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Searched refs:currentDisplayMode (Results 1 – 1 of 1) sorted by relevance

/external/webkit/Source/ThirdParty/ANGLE/src/libEGL/
DDisplay.cpp166 D3DDISPLAYMODE currentDisplayMode; in initialize() local
167 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); in initialize()
175 …HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSA… in initialize()
182 …HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSA… in initialize()
186 …SULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, rend… in initialize()
192 …configSet.add(currentDisplayMode, mMinSwapInterval, mMaxSwapInterval, renderTargetFormat, depthSte… in initialize()
531 D3DDISPLAYMODE currentDisplayMode; in getCompressedTextureSupport() local
532 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode); in getCompressedTextureSupport()
534 …return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3D… in getCompressedTextureSupport()
539 D3DDISPLAYMODE currentDisplayMode; in getFloatTextureSupport() local
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