Searched refs:cl_sfx_wizhit (Results 1 – 2 of 2) sorted by relevance
/external/quake/quake/src/WinQuake/ |
D | cl_tent.cpp | 28 sfx_t *cl_sfx_wizhit; variable 47 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); in CL_InitTEnts() 134 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt()
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/external/quake/quake/src/QW/client/ |
D | cl_tent.c | 47 sfx_t *cl_sfx_wizhit; variable 62 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav"); in CL_InitTEnts() 181 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt()
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