Searched refs:compileStatus (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/test/ |
D | cmain.c | 176 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader0, glsl0, &infoLog); in cmain() local 177 if (!compileStatus) in cmain() 179 assert(compileStatus); in cmain() 192 compileStatus = ggl->ShaderCompile(ggl, shader1, glsl1, &infoLog); in cmain() 193 if (!compileStatus) in cmain() 195 assert(compileStatus); in cmain()
|
D | main.cpp | 53 GLboolean compileStatus = ggl->ShaderCompile(ggl, shader, shader_string, &infoLog); in load_shader() local 56 infoLog, compileStatus); in load_shader() 57 if (!compileStatus) in load_shader()
|
/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | Shader.cpp | 89 int compileStatus = 0; in loadShader() local 90 context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compileStatus); in loadShader() 91 if (!compileStatus) { in loadShader()
|