Searched refs:cl_sfx_rail (Results 1 – 1 of 1) sorted by relevance
37 sfx_t *cl_sfx_rail; variable56 cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); in CL_InitTEnts()278 S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1); in CL_ParseTEnt()