries:alias { "/ICUDATA-brkitr/ja" } // Referencing corresponding resource in another bundle
/external/webkit/Source/WebCore/rendering/
DRenderText.cpp350 IntRect boundaries = box->calculateBoundaries(); in absoluteQuads() local
356 boundaries.setWidth(ellipsisRect.maxX() - boundaries.x()); in absoluteQuads()
358 boundaries.setHeight(ellipsisRect.maxY() - boundaries.y()); in absoluteQuads()
360 quads.append(localToAbsoluteQuad(FloatRect(boundaries))); in absoluteQuads()
/external/icu4c/samples/break/
Dreadme.txt5 Using ICU to determine the linguistic boundaries within text
/external/webkit/Source/WebCore/page/mac/
DFrameMac.mm105 // Search for word boundaries only if label starts/ends with "word characters".
106 // If we always searched for word boundaries, this wouldn't work for languages
215 // Make numbers and _'s in field names behave like word boundaries, e.g., "address2"
/external/llvm/test/Transforms/ObjCARC/
Dcfg-hazards.ll4 ; Detect loop boundaries and don't move retains and releases
/external/quake/quake/src/WinQuake/docs/
Dreadme.glquake79 OpenGL only allows textures to repeat on power of two boundaries (32, 64,
81 or 96 pixel boundaries. These need to be either stretched out to the next
/external/quake/quake/src/QW/docs/
Dglqwcl-readme.txt59 OpenGL only allows textures to repeat on power of two boundaries (32, 64,
61 or 96 pixel boundaries. These need to be either stretched out to the next
/external/quake/quake/src/WinQuake/kit/
DREADME.TXT65 OpenGL only allows textures to repeat on power of two boundaries (32, 64,
67 or 96 pixel boundaries. These need to be either stretched out to the next
/external/quake/quake/src/WinQuake/
Dglqnotes.txt65 OpenGL only allows textures to repeat on power of two boundaries (32, 64,
67 or 96 pixel boundaries. These need to be either stretched out to the next
/external/llvm/lib/CodeGen/
DREADME.txt132 are never live across safe point boundaries. But the loads cannot be copied

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