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Searched refs:doEvent (Results 1 – 19 of 19) sorted by relevance

/external/skia/src/animator/
DSkDisplayMovie.h34 bool doEvent(const SkEvent& evt) { in doEvent() function
35 return fLoaded && fMovie.doEvent(evt); in doEvent()
37 virtual bool doEvent(SkDisplayEvent::Kind , SkEventState* state );
DSkDisplayMovie.cpp75 bool SkDisplayMovie::doEvent(SkDisplayEvent::Kind kind, SkEventState* state) { in doEvent() function in SkDisplayMovie
79 return fMovie.fMaker->fEvents.doEvent(*fMovie.fMaker, kind, state); in doEvent()
116 movieMaker->fEvents.doEvent(*movieMaker, SkDisplayEvent::kOnload, NULL); in enable()
DSkDisplayEvents.cpp37 bool SkEvents::doEvent(SkAnimateMaker& maker, SkDisplayEvent::Kind kind, SkEventState* state) { in doEvent() function in SkEvents
56 movie->doEvent(kind, state); in doEvent()
DSkDrawable.cpp20 bool SkDrawable::doEvent(SkDisplayEvent::Kind , SkEventState* ) { in doEvent() function in SkDrawable
DSkAnimator.cpp108 bool result = fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kKeyChar, &state); in doCharEvent()
119 bool result = fMaker->fEvents.doEvent(*fMaker, in doClickEvent()
133 bool result = fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kKeyPress, &state); in doKeyEvent()
144 bool result = fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kKeyPressUp, &state); in doKeyUpEvent()
183 bool result = fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kMouseDown, &state); in findClickEvent()
425 fMaker->fEvents.doEvent(*fMaker, SkDisplayEvent::kOnEnd, &eventState); in onEvent()
441 movie->doEvent(evt); in onEvent()
DSkDrawable.h29 virtual bool doEvent(SkDisplayEvent::Kind , SkEventState* state );
DSkDisplayEvents.h38 bool doEvent(SkAnimateMaker& , SkDisplayEvent::Kind , SkEventState* );
DSkAnimateMaker.cpp179 bool SkAnimateMaker::doEvent(const SkEvent& event) { in doEvent() function in SkAnimateMaker
180 return (!fInMovie || fLoaded) && fAnimator->doEvent(event); in doEvent()
242 movieMaker->fEvents.doEvent(*movieMaker, SkDisplayEvent::kOnload, NULL);
DSkDrawGroup.h35 virtual bool doEvent(SkDisplayEvent::Kind , SkEventState* state );
DSkDrawGroup.cpp102 bool SkGroup::doEvent(SkDisplayEvent::Kind kind, SkEventState* state) { in doEvent() function in SkGroup
108 handled |= drawable->doEvent(kind, state); in doEvent()
DSkAnimateMaker.h63 bool doEvent(const SkEvent& event);
DSkDisplayPost.cpp240 fTargetMaker->doEvent(fEvent); in enable()
DSkDisplayXMLParser.cpp223 fMaker.fEvents.doEvent(fMaker, SkDisplayEvent::kOnload, NULL); in onEndElement()
DSkDisplayEvent.cpp275 bool SkEventSink::doEvent(SkEvent const& ) { return false; } in doEvent() function in SkEventSink
/external/skia/src/views/
DSkWindow.cpp235 return focus->doEvent(evt); in handleChar()
254 if (focus->doEvent(evt)) in handleKey()
284 if (focus->doEvent(evt)) in handleKeyUp()
DSkEventSink.cpp85 bool SkEventSink::doEvent(const SkEvent& evt) in doEvent() function in SkEventSink
257 return sink->doEvent(evt) ? kHandled_EventResult : kNotHandled_EventResult; in DoEvent()
DSkView.cpp670 if (parent->doEvent(evt)) in sendEventToParents()
/external/skia/include/views/
DSkEventSink.h42 bool doEvent(const SkEvent&);
/external/skia/samplecode/
DSampleApp.cpp1398 return view->doEvent(evt); in SetRepeatDraw()
1404 return view->doEvent(evt); in SetUsePipe()