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Searched refs:edge1 (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/glsl/builtins/ir/
Dsmoothstep5 (declare (in) float edge1)
11 …pression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
18 (declare (in) float edge1)
24 …xpression vec2 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
32 (declare (in) float edge1)
38 …xpression vec3 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
47 (declare (in) float edge1)
53 …xpression vec4 - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0)))
61 (declare (in) vec2 edge1)
67 …expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0)))
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/external/opencv/cv/src/
Dcvsubdivision2d.cpp661 CvSubdiv2DEdge edge0 = (CvSubdiv2DEdge) quadedge, edge1, edge2; in cvCalcSubdivVoronoi2D() local
668 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_LEFT ); in cvCalcSubdivVoronoi2D()
669 edge2 = cvSubdiv2DGetEdge( edge1, CV_NEXT_AROUND_LEFT ); in cvCalcSubdivVoronoi2D()
672 icvCreateCenterNormalLine( edge1, &a1, &b1, &c1 ); in cvCalcSubdivVoronoi2D()
681 ((CvQuadEdge2D *) (edge1 & ~3))->pt[3 - (edge1 & 2)] = in cvCalcSubdivVoronoi2D()
688 edge1 = cvSubdiv2DGetEdge( edge0, CV_NEXT_AROUND_RIGHT ); in cvCalcSubdivVoronoi2D()
689 edge2 = cvSubdiv2DGetEdge( edge1, CV_NEXT_AROUND_RIGHT ); in cvCalcSubdivVoronoi2D()
692 icvCreateCenterNormalLine( edge1, &a1, &b1, &c1 ); in cvCalcSubdivVoronoi2D()
702 ((CvQuadEdge2D *) (edge1 & ~3))->pt[1 + (edge1 & 2)] = in cvCalcSubdivVoronoi2D()
/external/freetype/src/autofit/
Dafcjk.c1693 AF_Edge edge1, edge2; in af_cjk_hint_edges() local
1700 edge1 = NULL; in af_cjk_hint_edges()
1705 edge1 = edge; in af_cjk_hint_edges()
1710 edge1 = edge2; in af_cjk_hint_edges()
1714 if ( !edge1 ) in af_cjk_hint_edges()
1719 edge1-edges, edge1->fpos, edge1->opos / 64.0, blue->fit / 64.0, in af_cjk_hint_edges()
1720 edge1->pos / 64.0 )); in af_cjk_hint_edges()
1722 edge1->pos = blue->fit; in af_cjk_hint_edges()
1723 edge1->flags |= AF_EDGE_DONE; in af_cjk_hint_edges()
1727 af_cjk_align_linked_edge( hints, dim, edge1, edge2 ); in af_cjk_hint_edges()
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Daflatin.c1823 AF_Edge edge1, edge2; /* these edges form the stem to check */ in af_latin_hint_edges() local
1830 edge1 = NULL; in af_latin_hint_edges()
1834 edge1 = edge; in af_latin_hint_edges()
1840 edge1 = edge2; in af_latin_hint_edges()
1844 if ( !edge1 ) in af_latin_hint_edges()
1849 edge1-edges, edge1->opos / 64.0, blue->fit / 64.0, in af_latin_hint_edges()
1850 edge1->pos / 64.0 )); in af_latin_hint_edges()
1852 edge1->pos = blue->fit; in af_latin_hint_edges()
1853 edge1->flags |= AF_EDGE_DONE; in af_latin_hint_edges()
1857 af_latin_align_linked_edge( hints, dim, edge1, edge2 ); in af_latin_hint_edges()
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Daflatin2.c1831 AF_Edge edge1, edge2; in af_latin2_hint_edges() local
1838 edge1 = NULL; in af_latin2_hint_edges()
1843 edge1 = edge; in af_latin2_hint_edges()
1848 edge1 = edge2; in af_latin2_hint_edges()
1852 if ( !edge1 ) in af_latin2_hint_edges()
1857 edge1-edges, edge1->opos / 64.0, blue->fit / 64.0, in af_latin2_hint_edges()
1858 edge1->pos / 64.0 )); in af_latin2_hint_edges()
1860 edge1->pos = blue->fit; in af_latin2_hint_edges()
1861 edge1->flags |= AF_EDGE_DONE; in af_latin2_hint_edges()
1865 af_latin2_align_linked_edge( hints, dim, edge1, edge2 ); in af_latin2_hint_edges()
