Searched refs:cl_sfx_ric1 (Results 1 – 2 of 2) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | cl_tent.cpp | 31 sfx_t *cl_sfx_ric1; variable 50 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); in CL_InitTEnts() 160 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 179 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
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/external/quake/quake/src/QW/client/ |
D | cl_tent.c | 50 sfx_t *cl_sfx_ric1; variable 65 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); in CL_InitTEnts() 204 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 223 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
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