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Searched refs:compileStatus (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/test/
Dcmain.c176 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader0, glsl0, &infoLog); in cmain() local
177 if (!compileStatus) in cmain()
179 assert(compileStatus); in cmain()
192 compileStatus = ggl->ShaderCompile(ggl, shader1, glsl1, &infoLog); in cmain()
193 if (!compileStatus) in cmain()
195 assert(compileStatus); in cmain()
Dmain.cpp53 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader, shader_string, &infoLog); in load_shader() local
56 infoLog, compileStatus); in load_shader()
57 if (!compileStatus) in load_shader()
/external/webkit/Source/WebCore/platform/graphics/gpu/
DShader.cpp89 int compileStatus = 0; in loadShader() local
90 context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compileStatus); in loadShader()
91 if (!compileStatus) { in loadShader()