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Searched refs:compositedBounds (Results 1 – 7 of 7) sorted by relevance

/external/webkit/Source/WebCore/rendering/
DRenderLayerBacking.cpp353 ancestorCompositingBounds = compAncestor->backing()->compositedBounds(); in updateGraphicsLayerGeometry()
356 IntRect localCompositingBounds = compositedBounds(); in updateGraphicsLayerGeometry()
481 FloatRect layerBounds = compositedBounds(); in updateGraphicsLayerGeometry()
482 FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds(); in updateGraphicsLayerGeometry()
1235 IntRect dirtyRect = compositedBounds(); in paintContents()
1412 IntRect RenderLayerBacking::compositedBounds() const in compositedBounds() function in WebCore::RenderLayerBacking
DRenderLayerBacking.h122 IntRect compositedBounds() const;
DRenderTreeAsText.cpp634 ts << " (composited, bounds " << l.backing()->compositedBounds() << ")"; in write()
DRenderLayerCompositor.cpp557 IntRect compBounds = child->backing()->compositedBounds(); in layerWillBeRemoved()
DRenderLayer.cpp3038 localHitTestRect = backing()->compositedBounds(); in hitTestLayer()
/external/webkit/Source/WebCore/
DChangeLog40189 use compositedBounds() to compute the painting offset, since that's
DChangeLog-2010-01-2995752 (WebCore::RenderLayerBacking::compositedBounds):