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Searched refs:dot01 (Results 1 – 2 of 2) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/
DFloatQuad.cpp63 float dot01 = dot(v0, v1); in isPointInTriangle() local
69 float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01); in isPointInTriangle()
70 float u = (dot11 * dot02 - dot01 * dot12) * invDenom; in isPointInTriangle()
71 float v = (dot00 * dot12 - dot01 * dot02) * invDenom; in isPointInTriangle()
/external/webkit/Source/WebCore/platform/graphics/gpu/
DLoopBlinnMathUtils.cpp159 float dot01 = x0 * x1 + y0 * y1; in pointInTriangle() local
163 float denominator = dot00 * dot11 - dot01 * dot01; in pointInTriangle()
169 float u = (dot11 * dot02 - dot01 * dot12) * inverseDenominator; in pointInTriangle()
170 float v = (dot00 * dot12 - dot01 * dot02) * inverseDenominator; in pointInTriangle()