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Searched refs:cl_sfx_rail (Results 1 – 1 of 1) sorted by relevance

/external/quake/quake/src/WinQuake/
Dcl_tent.cpp37 sfx_t *cl_sfx_rail; variable
56 cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav"); in CL_InitTEnts()
278 S_StartSound (-1, 0, cl_sfx_rail, pos, 1, 1); in CL_ParseTEnt()