Searched refs:cp1y (Results 1 – 4 of 4) sorted by relevance
/external/webkit/Source/WebCore/platform/graphics/win/ |
D | FontCGWin.cpp | 107 CGFloat cp1y = toCGFloat(segment->apfx[i].y); in createPathForGlyph() local 113 CGPathAddCurveToPoint(path, 0, cp1x, cp1y, cp2x, cp2y, x, y); in createPathForGlyph()
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/external/webkit/Source/WebCore/html/canvas/ |
D | CanvasRenderingContext2D.h | 144 void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
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D | CanvasRenderingContext2D.cpp | 799 void CanvasRenderingContext2D::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float … in bezierCurveTo() argument 801 …if (!isfinite(cp1x) | !isfinite(cp1y) | !isfinite(cp2x) | !isfinite(cp2y) | !isfinite(x) | !isfini… in bezierCurveTo() 806 m_path.moveTo(FloatPoint(cp1x, cp1y)); in bezierCurveTo() 810 m_path.addBezierCurveTo(FloatPoint(cp1x, cp1y), FloatPoint(cp2x, cp2y), p1); in bezierCurveTo()
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D | CanvasRenderingContext2D.idl | 70 …void bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in floa…
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