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Searched refs:cl_sfx_wizhit (Results 1 – 2 of 2) sorted by relevance

/external/quake/quake/src/WinQuake/
Dcl_tent.cpp28 sfx_t *cl_sfx_wizhit; variable
47 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); in CL_InitTEnts()
134 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt()
/external/quake/quake/src/QW/client/
Dcl_tent.c47 sfx_t *cl_sfx_wizhit; variable
62 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); in CL_InitTEnts()
181 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt()