Searched refs:colWidth (Results 1 – 7 of 7) sorted by relevance
/external/sqlite/dist/ |
D | shell.c | 395 int colWidth[100]; member 414 int colWidth[100]; /* Requested width of each column when in column mode*/ member 679 if( i<ArraySize(p->colWidth) ){ in shell_callback() 680 w = p->colWidth[i]; in shell_callback() 1546 data.colWidth[0] = 3; in do_meta_command() 1547 data.colWidth[1] = 15; in do_meta_command() 1548 data.colWidth[2] = 58; in do_meta_command() 1626 memcpy(p->explainPrev.colWidth,p->colWidth,sizeof(p->colWidth)); in do_meta_command() 1637 memset(p->colWidth,0,ArraySize(p->colWidth)); in do_meta_command() 1638 p->colWidth[0] = 4; /* addr */ in do_meta_command() [all …]
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D | shell.c.orig | 390 int colWidth[100]; 409 int colWidth[100]; /* Requested width of each column when in column mode*/ 674 if( i<ArraySize(p->colWidth) ){ 675 w = p->colWidth[i]; 1527 data.colWidth[0] = 3; 1528 data.colWidth[1] = 15; 1529 data.colWidth[2] = 58; 1607 memcpy(p->explainPrev.colWidth,p->colWidth,sizeof(p->colWidth)); 1618 memset(p->colWidth,0,ArraySize(p->colWidth)); 1619 p->colWidth[0] = 4; /* addr */ [all …]
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/external/skia/gm/ |
D | shadertext.cpp | 174 static const int colWidth = 300; in onDraw() local 178 canvas->translate(SkIntToScalar((s / testsPerCol) * colWidth), in onDraw()
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/external/skia/samplecode/ |
D | SampleShaderText.cpp | 171 static const int colWidth = 300; in onDrawContent() local 175 canvas->translate(SkIntToScalar((s / testsPerCol) * colWidth), in onDrawContent()
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/external/webkit/Source/WebCore/rendering/ |
D | RenderFrameSet.cpp | 551 int colWidth = -1; in positionFrames() local 555 colWidth = l.value(); in positionFrames() 557 if (colWidth && rowHeight) { in positionFrames()
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D | RenderTableCell.cpp | 101 Length colWidth = tableCol->style()->logicalWidth(); in styleOrColLogicalWidth() local 105 if (!colWidth.isFixed()) { in styleOrColLogicalWidth() 108 return colWidth; in styleOrColLogicalWidth() 111 colWidthSum = Length(colWidthSum.value() + colWidth.value(), Fixed); in styleOrColLogicalWidth()
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D | RenderBlock.cpp | 4295 int colWidth = max(1, static_cast<int>(style()->columnWidth())); in calcColumnWidth() local 4302 desiredColumnCount = max<int>(1, (float)(availWidth + colGap) / (colWidth + colGap)); in calcColumnWidth() 4305 …desiredColumnCount = max(min<int>(colCount, (float)(availWidth + colGap) / (colWidth + colGap)), 1… in calcColumnWidth()
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