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Dafloader.c189 AF_Edge edge1 = axis->edges; /* leftmost edge */ in af_loader_load_g() local
190 AF_Edge edge2 = edge1 + in af_loader_load_g()
197 old_lsb = edge1->opos; in af_loader_load_g()
198 new_lsb = edge1->pos; in af_loader_load_g()
/external/mesa3d/src/glsl/builtins/profiles/
D100.vert170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D100.frag170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D110.frag170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D110.vert170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D120.vert170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D120.frag170 float smoothstep(float edge0, float edge1, float x);
171 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
172 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
173 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
175 vec2 smoothstep(float edge0, float edge1, vec2 x);
176 vec3 smoothstep(float edge0, float edge1, vec3 x);
177 vec4 smoothstep(float edge0, float edge1, vec4 x);
D130.frag282 float smoothstep(float edge0, float edge1, float x);
283 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
284 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
285 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
287 vec2 smoothstep(float edge0, float edge1, vec2 x);
288 vec3 smoothstep(float edge0, float edge1, vec3 x);
289 vec4 smoothstep(float edge0, float edge1, vec4 x);
D130.vert282 float smoothstep(float edge0, float edge1, float x);
283 vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);
284 vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);
285 vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);
287 vec2 smoothstep(float edge0, float edge1, vec2 x);
288 vec3 smoothstep(float edge0, float edge1, vec3 x);
289 vec4 smoothstep(float edge0, float edge1, vec4 x);
/external/skia/samplecode/
DSamplePatch.cpp140 SkPoint* edge1 = edge0 + nu; in draw() local
141 SkPoint* edge2 = edge1 + nv; in draw()
146 eval_patch_edge(fPts + 3, edge1, nv); in draw()
169 r[nu] = edge1[row]; in draw()
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
D3d-raytrace.js126 var edge1 = sub(p3, p1);
128 var normal = cross(edge1, edge2);
141 var u1 = edge1[u];
142 var v1 = edge1[v];
/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
D3d-raytrace.js126 var edge1 = sub(p3, p1);
128 var normal = cross(edge1, edge2);
141 var u1 = edge1[u];
142 var v1 = edge1[v];
/external/opencv/cvaux/src/
Dcvlee.cpp107 CvVoronoiEdgeInt* edge1; member
1797 pEdge = pSite->edge1; in _cvConvertSameOrientation()
2026 (pEdge != pSite->edge1 && CurrSiteSeq->total == 1)) in _cvConvertChangeOrientation()
2555 pEdge2->direction = pSite_next->edge1->direction; in _cvConstructEdges()
2556 pEdge2->twin_edge = pSite_next->edge1; in _cvConstructEdges()
2557 pSite_next->edge1->twin_edge = pEdge2; in _cvConstructEdges()
2566 pSite->edge1 = pEdge1; in _cvConstructEdges()
2587 pEdge_right = pSite_right->edge1->prev_edge; in _cvConstructExtVD()
2590 pSite_right->edge1 = NULL; in _cvConstructExtVD()
2603 if(pSite_right->edge1==NULL) in _cvConstructExtVD()
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/external/mesa3d/src/glsl/
Dir_constant_expression.cpp1311 const float edge1 = op[1]->value.f[e]; in constant_expression_value() local
1312 if (edge0 == edge1) { in constant_expression_value()
1316 const float denominator = edge1 - edge0; in constant_expression_value()
/external/webkit/PerformanceTests/Parser/resources/
Dfinal-url-en21543 http://www.albright.edu/reporter/wint02/edge1.html