Searched refs:eglGetCurrentDisplay (Results 1 – 12 of 12) sorted by relevance
95 m_display = eglGetCurrentDisplay(); in initSourceTexture()121 eglDestroyImageKHR(eglGetCurrentDisplay(), m_eglImage); in deleteSourceTexture()
52 eglDestroyImageKHR(eglGetCurrentDisplay(), m_eglImage); in run()
155 eglSwapBuffers(eglGetCurrentDisplay(), tileQueue->m_eglSurface); in renderingComplete()
173 const char* eglExtensions = eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); in isEGLImageSupported()184 const char* eglExtensions = eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS); in isEGLFenceSyncSupported()551 *image = eglCreateImageKHR(eglGetCurrentDisplay(), eglGetCurrentContext(), in createEGLImageFromTexture()
48 m_display = eglGetCurrentDisplay(); in DoubleBufferedTexture()
152 display = eglGetCurrentDisplay(); in getDeviceForBaseTileSurface()
186 EGLDisplay dpy = eglGetCurrentDisplay(); in blitTileFromQueue()
17 eglGetCurrentDisplay @28
943 EGLDisplay __stdcall eglGetCurrentDisplay(void) in eglGetCurrentDisplay() function
49 EGLDisplay currentDisplay = eglGetCurrentDisplay(); in currentSurface()400 EGLDisplay currentDisplay = eglGetCurrentDisplay(); in contextForSurface()
306 EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
1740 EGLDisplay eglGetCurrentDisplay(void) in eglGetCurrentDisplay() function