/external/mesa3d/src/glsl/builtins/ir/ |
D | smoothstep | 4 (declare (in) float edge0) 11 …oat / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re… 17 (declare (in) float edge0) 24 …vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re… 31 (declare (in) float edge0) 38 …vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re… 46 (declare (in) float edge0) 53 …vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re… 60 (declare (in) vec2 edge0) 67 … vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_re… [all …]
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/external/skia/samplecode/ |
D | SamplePatch.cpp | 139 SkPoint* edge0 = storage.get(); in draw() local 140 SkPoint* edge1 = edge0 + nu; in draw() 145 eval_patch_edge(fPts + 0, edge0, nu); in draw() 149 edge3[nv] = edge0[0]; // the last shall be first in draw() 160 memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint)); in draw() 167 eval_sheet(edge0, nu, nv, col, row, &r[col]); in draw()
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 100.vert | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 100.frag | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 110.frag | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 110.vert | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 120.vert | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 120.frag | 170 float smoothstep(float edge0, float edge1, float x); 171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 175 vec2 smoothstep(float edge0, float edge1, vec2 x); 176 vec3 smoothstep(float edge0, float edge1, vec3 x); 177 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 130.frag | 282 float smoothstep(float edge0, float edge1, float x); 283 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 284 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 285 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 287 vec2 smoothstep(float edge0, float edge1, vec2 x); 288 vec3 smoothstep(float edge0, float edge1, vec3 x); 289 vec4 smoothstep(float edge0, float edge1, vec4 x);
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D | 130.vert | 282 float smoothstep(float edge0, float edge1, float x); 283 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x); 284 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x); 285 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x); 287 vec2 smoothstep(float edge0, float edge1, vec2 x); 288 vec3 smoothstep(float edge0, float edge1, vec3 x); 289 vec4 smoothstep(float edge0, float edge1, vec4 x);
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/external/opencv/cv/src/ |
D | cvsubdivision2d.cpp | 661 CvSubdiv2DEdge edge0 = (CvSubdiv2DEdge) quadedge, edge1, edge2; in cvCalcSubdivVoronoi2D() local 668 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_LEFT ); in cvCalcSubdivVoronoi2D() 671 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); in cvCalcSubdivVoronoi2D() 688 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_RIGHT ); in cvCalcSubdivVoronoi2D() 691 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); in cvCalcSubdivVoronoi2D()
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/external/mesa3d/src/glsl/ |
D | ir_constant_expression.cpp | 1310 const float edge0 = op[0]->value.f[e]; in constant_expression_value() local 1312 if (edge0 == edge1) { in constant_expression_value() 1315 const float numerator = op[2]->value.f[c] - edge0; in constant_expression_value() 1316 const float denominator = edge1 - edge0; in constant_expression_value()
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