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Searched refs:edge0 (Results 1 – 12 of 12) sorted by relevance

/external/mesa3d/src/glsl/builtins/ir/
Dsmoothstep4 (declare (in) float edge0)
11 …oat / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re…
17 (declare (in) float edge0)
24 …vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re…
31 (declare (in) float edge0)
38 …vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re…
46 (declare (in) float edge0)
53 …vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_re…
60 (declare (in) vec2 edge0)
67 … vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_re…
[all …]
/external/skia/samplecode/
DSamplePatch.cpp139 SkPoint* edge0 = storage.get(); in draw() local
140 SkPoint* edge1 = edge0 + nu; in draw()
145 eval_patch_edge(fPts + 0, edge0, nu); in draw()
149 edge3[nv] = edge0[0]; // the last shall be first in draw()
160 memcpy(verts, edge0, (nu + 1) * sizeof(SkPoint)); in draw()
167 eval_sheet(edge0, nu, nv, col, row, &r[col]); in draw()
/external/mesa3d/src/glsl/builtins/profiles/
D100.vert170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D100.frag170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D110.frag170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D110.vert170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D120.vert170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D120.frag170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D130.frag282 float smoothstep(float edge0, float edge1, float x);
283 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
284 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
285 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
287 vec2 smoothstep(float edge0, float edge1, vec2 x);
288 vec3 smoothstep(float edge0, float edge1, vec3 x);
289 vec4 smoothstep(float edge0, float edge1, vec4 x);
D130.vert282 float smoothstep(float edge0, float edge1, float x);
283 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
284 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
285 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
287 vec2 smoothstep(float edge0, float edge1, vec2 x);
288 vec3 smoothstep(float edge0, float edge1, vec3 x);
289 vec4 smoothstep(float edge0, float edge1, vec4 x);
/external/opencv/cv/src/
Dcvsubdivision2d.cpp661 CvSubdiv2DEdge edge0 = (CvSubdiv2DEdge) quadedge, edge1, edge2; in cvCalcSubdivVoronoi2D() local
668 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_LEFT ); in cvCalcSubdivVoronoi2D()
671 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); in cvCalcSubdivVoronoi2D()
688 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_RIGHT ); in cvCalcSubdivVoronoi2D()
691 icvCreateCenterNormalLine( edge0, &a0, &b0, &c0 ); in cvCalcSubdivVoronoi2D()
/external/mesa3d/src/glsl/
Dir_constant_expression.cpp1310 const float edge0 = op[0]->value.f[e]; in constant_expression_value() local
1312 if (edge0 == edge1) { in constant_expression_value()
1315 const float numerator = op[2]->value.f[c] - edge0; in constant_expression_value()
1316 const float denominator = edge1 - edge0; in constant_expression_value()