Searched refs:fActiveTextureUnitIdx (Results 1 – 2 of 2) sorted by relevance
197 int fActiveTextureUnitIdx; variable
529 fActiveTextureUnitIdx = -1; in resetContext()1965 if (fActiveTextureUnitIdx != unit) { in setTextureUnit()1967 fActiveTextureUnitIdx = unit; in setTextureUnit()1972 if (fActiveTextureUnitIdx != (GR_GL_TEXTURE0 + SPARE_TEX_UNIT)) { in setSpareTextureUnit()1974 fActiveTextureUnitIdx = SPARE_TEX_UNIT; in setSpareTextureUnit()