Searched refs:currentDisplayMode (Results 1 – 1 of 1) sorted by relevance
/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/ |
D | Display.cpp | 166 D3DDISPLAYMODE currentDisplayMode; in initialize() local 167 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in initialize() 175 …HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSA… in initialize() 182 …HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSA… in initialize() 186 …SULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, rend… in initialize() 192 …configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthSte… in initialize() 531 D3DDISPLAYMODE currentDisplayMode; in getCompressedTextureSupport() local 532 mD3d9->GetAdapterDisplayMode(mAdapter, ¤tDisplayMode); in getCompressedTextureSupport() 534 …return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3D… in getCompressedTextureSupport() 539 D3DDISPLAYMODE currentDisplayMode; in getFloatTextureSupport() local [all …]
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