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Searched refs:cl_sfx_ric1 (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dcl_tent.cpp31 sfx_t *cl_sfx_ric1; variable
50 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); in CL_InitTEnts()
160 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
179 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
/external/quake/quake/src/QW/client/
Dcl_tent.c50 sfx_t *cl_sfx_ric1; variable
65 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav"); in CL_InitTEnts()
204 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
223 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()